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ReiKai

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  1. The way I figure, you shouldn't have had to delete any because of a mistake made on BioWare's part. However, getting mad at others for not understanding your point or position isn't really helpful. Perhaps it just wasn't explained clearly. I would also say that BW can only accommodate to a certain degree is not only an unfair statement, but factually incorrect. We've seen them perform multiple server merges as a cost-saving measure. We know they keep trimming things down to save money while at the same time artificially raising the rarity value of items on the Cartel Market to trick people into spending more money trying to get them. Being able to support more than 50 characters per server is incredibly easy and not as data consuming as you'd think. Especially given the enormous decline of the player base. Certainly, some may come back when the new story content hits, and then leave just as quickly in the few days it takes to go through everything and the rigor of boredom sets in again. Essentially there is no reason to remain a subscriber for more than a month out of every year. Just enough to get the content and then drop it again. There is no sustainable end-game material and the Roadmap model of adding content, as I mentioned, just isn't a sustainable business model. The only effective choice in this late stage is to appeal to and appease as many of the remaining players as possible. Giving us one new thing while tightening the choker around our throats isn't going to keep peoples attention, nor endear us towards them. All this will do will give them a revenue spike for the month before all those returning and new subs vanish and everything sharply drops. That's it. There's no reason to continue feeding into this when the current BW simply isn't capable of producing the content necessary to maintain player interest. And I am saying this as someone who has been almost continuously subbed since the games release. So that's 8yrs of being a subscriber, with only a matter of days being unsubbed because I had to renew my payment methods. And that was it. And I can say that, after this holiday season, I'm just going to stop. There just isn't enough here anymore to keep me invested passed this point and I've struggled to maintain my interest.
  2. I am of the mind that they should simply raise the character limit to 100 per server. Even if people believe having 100 characters is excessive, that's each players responsibility. As far as BioWare is concerned, that's just more people paying to have more characters. The amount of extra data space required really isn't all that much and when you consider they've cut their costs substantially with the numerous merging and removal of servers, dozens of them, then I would have to argue that previously established limitations on characters should be removed to compensate the players. Especially when you plan on adding more races. Arguing over why someone needs so many is, frankly, pointless. Some people want just five, some people want 50. Some just need one, others want many to use as pack mules and storage. Especially if they're buying and opening cartel packs and are loaded down with scores of useless items. Some do it to try and possess every armor in the game and cartel market, and having many characters means a lot more space and slots for playing dress up. Really the reasoning itself doesn't matter, because everyone will have their own reasons. And so long as players have a reason, game companies can make money off it. I would also say that transferring characters from one server to another shouldn't have a cost for Subscribers. At least 1 character move a month free, anyway. As it stands, there isn't much of a reason for people to remain subbed. The "Roadmap" way of doing updates simply isn't viable. I'd wager the majority of subs only pay for a month when the new content is released, play that, and then unsub until the following year, since there's literally nothing else to do once you've done the new story bit. Which literally only takes a few hours at best. Leaving many people unsatisfied.
  3. Wasn't like that a week ago, from what I remember. And if they were being made legacy wide, it should've added them all together from all my alts. Not give me a blanket figure. Am pretty sure a few of my alts had a couple hundred on them. So this seems like a poorly implemented system. It wasn't like this before. And if it's going to be a legacy wide thing, then there shouldn't be a cap on Command Token earnings. Or if it's going to be this way, just make all tokens and such legacy wide. But I know for certain that I should've had more than this. Seems like it just took the value one of my alts had and wiped out the rest.
  4. Not sure if anyone else noticed or if it's just a visual bug, but it looks like all my Command tokens were either spread out among all my Lv 70 alts (unlikely), or they'd been removed/added so that every one of them has exactly 94 tokens. Each. Which I know for a fact is not how I left a number of them, some with far less, others with quite a bit more. Just checking 10 of my Lv70 alts and they all had exactly 94 Command Tokens each. This seems like an issue and hopefully it's an isolated case. I'd hate to see reports of people with thousands of Command Tokens spread across their alts only to come on after the update to find they all just have 94 each.
  5. I'm having similar issues. Cannot connect to server, server unavailable, extreme loading lag, 208 error, etc. And this only started yesterday. Haven't had this many issues with SWTOR since 2011. tried relogging, patching, restarting, and repairing. My service provider has not changed. There should be no issues and the Server Status says the servers are up. I don't see how this is a problem on my end when I didn't have this problem not two days ago.
  6. My PC is running fine and I got through the login, but now I'm stuck in an infinite loading loop to get to the character select screen. It hasn't frozen, it's just stuck loading and won't show the character select screen.
  7. Yup. Use'em all the time and no changes. And they weren't using any alignment specific weapons or gear.
  8. It's kind of ridiculous since I've been doing them on multiple characters and not had that happen. Maybe it has something to do with using Alignment specific gear.
