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CANOFOWNAGE

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  1. Yea, it was an intended "fix" for the change to the UI. Funny thing is, the way the UI was when the game launched was the best version lol....
  2. Pretty sure they're fixing it in the next patch.
  3. CANOFOWNAGE

    Commandos.

    What this guy said. You'll find that a ton of the end game content, as well as open world pvp, favors ranged classes by a HUGE margin.
  4. I would imagine they cap the amount of quests to limit the load on the engine, caused from too many quests being actively tracked at once.
  5. Everything seems fine and dandy, except the whole melee class problem. I've read tons of posts that claim the endgame content favors ranged dps, is this true?
  6. Usually when I dps randoms and aoe like crazy i end up with objective points somehow lol.....
  7. ^^^ This. It's in Bioware's best interest to appeal to the majority, aka non-op players
  8. I'm having the same issue. Certain textures will start to flicker occasionally, then after like 2-3 mins the flickering is constant. A minute or so after that the game locks up and a bsod is displayed.
  9. Well, in regards to pve, no one will ever know if a class is underpowered since there isn't a shared combat log.
  10. You are correct for the most part OP. I'm not really mad at the game though, more dissappointed.
  11. Yea I saw the grenade nerfs on some patch threads awhile back....couldn't stop facepalming.
  12. Yea, what I meant is that using them is extremely impractical.
  13. They would be integral, if you could use them in the situations that I described. But, since you can't, it really doesn't matter.
  14. Am I the only one that really doesn't care what my companion uses? All challenging content in the game, that would require them to have good gear, don't allow companions anyways (warzones/raids/flashpoints).
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