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Shatteredstar

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  1. I heard a team of stunlocking operatives might be climbin in yo windows. So hide yo kids, hide yo wife, and hide yo husband cause they unsubbing everyone out here.
  2. New solution to bad players in group finder! Just call a team of stunlocking operatives and once they attack the rest of the group they all unsub. Easy fix!
  3. Except for the teams of stunlocking operatives making people unsub. BW already pandered to some QQ by nerfing the crap outta Operative due to such a concept.
  4. As with all things, when the masses get at it if it requires any level of intelligence they will fail at it. Like letting a pack of howler monkeys into a meticulously set up lab space with intricate puzzles. They COULD try to solve the puzzles to get the food, or just crap on everything and make alot of noise. Guess which thing the majority of MMO players do.
  5. Have you ever herded cats? Think of that. For the next few weeks expect alot of pain and hardship as people that never set foot into those now flood in.
  6. This isn't a hard concept since I don't know why you seem to think it is fine and dandy as is. WoW instituted a 'cannot roll need on items you can't effectivly use' for a reason, because there ARE people out there (a large number actually) who will roll need even if they have exactly ZERO use for an item, just cause they can. Light armor should only be available as a Need roll to LIGHT armor wearers. Same with medium, same with heavy. Tokens for gear should be only Need for the classes that are listed. It is simple enough to go "hey STR item, only needable by STR classes" and the like. All loot still has greed button. Believing that karma and 'it will come back at them' is fine and dandy, but that doesn't make loot magically appear back to someone who actually could have used it.
  7. I was going to login tonight for some dailies, but at the login screen a team of stunlocking operatives attacked and I had to unsub! I WANTED TO KILL TORVIX YOU BUMS!
  8. Self healing shouldn't be a reason to remove a portion or most of any class DPS unless the healing literally makes them fully hybridized. If Operatives were pulling out like 1/3 to 1/2 the healing TO THE WHOLE GROUP of a full heal spec or something WHILE producing moderate DPS then we could have a discussion. However as the healing is nowhere near that level then it is silly to reduce the dps based off simple self survival ability. Staying alive doesn't matter much if you don't beat enrage timers due to a class's flat lower DPS by virtue of staying alive.
  9. I was about to unsub since I saw the team of stunlocking operatives coming, but luckily I made one unsub first and got away before I got stunlocked and unsubbed. So of course I'm still play-DANGIT. I just got stunlocked. UNSUBBED!
  10. Don't need to unionize for that, I'd be burning all my mats just to keep myself using my own stims. Since as we know the persist through death stims aint cheap and having to have a constant supply for adrenals and such too. I'd be burning all my materials for myself, no selling to anyone.
  11. NO! Reusables should NOT go away. They are a nice perk in that you aren't burning materials, not game breaking via more stats or shifting things around. The presence of the reusable already ensures you always have a buff of some sort that someone else may not have, as such getting a perk that boosts it more would just mean you use more materials and get an even larger bonus. Thereby amplifying the so called "OP" calls and also making the market for stims and such rougher because biochems will be using the materials increasingly for their own use and not selling the stims to others. More powerful effects aren't what we need when that does not really address the materials costs or the market issues we face already.
  12. Umm, all the stims/adrenals that can be actually consumed AFAIK are boe and don't require biochem...unless i'm mistaken since its late.
  13. In the similar vein if we are comparing wow they eventually added many things to give each a unique little perk. Some had unique enchants that were cheaper and better for certain slots, or bonus sockets, etc. This was then a constant "above and beyond" bonus similar to what the current infinite stim is for Biochem. The weird thing is that the other crew skills are generally lacking anything for themselves that is truely "above and beyond" anything else found.
  14. Lots of sadness and reverse engineering greens to blues and blues to epics.
  15. Exactly. Hence my ideas for making all the skills MUCH more marketable, making all the gear slightly better then the equivalents found in the world (not hugely but slightly) and even making the mod peices better for cyber, it would make ALL of the skills highly marketable and drive the economy toward more player action. It would also have people using the GTN more heavily and thus more sales for Biochems as a whole.
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