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DunsparrowSolo

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  1. You are the one repeating the myth.
  2. I hate the stupid Tracer Missile sound now. Very dumb.
  3. If you're getting 300k healing every game, then the DPS players on the enemy faction are terrible. Its very easy for DPS to burst someone down with unhealable damage now. If you always get 300k healing, that is just sad as hell. And before you say it, I know how to play. I've had 600k+ healing since the patch, but usually I'm in the 200k range, sometimes going into 300k.
  4. You cant really burst-heal. You can put out some good HPS if you have SRMPx2 rolling on a target and spam UWM+EMP but getting those things going requires some setup time. If you can see the damage coming, you can keep a target up for a bit, but trying to switch and save someone who is being burst is not possible. That said, with nerfs to Sage and Commando healing, no one can really burst heal anymore. The pendulum has really swung from healer-centric to DPS-centric. I think that if the game had to be unbalanced in one direction, its better for damage > healing than vice versa. Healing slogfests really suck. The problem with the balance is not that there is too much damage, its that all the damage essentially comes from only 2 of the 8 classes: Sentinels and Commandos. Ideally, I think Sent/Comm should be nerfed a bit - maybe 10% damage nerf to Force Sweep, and a 20% nerf to Demolition Round and Master Strike. Then bring up the other classes to about the same level. Vanguards don't need too much of a boost, but Scoundrels need serious help. The other classes are somewhere in between.
  5. There is no question that damage is substantially lower. Back Blast lost a bit of damage, and had a 33% cooldown increase. That's huge. Shoot First same deal, though less of an issue because of the stealth requirement. Sucker Punch lost damage and although it takes less energy, you can't use it any more often because of the UH requirement. Blaster Whip lost damage directly, and had its talent increasing damage nerfed. Combine all this with the fact that we were already behind on damage and other classes like Mercs and Marauders got buffed, and you have a recipe for fail. Especially since we have no survivability (and never have). We're a glass cannon, minus the cannon.
  6. This. Marauders and Mercs melt anyone in PvP. There is no surviving them.
  7. Looks fairly solid, although I think you'll find sucker punch to not be worth it as you'll want your UH procs for EMP. I also don't think the Diagnostic Scan talents are worth the 4-point investment for the limited regen, and you really should almost never use scan anyway. As an alternative: http://www.torhead.com/skill-calc#701MffMdhoRzcZZurboM.1 If you go into Dirty Fighting, you'll come out with better energy regen through Pugnacity giving you 10 energy every 20 seconds, plus you'll get some utility with Dirty Escape and Shrap Bomb. Don't get Open Wound, by the way. It actually lowers your DPS.
  8. You were fooled by the patch notes. The base damage was lowered substantially before the talents "increased" it. There was a net loss.
  9. Thanks for the posts. Marauders and Mercs are currently doing 2.5k+ DPS and have much better burst. Just FYI.
  10. A shoot first crit for 3k is pathetic, much less 2k. Do you think "never below 2k" is braggable? Do you people even know how much damage other classes do?
  11. Talking about me like I'm an inanimate object is your way of being intentionally insulting and condescending, which makes you no better than what you claim I am. Fact: Marauders and Mercs slaughter anyone (including each other) in seconds, and every other class pales by comparison. Fact: These classes already did more damage than Scoundrels before the patch, and they were buffed. Fact: Scoundrels did less damage than these classes before the patch, and we were nerfed. Fact: The relative loss in Scoundrel strength is a combination of our nerfs and Marauder/Merc buffs, and this loss in relative power (the only thing that matters in PvP) is the greatest we have ever experienced in this game. Fact: We have good reason to be upset, and if you don't see it, then that shows a weakness in your ability to reason.
  12. You're only getting 10+ medals if you're winning. The OP is obviously talking about losing games. However, not much has changed for earning medals as a healer, so I think his claims are without merit. I will say that there is no point being a healer anymore. If a Marauder/Merc decides someone should die, they die, heals or no heals.
  13. Since 1.0, every patch has nerfed Scoundrels or removed something we liked. We've never seen any kind of improvement. Some nerfs were merited, but everything they have done should clearly illustrate that BW doesn't give a **** if you identify strongly with your class or enjoy playing it. I won't say they hate Scoundrels or anything. I honestly have no idea what they are thinking at this point. Scoundrels are running around as normal players while Marauders and Mercenaries are hero classes. We live and die at their whim.
  14. You are either a Sentinel or Commando. Or a sock puppet biodrone.
  15. DunsparrowSolo

    Mar/Sents

    BioWare and game balance: a lulzy combination.
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