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Pherdnut

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  1. And by that I mean, what kinds of nasty shocks am I in for when I finish uploading 8 months worth of client updates?
  2. I think there's a lot of us have that have always been bummed we couldn't play Ugnaught snipers or Hammerhead bounty hunters. And I get the technical/writing obstacles. Romancing with a wookie would be odd (hilarious, IMO, but odd) and there's way too much content to basically add a non-romancing third gender to the game at this point. Or is there? We have insta-60 now. Couldn't BW just start tagging all the newer KOTFE dialogues to make it possible to introduce such characters and then just consider all the prior plot-stuff auto-completed with no flirting having been done? You could make insta-60 not-as-humanoids a reward for completing all class plots for a given faction so they couldn't be used as a cheap way to unlock stuff?
  3. When it looks like a jugg wasn't switching sides or CCing very often, they're probably doing Voidstar wrong, IMO. In my experience voidstar win DPS ratings trend lower. Lots of guys at the extremes tends to accompany a loss. Lots of guys at the extremes + trolling you when you were the only one switching to the other side when it's suddenly 4v1 favoring your team, almost always a loss.
  4. I love it and assume the people who quit it are the ones telling you you're doing it wrong on Voidstar for not having over a million damage.
  5. As a PVPer (who was away from the game for a few months), I for one heartily approve of this development until I max m1-4x out, at which point, I plan on a 100% flip-flop on the issue. The quest should probably have an alternative inf-gaining mechanism though. Like maybe 10 war supplies instead of the usual 5 or something to encourage people to try without massively punishing people who definitely don't ever want to PVP at all and shouldn't. I fear wins-only would lead to horribad players looking to get lucky and get carried through like 200 match attempts just to get M1 though.
  6. My last unanswered bug report was in October. And I know they don't answer those but they at least acknowledge receipt. Nope.
  7. Mostly because I was kind of let-down about the generifying of the companions in terms of gameplay and just wanted to give the game a break for a while to see what all this new stuff evolved into... but there's been almost nothing. * Nothing new in the end-game * A very small fraction of a Kotor in terms of single-player-style content * The Fluff which I'm admittedly a glutton for looks like the B-Team's been phoning it in and is behind by about 3 months. But seriously no new e-motes. No new toys? Just meh armor, guns, vehicles, many of which are repaints, and in lower quantity than before. Awesome. You just had the best damned SW movie since Empire a couple months ago. What in the heck is going on here? The thing that really bugs me is that I'm actually bothered by the 15 bucks a month I've been spending in absentia. Because while 15/month has been in my adult life relevant, it's not very relevant to me now. It's almost nothing. And yet I can't help but feel like I've participated in a bad faith kickstarter. I can't stop thinking in terms of an entire game I spent 50-75 bucks on and thoroughly enjoyed sometimes for years vs the 5 months of almost nothing that got added to this game. Well, thanks for running the servers I guess. And the gunslinger archetype in the SW setting was fun while it lasted. But I suspect I'll be in maintenance mode myself from here on out once I've played however few hours it takes to get through chapters X and XI. And seriously whoever wrote I though IX, get them on an SP Kotor already. That was good stuff. Just maybe not $180/year good.
  8. First City of Heroes. Now this! *tear
  9. I'm still adjusting gear and have a long way to go (I've got mad amounts of accuracy to swap out and augs to hole-punch in) but I've been made to look like a punk-*** chump repeatedly by maras lately. They've got some nice burst going on from what I can tell and they cut right through all doubled-up via bag of tricks mitigation FAST. It pretty much took all my attention and often help from allies to survive mara encounters in recent games.
  10. I thought 12x was over on Makeb anyway.
  11. Stealth is and always should be the #1 thing we're nervous about IMO. Any class that naturally sits still occasionally and is usually farther behind allies than everybody else, should be. Any time I've played stealth we were the obvious target. Stealth detect should ramp up a little faster than it does IMO. It's never worth much unless you're guarding, which IMO isn't something slingers are great at solo but maybe I just suck at it.
  12. It would make sense if their role was more pressure/sustained damage now. They're damned hard to kill in the right hands and have plenty of mobility, CC, AND off-heals..
  13. Opposite of camera facing too? Like when you r-click and swivel with the mouse?
  14. It's the doubled-up + additional defenses and roll people should be nervous about, not the easiest LOS in the game. Haven't PVPed yet but it looks like we finally got a designer who understands where slingers were hurting. I don't think my health dropped below 85% all the up through chapter VIII last night.
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