Jump to content

Brittaany_Banks

Members
  • Posts

    759
  • Joined

Reputation

18 Good

Personal Information

  • Location
    Somewhere in the Northeastern, United States
  • Interests
    Video Games of course.
  • Occupation
    Operations Support Specialist
  1. There is absolutely no reason to use lightning/telekinetics. Madness/balance does just as much damage, does not suffer much from mobility issues, and has an absolutely insane amount of self heals built into the rotation. The only thing I think lightning/tk has over it is burst damage but plaguemaster skill is close to the burst damage comparison
  2. Patch 7 has been out for YEARS now. Those of us that wanted the gear earlier did the necessary content in order to get our rakata gear. As a NIM level raider myself I am more than fine with people who play this game in the majority solo to gain OP-1s similar to how it is gained in group content. Doing a combination of group and solo content will still be the fastest way to gain OP-1s. That aside let's address the elephant in the room here. STOP pretending like you didn't easy mode farm your rakata gear by cheesing NIM dashroode or doing NIM nefra in order to get your rakata gear prior to its availability on the vendors. You didn't earn it the proper way by going through the entire operation either. You just toon swapped and baited your rakata piece like everyone else. So don't sit here on some kind of high horse gate keeping this content when you did the same content over, and over, and over, and over again until you had the gear you wanted to the level you wanted. You complain about hammer station spam to get gear but did nefra and dashroode spam to get rakata. So sick of the gear gate keepers in this game dude. They're not handing out NIM achievements with this update. You still need to know your class to do harder content.
  3. Look I get it. You are adding a reward for content that is rarely played outside of gaining achievements, so thank you for that BUT this reward is honestly a slap in the face. Reason being is a columi gear piece which is dropped from the easiest operations can be deconstructed for 8 OP-1s and you get 4-5 of them, as well as OP-1s from the bosses and if it is a weekly 65 OP-1s from completion of that. Rakata relics that can be dropped from the same operation deconstruct for 15 each and can be baited to drop from the boss by replacing your relic with a 306 rated one. I understand the desire to keep the amount low so that these chapters don't wind up becoming the defacto best way to upgrade your gear but NOBODY and I mean NOBODY is going to farm nothing but Master Mode KOTFE and KOTET chapters for their Rakata upgrade process. I think at least 15 OP-1s is an adequate reward for completion of this content.
  4. I understand not being able to quick travelfrom a pvp area or in combat, but there are plenty of instances areas that allow quick travel. I can quick travel from instance areas like heroics, flashpoints, and operations, and there are plenty of non instanced no travel areas in the game like non instanced starport areas. It's just all not necessary except for the examples I already gave
  5. I don't even understand the purpose of not being able to travel to stronghold, guild ship etc from certain areas. Why? What is the point of restricting quick travel movement?
  6. Then as a healer at least in a MMFP I'm voting to kick you. You are a dps and hyper expendable. Your job can be done by a companion. Get down off your high horse.
  7. What possible metrics are you looking at to sit there and confidently say Lightning/Telekinetics and Madness/Balance need the nerfs they are getting? Neither spec tops the dps charts. I play mainly balance/madness and I have to say those specs are mid tier EVEN WITH the bugged tempest of rho so nerfing its probability chance is a shot in the leg those specs do not need. We need MORE people playing ranged classes not less. I am so god damn tired of seeing nothing but melee classes in OPs all the effing time. I know you have metrics on which classes are being played most often and I guarantee it ain't sorc or sage. Your new Vet Mode R4 is an absolute effing joke. So much so that your standard 2 tanks 4 dps 2 healers simply does not work in there, so your answer is to nerf MORE dpsers? Have you guys just given up at developing this game at this point? 7.0 has been LITERALLY the biggest let down in this games history for what was promised. Get your heads on straight.
  8. I understand the desire, and I am not saying you are wrong. Remember I said it was not the most optimal rotation. Critical movement will probably overall give you a net increase to dps but the point of my post was to provide a solid rotation where cooldowns completely match up that is simple to follow. Force run in my rotation will always be up in time to use force leech right after which should increase the amount you heal yourself per rotation. That's why I like it. You are a completely self sufficient DPS machine with this basic rotation. Overall either way is ok. I appreciate you giving your expertise.
  9. Balance/madness spec (I will be using imperial side ability names) Build - This is all for single target dpsing in PvE Accuracy MUST BE at 110% Level 23-Death Field Level 27-Overloaded Strike Level 39-Creeping End Level 43-Corrupted Defense OR Unlimited Power Level 51-Force Mobility Level 64-Surging Speed Level 68-Player preference. None of these abilities factor into the standard rotation. I use phase walk just for the added mobility on some boss fights. Level 73-Corrupted Flesh Implants Unmatched Haste Package Gathering Storm Package Tactical Tempest of Rho Abilities in parenthesis have long cooldowns and can not be activated every rotation. DPS rotation Open with (Polarity shift + Attack Adrenal) + Demolish. Affliction Creeping Terror (Recklessness) Death Brand Force Run Force Leech Force Lightning Overloaded Strike (insta-cast) Force Lightning Overloaded Strike (insta-cast) Force Lightning Then repeat starting from the open with Demolish. The last force lightning will proc Demolish to be an insta-cast. Recklessness and Polarity shift will be on cooldown after the first rotation volley so just activate them off cooldown. Save recklessness for your 2 largest attacks which would be Death Brand, and Force Leech. This will get you depending on the target 24k consistent dps at full augmented 330 gear. This is not the most optimal rotation for a madness sorc. There is a better slightly altered rotation out there but this one is simple and 24k dps is more than good enough. Not only that but you will heal yourself for roughly 12-15% damage each rotation which makes up for the lack of higher dps numbers.
  10. The tank was an idiot. NiM Nefra is not a DPS check in the slightest. Its a heals and threat check. If you can help the healers it moves the group more towards the end.
  11. I have full 330 gear and do hard end game content. This **** is dumb. Less people to play the game with is a bad thing.
  12. This new way of gearing is cancer.
  13. That doesn't happen often and you damn well know it. It doesn't matter if it did anyway. Level 80 FPs are not designed for people under level 80. They should not be allowed to que for them it's that simple
  14. You only need to upgrade to 326 once. If I upgrade my green chestpiece to 326 before I do a Master Mode flashpoint and get a chestpiece drop that chestpiece which is now a blue prototype chestpiece is also 326 not 320. Its a lateral gearing system. You'll never spend more tokens than you have to
×
×
  • Create New...