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Andex

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    Elizabethtown, KY.
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    Veteran.
  1. You need to be in the circle around Sparky to avoid the one-shot from Brutalize.
  2. Apparent: according to appearances, initial evidence, incomplete results, etc.; ostensible rather than actual. The poster said APPARENTLY. He/she wasn't stating a fact. Please don't comment on comments if you don't read the actual comment.
  3. Let's do some dismantling. Your hypothesis: No one should play an Assassin/Shadow tank for the Kephess fight. This fight is so important that it dictates no one should play this class for the entire game. This is what you're saying for your side of the debate. Why you felt it necessary to define debate is another thing I'm not quite clear on. Your stance: I'M RACING. Racing who? The game doesn't track who does what first. The community's (by community I mean a small, select few) attempt at creating a ranking site imploded, because all the guilds trolled each other and called each other liars. Assuming that the website was correct, you'd have to be apart of Millennium to be doing it the right way. I can see from your signature that you're not. My prognosis: Step back and realize that virtual reality is a silly thing to get upset about. Being extremely serious about it is not only laughable, it's a little disturbing. Since you can't determine your personal ranking against any other guild and because you don't get paid to play this game/work on this game, I'm going to go ahead and say that you can state your opinion all you want, but you should realize it for what it is: unrelated to the OP. It was about a mechanic. You mentioning a piece of the overall post doesn't change what the post was about. Your quoting doesn't address the points I was attempting to make, it only shows that you took everything as a personal attack. I don't believe strategies were ever mentioned. I'll also point out that you copied off Millennium, probably, since we're pointing fingers. You can tweak your Vespa all you want. My Ducati will still beat it. (I felt this was necessary, since it somehow became about you supposedly being virtually better.) I'll answer the one question you had: My guild cleared the SM version of it as soon as it touched live. Thanks to some real life scheduling, it took around the 2-week mark to get our Kephess kill. The total time spent on HM EC does not total the 50 hours of GAME TIME that it took the supposed World #1 ranked guild to do it. I think I'll stick to my way. Now that I've gone and completely repeated myself, I'll leave you to whatever response you want. I'll redirect my attention to someone who's less concerned about how "e-better" they are.
  4. You know why other people do it? Because they can. Bottom line. End of debate. I'm not going to re-roll my class just because your napkin math says I'm bad at a fight. Sry. I'm sure a lot of other people feel the same way. These forums do not contain, nor will they ever contain, the number of players that play the game. The game doesn't even track who did what first, so why anyone brings that to the table, I'll never know. I hope you put it on your IRL job applications, because it matters sooooo much. You should also consider this: Some of us don't sit around and go "What is the perfect mathematical equation to go from point a to point b?" Some of us just go "Hey there's a motorcycle. I bet I could get there pretty fast on that." Some of us just poke at it until we find the way that let's us get it done. Then we do it. Your debate might be better left on mmo-mechanics. Especially since the thread is about Warlord Kephess one-shotting some guild's tanks and that specific guy asking what possible mechanic he's missing that's causing this. I don't believe derka derka 16-man HM epeenzorz was in any part of his OP. I think he got his answer a few posts back, so I'm not sure why the debate is still going on.
  5. The first boss in LI HM, the Shadclaw "mini-boss", is tricky if your tank likes to stand in the same position. It's important that you kill the little adds around the boss and that your tank does not stand on the cracked ground or in the yellow circles. Even a healer can't keep pace with the damage that'll amount from the circles and the boss. The second boss is a joke for assassin tanks. Any assassin tank that's getting beat down by that boss needs to check two things: is he geared enough to be in the instance (I'll not attempt to even touch this most hotly debated issue) and is he USING his abilities. An Assassin has a self-cleanse (Force Shroud) and an interrupt that will be up every time Incinerate is going to go off. There is absolutely no reason that you should be trying to heal THROUGH incinerate. If the assassin tank doesn't interrupt and doesn't cleanse himself, you need to remind him of his job and try to spot cleanse the first few times. If it's still an issue, get a new tank.
  6. There were 115 people in Denova on The Fatman last night. We finally called it after we got a Cleave followed instantly by an Overload that never showed a cast bar. I checked out the "Who" for Denova and saw that only a small amount of people were actually in Denova (2), which meant all the others were in (1). Moar instances plz.
  7. I went into the instance with myself as the tank, a juggernaut dps, a marauder dps, and a merc healer. If we cleared it in less than 30 minutes, this content does not need to be nerfed.
  8. My shield chance is 70.65%. My absorption is 66.36%. I tank Kephess every week with 24.7k health. If you're eating it, there are two potential reasons. #1: You're not performing the tank swap properly and are getting instagibbed. #2: Your new healer is getting used to how much spike damage you take. I've done the fight with both a PT and a Juggernaut. I am always the tank that kites Kephess. If we've rotated out one of our core healers for a less geared one, then we swap when I get the DOT. If my core group is in there, we heal through it. My core group brings a Merc and an Op healer.
