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SithicKnight

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  1. This is a pretty cool look. Has anyone found a uniform that is even more white (less decorations maybe)?
  2. Yes, it's annoying... this is about the 50th thread on the subject.
  3. LFM 10 Onyxia, link achievement, must have 389+ GS or don't bother asking, PST! Just... no.
  4. I like that one. Also, maybe for legacy characters, crafting materials could be sorted into a special cargo hold just for crafting mats. I'm thinking along the lines of how Guild Wars did their crafting materials. Save shared space for equipment, rather than mats.
  5. Good suggestions. Another option is to have the training tab flash/glow yellowish when there are untrained abilities there. It would help call attention to it. Both in the trainer menu and the player skills menu.
  6. This should be in class forums, not general.
  7. Make epic gear truly EPIC. Many people complained heavily when WoW introduced the "welfare epics" concept of rewarding basic quests with purple gear. In EQ, a raid geared character was months in the making because of RNG and weekly timers on bosses, in addition to needing share loot with 53-71 other people. Now, all you have to do is sit in PVP que all day long, and after a few days, you are in full purples and table to take that gear into PVE environments effectively. -Make quest rewards less epic and more "standard". Make creating an end-game character more than just hitting 50 and grinding PVP matches. -Epic-length story-driven quest chains that reward unique, even class-specific items, help create that sense of a never-ending story. -Crafting must have meaningful items to create in order to be viable. If anything a crafter can make is replaceable by quested greens, why bother spending the time and money to level crafting? Even BoP high-end crafted gear would be better than the current system of not having anything worth crafting. Personally, I'd like to see relatively wide use of unique-looking, high quality, craftable gear that requires rare drops from raids, dungeons, or world bosses as a primary ingredient (think: Onyxia scale cloak). TL;DR: -Make epic (artifact) quality gear very difficult to obtain (only from raids, extensive PVP, or epic quests). -End-game extensive quest lines that reward epic (artifact) gear. -Make crafted gear meaningful, and not out-classed by random green drops and quest rewards.
  8. So what? If you bought this game thinking it was going to be the next revolution in online gaming, no wonder you're disappointed. If you bought it expecting that a company with a quality reputation like BioWare would produce a quality game, then you might have grounds to be complaining if the game doesn't live up to your expectations. If you bought it because you like the idea of playing in the Star Wars universe, you are probably having the time of your life. Accept the game for what it is and enjoy the ride. Strive to improve it, but there is no need to turn it into a WoW clone. There are plenty of those out there already.
  9. I agree that maintenance times for EU servers ought to be changed to non-peak hours. Unfortunately it's not my decision, nor is it yours. Keep petitioning BW through in-game system and keep a thread bumped on the forums, eventually they will have to address it.
  10. You think BioWare should compensate you for game time that was included with the purchase of the game? Time to let go of your momma's ***** and stand on your own two feet. You don't deserve anything, you aren't entitled to anything, you aren't owed anything... You want to receive something? Go out and earn it.
  11. Just wow... 5 days ago, server que times were going to be the end of this game. I wonder what will be the end of this game tomorrow? Lack of pandas?
  12. It's unlikely that they will add more waves than previous days, but - I just want to thank the OP for being respectful to BW and *asking* for a little extra, rather than demanding or expecting it. Kudos for maturity!
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