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ThrakhathSpawn

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  1. A separate issue, it would seem the team at Bioware cannot separate mocking differences between marketing and product, namely, sarcasm; and real criticism or ideas. "Choices Matter", the players made fun of this being emphasized in marketing, yet absent in KOTFE. And so in KOTET they seemed to really dig down on the "Choices Matter", only to find players complaining of "choices mattering"... What they lost the picture of is that in SWTOR your choices were more about how your character did things, the paths you walked would have options to fit different kinds of players. Lets take Inquisitor storyline on Nar Shada. The end result is the same, but the path to get there can be quite different. You could role play consistently according to the character you wanted. This distinctly changed in KOTFE and KOTET with your choices mostly being about cutscene action. In the older game it was more about what combats you might fight, where you might go. Choices shifted from trail of the journey to up in the distant unreadable sky of cutscenes. The dev team mistook sarcasm for real feedback and over reacted.
  2. It breaks the game in a lot of ways. Make it its own standalone title if it is that good. Our ships get empty, companions that "return" don't take their place again. The game set up a "family" based on our "ship". Which is a direct cue from KOTR. There is an open letter from the SWTOR dev team of what they wanted to accomplish, and the ship and companions was something they wanted to carry over. Then your characters become deleted, but I already went over that? Essentially you have abandoned this great framework of a greater story line going on with your character being one of many taking part; this was a format that fits well with an MMORPG. The game would be much healthier taking this content out of MSQ, and picking up from Oricon. I do like the pre-lude FP's, just change their voice acting and lines to fit the new story. Same goes for Ravagers and TOS. Rishi could become a side quest. I'm not a content monkee, I'd rather have a smaller amount of good content than a steaming bantha pile.
  3. It'd be nice if they could fix it one way or the other, make it Colicoids for all the other spawns, and change the name; or make the queen a Geonosian I like the idea of a hidden Colicoid hive by her Darthness.
  4. The game badly needs SOR re-written, then Knights of the Fallen Empire and beyond side lined and removed from canon. I do like your suggestion, it was something I would have liked to see in place of 5.0. Lots of people left the game with 5.0 and 4.0, and I've never seen them return. The sad thing is they focused on just story, but drove away the story loving role players by several years of bad story. And by just doing story, they drove away the raiders, etc... What made this game unique as a MMO is the individual class stories made it very easy for light RP-er's to banter in group content with each other based on the different classes. Knights of the Fallen Empire ended this, "You're the alliance commander huh? "Yeah, you to?" "Yeah..."
  5. Any time a "classic" companion comes back in the 4.0 and beyond storyline, their lips no longer move when they talk as your active companion. Very awkward. It has been broken since 4.0. Would be nice to see it corrected.
  6. Shouldn't the name of this operation be changed? I find it confusing. Does the dev team know it is a Colicoid Queen they created? Should the object of the queen be changed to match the operation name?
  7. The weekly master work has always updated Monday, you can pick it up and complete it from there on. The change on Monday hasn't effected past weeklies. This one is bugged, its been bugged since Monday night, I've submitted a bug report, others have as well. My game time is up on the 23rd, I'll be taking a bio(ware) break. Right now I have month old customer service issues, more bugs will not help!
  8. The soundtrack for Force Storm reaches a crescendo just past where the cast currently ends. It really hurts the ears with where it breaks. It used to run out in full glory to its conclusion. Very difficult to play sorcerer since this was change was made a few year ago. Please, have your class balance people figure out a way to bring back the old full cast for these abilities!
  9. Personally I felt the original story telling(Up to level 50) was great for RP in there were separate basic frameworks that let you interact with other players correctly without the need to relay everything about them. Instead of cut scene choices matter like in KOTFE, the choices in the 1-50 content were focused on being about how your character handled situations. It felt much better. I'm not sure what the original poster's idea is. I would say that if you switch faction, it SHOULD switch your faction in game. That way you interact with those of your storyline's faction.
  10. I'd love the choice of not updating the replacement animations in specs. I'd love to use Disturbance as a TK sage. I'd love to still use Full Auto as an Assault commando. Etc... Either let us still select and put the old skills on our bar, or perhaps some form of toggle where the visual animation is what we want it to be. Thanks!
  11. I was able to successfully start KOTET after using the console, but only while still on Odessen. As soon as I loaded chapter one of KOTET, I selected galaxy map, my ship had been granted.
  12. So many issues, so much that wasn't done right. But the over arching issue for me is a combination of inconsistent ignorant writing, and a break in story telling form. A major flaw in story telling form, is they destroyed your "family", both other players in the game by going solo advanced instances, but also by punting off all companions, and making all your characters "disappear". I have not done KOTET, KOTFE gave me a big case of the "I don't care where this story goes". Rather than listing the huge list I did not like, I'll instead list the two story parts I did like. I liked going through the under city with Senya, up until meeting with the Heralds. I like Profit and Plunder aside from the scenes featuring Vaylin and Arkan.
  13. I was puzzled by your subject line. Command stims boost presence stat. Reading your post I understand you mean CXP Boost.
  14. I would love to see Darth Marr return. Sadly, such an event might be written by writers that would write a different Darth Marr than the epic one we worked with pre SOR. Probably best to let him rest in peace instead of getting bad story writing. Personally I would just like to see bug fixes, and no new story content unless it is good story content.
  15. I have found that the names of political candidates of one U.S. party are protected from being used as parts of names, but their opposition is not. So you can't make "Candidate from party A stinks". But you can make "candidate from party B stinks". Not sure about the difference, but I tested several names and found party A protected, but not party B. It could be the lawyarrs of party A got in contact and said no?
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