  9. Unassembled Campaign tokens drop from Hard Mode Explosive Conflict. The Unassembled Campaign boots token drops from the 16-man Voss World Boss: Nightmare Pilgrim.
  10. Incinerate Armor is only a debuff that gets applied, it does no damage. It can instagib the tank on Firebrand if he gets the debuff and then gets hit with Firebrand's special.
  11. Based on your mention of Force Shroud, I'm going to attempt to safely assume that you're an Assassin tank. If this is the case, my sincere suggestion to you is switch to being the tank of Firebrand. If you're adamant about being the tank of Stormcaller, then there's really nothing you can do for that fight except stack some endurance and ride it out, because that tank does not like Assassins.
  12. 2 pages of posts for a problem that has only a few answers and has turned into talking about gear itemization. If you want to fight Nightmare Pilgrim, go to Voss. If there are other people fighting Nightmare Pilgrim, come back in 2 hours. If you come back in 2 hours and someone is fighting Nightmare Pilgrim, come back in 2 hours. OR If you want to fight Nightmare Pilgrim, go to Voss. If there are other people fighting Nightmare Pilgrim, sit around for 2 hours and wait to push the button. If other people are waiting to push the button, push the button first. If you can't push the button first, then wait for an opportunity to push the button first. If you don't feel like doing either of the above, which is the only thing that you can do with the way that it is set up in the game, then don't do Nightmare Pilgrim. There's a ticket system and a suggestion box. This forum isn't titled "QQ, QQ, and more QQ." Whining about it in 50 different ways isn't going to change the issue. Someone earlier mentioned that you should try to be diplomatic with other guilds. It's worked for us the past few weeks and fairly well. If you're worried someone's going to wipe your raid, then all you have to do is catch their name. Have your raid group file tickets concerning the player attempting to grief your kill and wipe your raid (as far as PvP servers are concerned, I'm pretty sure it's same-faction based. Opposite factions on a PvP server are free game as far as open world PvP and anything found in that open world). I saw a couple of people complaining about their sore asses after they got smacked with a week-long ban because they wanted to be douches. If you want the boots, go after them. If you're tired of going after them, then stop going after them. Until then, ***** directly to Bioware, not to the people that lurk in the forums. The number of posters in this forum sending in tickets is going to gain more attention than having a community manager stopping by and saying "you boys play nice with your toys, now."
  13. I've glanced through more than a few threads concerning PvE tanking and there seems to be two popular stances in regards to tanking. Stance #1: I have so much health that I don't give a ****. Stance #2: If you hit me, I could be in trouble. IF you hit me. Both stances have validity. No stance is 100% correct, because neither stance covers every encounter in the game and is the best stance for every encounter. Is it possible that one of these stances has more reliability in terms of overall pros vs cons? Yes. Does that mean that the other stance doesn't have validity and can't be used? No. I find that both should be given their respect. It is impossible to say otherwise. There are tanks that are geared for stance #1 that complete 8 and 16 man content. There are tanks that are geared for stance #2 that complete 8 and 16 man content. In my personal opinion, without bothering to list multiple points as to why my opinion has any validity (because who can really recall every singular, sole experience that shapes their own opinion?) as it just OPINION, I look at it this way. If I'm going to progress and I need to learn mechanics/stay alive long enough for my raid group to learn mechanics, I completely believe in stance #1. You can't learn mechanics of a fight if you can't stay alive long enough to see them. If I'm doing content that I've completed more times than I can count, I completely believe in stance #2. Stance #2 can be more vague than being specifically related to whether or not the mob can hit you, because there are more than a few abilities that you just can't avoid, but you can finely tune YOURSELF for the content. There are many guilds/players that continue to clear content, even after they've reached the point where they gain nothing from it. Some of these players are more than capable of having two sets of gear. Stance #1 is easy to gear for. You gear for Stance #2 after you've determined what fine tuning needs to be done. Buffed, I have ~24700 hp. I used to have 26k+. I fight Kephess, every week, with no difficulty. Even with a Juggernaut and Powertech tank in my guild, I main tank it. Because I can. And because I like to do it . Does Stance #1 work? Yep. Does Stance #2 work? Yep. Find what works for your operations group, find what works for you, and go for it. If you can do it, it really doesn't matter what anyone else says. I mean, sure, you can talk about "my way let's me do it faster so I can complete the content first", but without any real way to track who did what first, that seems like a silly thing to chase.
  14. One solution does not work for everyone. That's why there are multiple solutions. If it doesn't work for you, you don't have to do it.
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