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s_hoey

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  1. I was wondering if it were possible to add a passive ranking system. For all warzones. This would be in addition to the current ranked system for those heavily involved with ranked. Solo ranked has improved slightly but sometimes queue times are still some periods of long que times. Maybe possibly granting a small amount of season tokens to unranked warzones, to promote ranked? These are just some idea's.
  2. Here is a list of suggestions from my experience playing. I heard devs read all forums posts so here goes. 1. With ranked queues it would be nice if the match did not load any players in until all players accept the warzone pop. Reasoning: If a player misses the pop window or declines it will penalize the team that enters the match, both in solo queue and group queue. Players would get in then someone would never join leaving a 3v4. 2. It would be a nice feature in the "who" window to be able to list currently running pvp matches, both ranked and unranked. In low pop pvp servers sometimes we spend too much time waiting for pops to occur. Also applies to GSF. Reasoning: Currently my guild and myself find ourselves frequently going to the who window and typing an obscure string like "void civil coast gate square orbital pit", just to see if theres games going... and i know i missed something because i can never remember them all correctly. This could be much easier if there was a button that did that same search and properly. 3. Being able to save a skill tree loadout. Even if its a sub only thing. Hey you can even make it cartel coin unlock... 4. Maybe a new game mode? CTF? Not quality of life related: 5. Is there any way to help address lack of ranked players on some servers. Ranked is by appointment/ begging. Not quite the experience I was hoping for even with the new pvp ranked daily.
  3. I was looking for this thread yes Tab target needs more options. A group of us at work were talking about it. And the conclusion was the following. Settings for targeting nearest enemy isn't always what I want. Tab cycle isn't always what I want. There needs to be a third mode where it is tab cone targeting. Generally we are looking at the target which we want. So we want to be able to select out of the few items that we are looking at. So optimally we would like a adjustable target cone in front of the player to both describe angle and distance. Then some basic heuristic that gets applied to each item in that cone. IE. Lowest health, Most health, Cycle all targets, Nearest target, Variations for both enemies and teammates. Please implement.
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