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Mackuss

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  1. Then you're doing something wrong. http://www.swtor.com/blog/community-qa-feb-17th-2012 "HollowPoint: There has been a large push in the community for chat bubbles, especially with a toggle option for those who don't want them. Is a chat bubble system in the works? If so, when can we expect it to be implemented? Damion Schubert: ...We actually had chat bubbles in beta, but there was unfortunately some serious performance issues that our implementation caused that, for example, made things really suck in warzones and the fleet." I don't think that was the only thing making the fleet and warzones suck.
  2. Oh I know exactly where to find them. I was just opposing OP's point of calling books a better venue of story telling. That's clearly a specifically designed comment specifically targeting one aspect of entertainment. The ability of story telling and comprehension.
  3. If it wasn't terribly obvious, we were analyzing a more philosophical suggestion by the OP - and I suggested something in the purity of my opposition to him. He said nothing's better than the venue of a book - I disagree as, times are changing. The fact of the matter is, even if you don't like something, you have to respect it for pushing boundaries and transcending even the name "game". Very few games have done that. For instance, Planescape is still a game, but it's a "gamey-y" game, so it doesn't even count here. I'm talking about "games" that really push the boundary as to what is really considered a game, as well as, in the end, is actually just interactive story telling in its purest definition. Really think about that before you respond. Interactive story telling. That is, everything in the game ONLY contributes to the telling of the story. Look up a new game that just came out called "Dear Esther". It's actually hard for reviewer to even classify it as a game. I personally didn't like it a whole lot, but it really is pushing some boundaries and, long story short, defeats OP's claim that video games can, and are becoming quite a respectable venue equivalent to books.
  4. I don't read the silly side books polishing a turd. If the original platform for, or what is considered to alter or change or BE the original lore, isn't good, then everything else is a depressing illusion at making something look the way it never was. It's like if someone legitimately known for his writing prowess started writing other novels about the Twilight franchise, and subsequently actually wrote some really great books with it - the principle still stands - it's...it's not even polishing a turd. It's giving you turd goggles to see it as a golden ham. http://redlettermedia.com/plinkett/star-wars/star-wars-episode-1-the-phantom-menace/ Minus the slight comedy in it all - I absolutely 100% agree with this, and subsequently remember why, after watching the first one, I had absolutely no clue why nothing made sense in it - other than the stale acting. P.S. They have one for 2 and 3 as well.
  5. Same, but with Rift. God SWTOR's engine and subsequent non optimization is *********** garbage.
  6. >Plays a video game. >acts elitist and calls/implies people are stupid for not playing a video game like them whilst simultaneously catering to the social norm's opinion about video games.
  7. Right. And though it does get me in the mood, Heavy Rain was a push (not a start) in that genre. Personally, I love games like that. Yeah, simple as hell, but a complete change of pace and style.
  8. Star Wars, minus the original trilogy, was the biggest piece of horse **** that was clearly written by Lucas' 8 year old nephew.
  9. And he also implied that it's old. I agree with him.
  10. oh how incredibly naive and unknowledgeable you are.
  11. Don't worry, they got that covered with the force sprint.
  12. Or, and here's a thought for you, how about aspects of a game that aren't combat-centric. At all. Some people will pay a monthly fee, and be perfectly happy, just being a ship repairman, or something like that. I feel like if they were to ever introduce furniture making in this game, you'd have to shoot and kill the furniture to make it.... Combat gets old when it's the only thing to do. Here's what I suggest playing in the mean time man. Play Medieval: Total War 2. It's an AMAZING game with loads upon loads upon loads of more complexities than this game.
  13. That, I can't argue with, but it doesn't change the reality of the system currently set up in these games, as well as in comparison to damage abilities, that's an accurate statement, but compared to other MMOs.... Just imagine when/if they buff healing slowly over time. It will be a nightmare and we'll have WoW all over again. One healer keeping 6 people up. I, honestly believe the healing in THIS game did not merit this thread, as, quite honestly, I think healing (I can only speak for PvP) is CLOSEST to the most balanced healing that I have ever seen in an Action-Bar MMO. You have WoW where, in the end, all that matters is the green bar (health), and the 'bang for your buck" heals that healers pump out is utterly ridiculous - a priest keeping an entire team up or, at the very least half alive. So, apply that to 2 DPS vs. one person and one healer. It's just NOT going to happen. Then Rift which, though I think is a superior game to everything out at the moment, is slightly more balanced, but, as much as I don't want to say this, healers can have so many abilities due to the endless combination of talent tree combinations, that they're impossible to get to or kill in most cases. Then you have this game, which, if I'm attacking a one other player with a healer healing him, I'm probably not going to kill him, or, at the very least, if I manage my resource well, it will take way too long for it to even matter - I will be dead. Which, you know, that's the way it should be.
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