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Supercaptain

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  1. Which was exactly the same requirement for a Smuggler to hit 5.5k pre-nerf and they could only do it once per encounter if their 2m cool down wasn't up.
  2. A lot of misinformation here, 1) Smuggler/Op was only hitting 8k out of stealth with a crit, full BM, full buffs, full bio stims pre-nerf and pvp buff. The actual crit post the nerf capped out at 6k and was more likely around 5k, sorcs can hit 4k in pretty standard conditions without the stealth requirements as they currently stand and have very strong sustained AoE which, contrary to some sorc claims, is very useful in most PvP encounters. 2) Representation does matter because, for better or worse, people will quit post nerfs. Bioware needs to show strong sub numbers for a sustained period of time to demonstrate success (for investors) and angering a base of players that by some polls represents close to 50% of the total population is way too risky at this point. 3) Explain to me the rationale for why changing the title weakens the argument? The underlying argument hasn't changed, the title change just helps clarify the exact argument.
  3. Anegdotal... nice, now I can completely disregard your post. This is probably the best laid out argument for how advantaged sage/sorc is at this point in time for PvP, I'm hopping BW takes note. I'm still of the opinion that because the majority of the player base is sage/sorc and because most of the dev team plays sage/sorc, they're unlikely to make the required changes to the class to bring it back into balance. Nerfing Smuggler/Op was easy because very few people played the class. Sage/sorc is a completely different ball game.
  4. Shouldn't have used APM in a post on an MMO, now everyone will know you're an idiot.
  5. I don't understand this argument of "Because the damage is AOE it isn't useful". The outcome of any engagement is a matter of damage output vs. healing output at it's core, and that can be influenced by a number of factors including CC/Burst/etc. AOE damage output can be very effective in putting stress on healers and their force bar in any encounter, particularly given the (generally) longer engagements in SWTOR vs. some other MMOs. In many situations, particularly on voidstar when people tend to congregate in one area, AOE output can be very effective or the primary determinant in who comes out on top. Just because Sage/Sorc can't burst someone down doesn't mean their damage is worthless, that's what Smugg/Op is for.
  6. Except preference is clearly for the purple sabers by the majority of player base due to the massive amount of whining on this issue. ...and the massive imbalance in initial skills by mirror classes that favored imperials 100% of the time ...or the war zone mechanics that always worked against republic in favor of the imperials but yah, agree, not biased at all.
  7. Why would they adjust it, the entire development team pretty much plays Sorc, of course they'll leave the field biased in their favor...
  8. True, but what do you expect from a company that's run by a guy who should be in prison. John Riccitiello bailed himself out of a dying business when EA acquired Bioware/Pandemic from the private equity firm he worked for and still had ownership interest in, and then shut Pandemic down a year late (200M was attributable to pandemic in the acquisition). Everyone in the investing community knows that EA is managed by a bunch of lying crooks, not a surprise that they'd get creative with the accounting and disclosures.
  9. Actually, they said that the instant kill was an intended mechanic, they said nothing about the lack of scoring when the carrier cross the line which was obviously not working as intended. Glad they fixed it, was out of control on my server.
  10. that thought the pull ball carrier into spawn for an instant reset was an intended mechanic?
  11. Actually, they can. Bioware did state that the kill mechanic is working as intended so people can't get up there and camp the spawn. That said, it's pretty clear that the no score mechanic is not working as intended, essentially the height of the goal line is too low and so doesn't registered if you're pulled above it. I'm hoping they fix this relatively soon, it's an absolutely idiotic element to Huttball.
  12. She's in the wrong, who roles against a tank? What a dumb *** comment. It's not even a "Tank" trinket given that the only PvE stats you'll get on a trink are endurance and it has the +power cooldown. I would have told her to go **** herself and rolled need on everything post her comment.
  13. Which is still better than non-specced healers can manage. The shield also effectively functions as a heal which puts them over the top of the other classes.
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