  9. Thing is, that toon was in Section X, but didn't do the missions or weekly for it. I kept switching toons trying to get a bunch of things done at once. So I never actually did that set for Sect-X prior to having the alignment reset to 0.
  10. This was something I just saw when switching to a character I haven't used in over a week. It's a Jedi Sage at Lv70 whose alignment was Light V. I popped in on the character to check inventory, credits, etc etc, when I noticed the broken armor symbol flashing over the character icon. I was wondering why when I hovered over and it said to me; Righteous Mystic's Lightsaber - No longer meet requirements. I found that to be quite odd since you needed to be Light III to use it and she was Light V. So I opened up the character sheet to look at my alignment, and it was Gray Neutral at Light :140 Dark: 0. This has left me utterly baffled as to how it could've happened. I still play fairly regularly on multiple characters on the same server, which is Star Forge now (formerly Ebon Hawk before the merge). This has got to be some kind of weird bug. Now I have to wonder if anyone else has had something similar happen after the last patch.
  11. I just want them to implement the choice system so I'm not randomly thrown into a PvP match. I want to Choose what zones I want to play. I'm goddamn tired of 90% of all my queues ending up in Huttball matches. I hate Huttball. I don't want to get stuck playing Huttball because they refuse to let you queue for only the things you want to engage in. Every other game allows you to queue for things separately. If we can do that for Flashpoints, why in the absolute **** is it so difficult to do for PVP?
  12. Don't think she ever said that to me. Then again, mine received the Occulus and Imperious titles. And I get the feeling she'd only be joshing about having to get the Council's permission, since we know for a fact her ties with the Jedi nowadays was tenuous at best and a number within the order don't recognize her as a Jedi. Yes, if you go full DS, what you do goes against her morale code. Which is still in character for her. Ashara is head'n shoulders above the likes of Jaesa whose alliance and affiliation can be changed as easily as flipping a light switch. Or Kaliyo who is an entirely selfish sociopath who will backstab you and shove a thermal detonator up your exhaust port the moment you start getting too clingy and/or boring.
  13. I don't get the reason behind demanding that a character's personality be changed just because an incredibly small group of people don't like her attitude and beliefs. I for one love Ashara as a character. People tend to forget that, at the start, she still has the mentality of a child. She didn't really know anything else and her more aggressive attitude can stem from the fact she wasn't born and raised in the Jedi Order. Ashara does mention that she has family and has had contact with them. So while she may have perhaps been brought up by the Jedi from a young age, she still had a family and was found by the Jedi as opposed to taken as a baby. Given Ashara is between 18-20 when we meet her, it is entirely likely that she was born towards the latter third of the Galactic War. Since it went on for 30yrs and the game story begins 10yrs after the signing of the Treaty of Coruscant. So Ashara was born during the chaos of the war and was probably 6-8yrs old when the Jedi found her. It's entirely possible she lost friends and other relatives during the war as well and that could've lead to her aggressive nature in learning how to fight so she could fight against the Sith. Ashara is actually very well written. Her confusion over what happened to her and her masters upon meeting the Inquisitor, as well as her combative personality when arguing over the Jedi ideals versus the Sith philosophy comes across rather naturally because she's still just learning and has never been given the opportunity to experience the greater galaxy around her and grow as a person. So as the story progresses, Ashara comes to understand some things and ultimately comes to her own decisions and conclusions based on her own experiences rather than just relying on the Jedi teachings. She's no longer blinded by Jedi dogma, nor has she been corrupted by a Sith's rage and passions. Just as Guss Tuno has had to discover his own path and his own way to apply his skills, so too has Ashara had to go and understand her own personal path and identity. And that makes for a great character.
  14. I already said what they did with CXP was terrible on the update thread, but I should probably add some things. Yes, the ample CXP we were getting before was a bug and it was going to be fixed. But the devs also said they were going to look into raising the CXP rewards anyway because of this incident since it drew more players back in and displayed higher traffic in those daily areas. The problem here is that they didn't raise the reward from what it was normally. They just reset to base. Which makes a double-CXP week completely pointless. Also, claiming that if you use a CXP booster then it's worthwhile, is just a load of bollocks. Because it's the same as telling players that if you want to reach max Command now, you need to spend you Cartel Coins on the boosters, just to try and make up for the huge deficiency in rewards. Meaning you need to be a subscriber and/or throw out more real monies just so you can go and Grind. This is made all the worse by making getting Command 300 an achievement with every Class, which feeds into the mentalities of both Achievement Hunter players and those with gambling tendencies. So unless you already have Command 300 on at least 4 characters of different classes, then you're absolutely screwed right now.
  15. So was it part of the update plan to cut the CXP rewards from the Daily heroics? CZ, Yavin, Black Hole, etc. They only give the same as the daily planet heroics for supply crates. At "double" the rate, t's 150cxp, which is less than a tenth of what we were getting before today. So now the only way to get any meaningful CXP is by doing Operations and PVP. It really feels like they're trying to push everyone into doing PVP as a requirement to progress.
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