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Ruhun

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10 Good
  1. I like the 8v8 too. I just like to scrap after 6 years.
  2. We can't go from one end of the map to the other if a Pug gets mezzed or 1v1'd by someone. He either: 1. Calls too late. 2. Never calls. 4 players can't carry the other 4. Usually. No one *********** calls anymore, and they haven't since 3.0. They call when their failed 1v1 leads to a cap.
  3. You wouldn't be easy kills if you got better.
  4. Ranked doesn't always pop. I need to kill time. Just do better.
  5. No one cares about regs. During the rare times when I try to win at objs one of the pugs ruins the game for us. It's boring and senseless.
  6. Its like they want to kill this game. It's hard to believe that after 5 years they still don't understand the mechanics of their specs.
  7. The main difference between Carnage and Fury is how both are played. Ferocity needs to be a 3 sec window instead of just being hard stacks due to the fast "twitchy" nature of Carnage. Giving Carnage stacks would essentially make it a worse Fury. It already has less burst, less CC immunity, now you want to make the spec less fun too. Just remove it.
  8. No, it ruins the fluidity of the spec. If I wanted to play Fury I would, I like Carnage the way it is.
  9. The spec is fine as is. The stack change would make it even more inferior to Fury.
  10. Not only that, but it's based off a misconception. The Combat guy doesn't understand the specs he's changing.
  11. Blind bolster to 242 still wouldn't account for people who min/max and all that. Gear would still count, just not as much as skill.
  12. I played much more during 4.x, the gear grind has left me frustrated and bored. I work like 50 hours a week, catching up to people that just play is not fun.
  13. This. A good Sniper is goddamn untouchable for melee.
  14. I couldn't care less if people left if they directly affect my enjoyment of the game.
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