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Damedius

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10 Good
  1. We need a way to penalize players who purposely throw matches to troll other players and make the game miserable for other players.
  2. The slow should definitely be removed. Spamable CC shouldn't be in the game. The game is already heavy on CC. This along with Electro-Net should be nerfed. They should either remove the DOT from electro-net or preferably remove the ability impairing effect.
  3. If you need 242's to do Nim Ops then Nim OPS are overtuned. At most they should require a full set of 236. On your second point you are basically saying that you shouldn't have to do OPS to get gear. You want them to bring in an alternative for players who don't want to do OPs or PvP. Right now PvE gives by far the best CXP and fastest gear progression. Your arguing because you can't do it, it doesn't count.
  4. Are you serious? PvE is much easier to gear through than PvP. It isn't even close. If you want to gear through PvP be prepared to PvP non stop till the end of time.
  5. I can agree with you one thing, The story just wasn't that good. Filled with more plot holes than a cheese grater.
  6. So the problem isn't the system of gearing. It's the fact you play on a dead server.
  7. So you aren't aware that 236 is better than 240 and I'm the noob?
  8. PvE being ignored? LOL. Get a fresh 70 and try gearing entirely from PvP, then get to back to us.
  9. For PvP, no. For some reason they made one set of gear superior to all others. They also refuse to comment at all on this situation. For PvE, yes
  10. Crafted 240 gear is inferior to 236 gear let alone 242. Crafting isn't an option if you want to be competitive vs good players. Can you compete with bad players in crafted gear, sure. However against the best players you will be at a disadvantage. One thing they could do is just get rid of accuracy. Then you would really only have to worry about Alacrity which isn't nearly as useful in PvP as it is PvE.
  11. That's not possible at all with tanks, since the stat priorities are completely different. While it would be somewhat possible for DPS. It would result in sub optimal stat allocation and spending over 200k+ credits every time you want to switch between PvP and PvE.
  12. Could you think about making some changes to gear so we don't need 4 different sets if we want to play more than one aspect of the game? I need a set for PvP tank set , a PvE tank set, ar PvP DPS set and a PvE DPS set. It's ridiculous. That's just for one class. It wouldn't be that bad if crafted gear wasn't completely garbage and you didn't need DvL gear to be competitive in PvP.
  13. Wondering what the easiest/quickest veteran flashpoint currently is.
  14. Bonuses come from influence, not the companion itself and do not confer bonuses to specific crew skills. Instead they give a reduction to mission/crafting time and crafting critical chance.
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