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Saos

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  1. "X beat Y and Y beat Z so clearly X would beat Z." You know, the problem with those kinds of deductions in anything is that you are substituting information with assumption. It's pointless when my friends do it during football season and it's probably far more pointless when you do it about SW lore. This is all related to the Alpha class discussion. But that's been settled for years now with this game, the Jedi/Sith you can roll in SWTOR are roughly equivalent in power to the Troopers or Agents you can roll. Yes, this conflicts directly with the image of force users presented in the SW films and other media, but it cannot be reconciled with non-force using classes in an MMO otherwise. You must accept some level of suspension of disbelief in the name of fairness. And so, by extension in this game, we also have to accept the same when dealing with NPC's. What happens when Bioware spends time and resources creating nothing other than class fluff (your personalized bosses with their own dialogue, fights and voiceacting), so that you can feel your smuggler is of proportional power, and then my Marauder gets steamrolled by him 20 times in a row in PvP?... You didn't beat Malgus! I did! Clearly I am more powerful and should have won! Just a few more thoughts for the thread... Han Solo was nothing more than an average smuggler who as fate would have it, became involved with some very serious players in galactic events. Eventually he would prove to have something of a conscience and ended up getting more and more involved with said people. Nothing I've ever read or seen states Solo was even above-average in his abilities... he had a quicker draw than Greedo and held his own against Stormtroopers. That's it. Anakin, while having the potential to be one of the strongest Force users to have ever lived, lost a great deal of his power when Kenobi beat him and left him to burn on Mustafar. Sidious realized this, it's why he spent a decade or more grooming and manipulating Anakin, it's why he sacrificed a Sith Lord who was renowned as one of the greatest duelists in the galaxy for him, and it's why eventually he ended up over Endor fully prepared to discard this man in favor of his barely-trained force sensitive son. Vader's power had greatly diminished, and while it was sufficient to finish enforcement of Order 66 and still be useful, it wasn't enough to surpass his master and take the reigns for himself as the Rule of Two dictates. Vader became a tool operating on a limited lifespan awaiting either death or replacement.
  2. SciFi is my preferred genre for an MMO and Star Wars in particular. But I will not continue paying to play a game solely for this reason. The folks at SOE can attest to this. Believe me when I tell you I am probably one of the biggest Star Wars nerd you will ever meet, but I can't keep milking alt's forever. SWTOR is in dire need of more end-game content and if things do not dramatically improve by the time GW2 drops I will be out of here.
  3. I'm down with SIS Operative/Imperial Soldier, but this route should have been taken before launch and Smuggler/BH turned into unique faction specific classes. But apparently 1 unique class per faction is too hard to balance.
  4. Well.. That's quite handy. Thank you. Nerd rage fading. faaaading.
  5. Either that or fix this auto-cover roll garbage. I'm tired of positioning my toon perfectly in Huttball to CC an enemy carrier only to activate my cover ability BEFORE I can use my actual ability and have my toon roll 15-20ft away from where I need to be because some magical green cover sweet-spot is nearby. Or when I'm up on the catwalks with a perfect view, ready to start raining down death and destruction and my cover-roll takes me UNDEARNEATH the catwalk directly next to a lovely pit of poison.
  6. And here I thought allowing Pureblood smugglers and Force-Choking Bounty Hunter's was the April Fools joke.
  7. Best idea since sliced bread. Signed.
  8. Appearantly you missed this ^, by chaosvernon. The sentence becomes remarkably accurate without that word in there. Every race/class combination uses the same voice actor anyway and I believe the majority of unplayable races in game speak basic at some point (or at least can from a lore standpoint), so that pretty much demolishes the "new voice work" argument. There simply would be none. New voice work with the model that exists only comes in to play with new classes, which this discussion was not about. Do you honestly believe they created different cinematics for every race/detail/gear option we have in game? Do you know how many thousands of combinations you are talking about just with what we have in game? If a company like Bioware could not figure out a more cost effective way than that of creating those cinematics, I doubt we would have seen this game to launch.
  9. So. Bioware said "new" races, but nothing really new is evident from the information released so far, rather the release of old faction exclusive races to the opposite side. What is it exactly? Because "new" races gives off the impression as something never seen before (in game) rather than what we seem to be getting. Don't get me wrong... its something. But when I purchase a previously owned car, while it may be new to me it still isn't a "new" car.
  10. So instead of typing "adds" in my flashpoint (notice what I did there? ) when they begin beating my face in, desperately trying to get the DPS (yes. DPS) to wake up... I should type in "backup for the boss! backup for the boss!" and then watch inevitably as the tank begins backing the boss away for unknown reasons? Most of these terms did not originate with WoW. But you attribute them (as many other people do) with the game because of its popularity. I recognize this may well have been where you were first introduced to the majority of these terms, but it's widely used lingo and not nearly as cumbersome as most of what you suggest, and by no means the origin of all your pet peeves here. It's fine. ..Now... We are one short for the 4 man, so call your tank pet and lets roll.
  11. I agree on the first part, but the second is ridiculous. You probably wouldn't care much about an ability obviously doing damage before the animation shows it if you didn't play that class I imagine though.. The instant damage is what the ability is supposed to produce not the delayed reaction of Project. What they need to do is remove it entirely in favor of some sort of 'Force Energy Burst' ala Satele trailer (but shorter) style ability that would make sense to be as quick as shock.
  12. @ OP 100% agree. Getting tired of diluting class uniqueness in this game already. We now will be sharing class specific abilities and races, the game needs less of this.
  13. Trooper = Boss. I expect a backpack that sticks out a good 3 feet though. Consular = Boring. Nice Ugg boots though. Smuggler = Meh. Knight = When did I form Megazord? Bounty Hunter = Boss. As always. (could do w/a set that lacks 8 layers added to the front of the chest piece though) Inquisitor = Marvel super-villain. Agent = Why do I have the same new armor as Smugglers? Warrior = Marvel super-villain.
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