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MustrumRidcully

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  • Location
    Germany
  • Interests
    Pen & Paper RPGs, Science Fiction, Fantasy
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    Software Developer
  1. Well, since people can't just arbitrary choose their sexual preferences, I guess Vette has trouble changing it, too. But it seem she got better.
  2. Is that really true in practice? The base abilities might all be there, but without significant buffs from the Medicine tree, they are insufficient - in the time you heal yourself you take more damage then you heal, and could deal a lot more damage to the enemy if you were on the offensive - and if you take the Medicine Tree buffs, you won't have the damage buffs, and are overall ineffective ,unless you go all the way in and are now a real healer. Do you see an area of mixing two specializations where the net benefit is truely better than a fully specialized build would be? Or are you just not sure yet and try to identify such builds and this find the abilities that would need tweaking to compensate?
  3. Quick and Easy is a value on its own. Of course, computer games that try to balance the different classes and routes can't really emulate this. But you never know if your Sith Warrior or Inquisitor could have become a Jedi, or if he would have lacked the discipline, being sorted out early, never reaching his power? And if the Jedi Code is so important to become light-side, it isn't easy to fulfill. Give up on your passions, calm your emotions? Could you really stay calm if someone were to murder your loved ones in front of you, or wouldn't you lash out in anger and fight, assuming you don't just give up in despair?
  4. It's apparantly browser-based? Isn't there a PVE game played for GSF? Only the last one is not superficial, I suppose
  5. The Hooligan outfit I believe makes you look like an Imperial Officer. Of course, considering that your a covert agent and probably rarely carrying uniform, you should consider some completely different outfit. It might actually be fun to pick some Adaptable armor that makes you look like a Smuggler or Bounty Hunter... Too bad it's a bit expensive to change your outfit regularly.
  6. It might be that while some Operatives might have been nerfed mostly in terms of their damage that raising the damage back is not the right solution. There was probably a reason the damage was nerfed - it probably lead to kills that were too fast and left to little time to react, and was deemed "unfair" or whatever. But the Operative obviously needs something else to compensate then.
  7. It could also be an issue of lag, perhaps? The server thinks the enemy ship is at position x, but you see it at position y and aim there instead, so it things you're shooting at y where no target appears. If y ou have hire rate of fire, you will likely sweep over a lager area and may hit both x and y durnig that time, so some shots will hit. This is usually not such a big issue in usual MMO combat mechanics because your just picking a target with your mouse once and then the computer does all of the "aiming".
  8. Hah, this is my stupid question of the day: How do you switch weapons? or When? Either I suck at reading (neither the tutorial nor the keybinds in the preferences screen helped me), or I am just dumb, but I couldn't figure out how to switch between the two. Or is there no switch ,and they actually fire together. (In which case I am blind, because I didn't notice that my fighter was firing two weapons at one.)
  9. Well my experience was similar, but being always on the losing side, I figured there was one common denominator and it was my fault. And since I only recently came back, I stopped playing GSF and returned to finish up leveling. Is ti really just selective perception? Is there a population imbalance? For GSF only? I would say t hat I don't like the Imperial ships much, at least not the base ones. But could that be it? Are subscription players usually playing Rep side? Or maybe for some reason Imperial ships have larger hit boxes (is that relevant?), or are easier to recognize? Are the maps unintentionally adantageous for the Republic side?
  10. I wonder if this situation will improve one GSF gets opened up to the "general public" and not just the subscribers and whales.
  11. One has to wonder why my HoloCom sometimes magically works to get information from a quest giver or get the next task in line, and sometimes I have to go back... STO for example allows you to contact most quest givers via subspace from anywhere. (Only a few require being actually where the quest giver is, and I believe Dailies are always available via SubSpace).
  12. Clipping might be a problem for TOR, but: Just making a hood-less version of many of the existing hooded Robes would improve the game already. The hooded robes might also point a way to how to fix some clipping issues - those hoods come off when you wear (and show) head gear that would be in the way (funny how they prioritize head gear over my character's hair!). If they make some long robes, they could use the same technique to turn pants invisible (or replace them with something that will definitely work on the robe.) Though I am not claiming the latter would be a trivial task. Maybe it would be easier to live with some clipping issues and respond to people complaining about that, then people being unhappy that they can't wear iconic Jedi clothing. It's funny that STO had very customizable uniforms ... But Cryptic knows customization is important. (I am still not sure if NWO is a counter-example or them just finally capitalizing on this fact for their financial gains...)
  13. Is this a non-Healer Operative discussion or a non-Healer Sorceror discussion? It all sounds the same to me.* *) Not the suggestions, but the critique at Bioware
  14. If some people say the more pressing concern is survivability for the non-healers... Well, one way to do that would be to attach this to powers along-side the different trees. Some skills that come to mind - Tactical Opportunity (Concealment: When the player has TA, he could gain a dodge bonus, and he gains one TA when his hit points go below 50 % and below 25 => that means you also get some TA when it'S you that get surprised and get focused fire, and you have some defensive benefit from it) - Calculated Frenzy (Concealment: Frenzy could grant some damage resistance) - Augmented Shield (Lethality: When the shields damage absorption maximum is reached before it expires, you also get a kolto injection or something similar in effect.) - Escape Plan (Lethality: When your hit points are lowered to 25 %, your shield probe instantly finishes cooldown) I am not sure however how changes to Lethality would affect the Sniper in undue ways. If that is a problem... I dunno.
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