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Kezrael

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  1. It's true. People like to have something to show for the time they invest. While I think the 1.1 patch in regards to BM gear tokens is a step in the right direction, I do not think it's sufficient. BM gear does not warrant the time spent to grind to 60 valor. It is such a minor increase in stats. For example, the assassin DPS set is still heavy in accuracy and power. No crit/surge? Am I missing something here? 130 damage rating on mainhand versus the 126 that requires character level 50 and valor 1? And I have to continue to play the RNG game for the supposed better gear... Let us buy our gear.
  2. It's common knowledge that the battlemaster bags will be giving generic, slot-indifferent tokens to exchange of BM gear. My question is, will BW convert all unassembled pre-patch tokens for generic 1.1 tokens? Oh, and just a PSA for those aspiring for valor 60. Don't rush yourself. The gear is laughably better and even that is debatable. RNG continues to crush those who have taken the time (I'm 2 for 19 bags, for example).
  3. My only problem with maul is the server-induced, "not facing target" or "criteria not met." It also seems that the damage must wait for the animation, so if you spam your maul keybind, it often doesn't work.
  4. Well, I'm 1 for 14. Others are about the same. Edit: Also, take a look at the champion commendation requirements for some of that gear. 120+ for a main hand weapon?
  5. Just wait until you hit valor 60. 16 bags per week max.
  6. Kezrael

    Warzones lag

    Stunning targets and there's a difference between where the server accounts for their position and where my client accounts for them. Results in 'cannot see target' or 'out of range' or even better: knockbacks that send them away from the fire pit instead of into it. Edit: 50-60ms ping to the server constantly. i7 cpu etc etc etc
  7. Simple solution to this problem: make the spawn ledge a 1 way invisible wall. The other option would be to enable enemy ball handler pulls over the line count as a point. After all, the ball does cross the line.
  8. OP was ambiguous on purpose. I'm not posting probable exploit specifics on the official forums for the masses to simply read and utilize.
  9. There are many counters to spawn camping that do not include this technique. The manner that this was used was clearly not for spawn camping, but to prevent the opposing team from winning.
  10. Although many already know what it is as I'm sure it has been posted before, but there's a particular defensive technique that will instantly kill an opposing player. Has this been deemed an exploit? Is Bioware even aware of it? I'm not talking about flame traps or acid either, but a misuse of a game mechanic.. What's the deal?
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