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Antitso

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  1. Does it matter what weapon rating you have then? Or could I still use a level 1 weapon. The tooltips did confuse me. With no weapon equipped at all it says 0 dmg. I assume you have to actually equip a weapon, though the tooltips do change on weapon quality.
  2. I take back what I said madtycoon. You made some very clear points and I now see where you're coming from. I agree with most of your points, though I have to disagree in places; Firstly I don't think WoW has improved. I feel WoW has got to the stage of giving out too many abilities. This has resulted in healers becoming very strong, yes there is a lot of cc, but at the same time healers have a large amount of abilities to counter act this cc (as you stated) and they are much harder to kill. Personally I don't think this is a good thing, too many cd's can have a negative effect on a game, and many WoW friends would agree with this. It's become over complicated and very much cd driven and most importantly very hard to balance. Simplicity can sometimes be the key to a fun gaming experience. Not popping 5 different minute cd's just to counter act the amount of stuns. Although there may be more cc's in WoW, you notice it far more in Swtor, which is why I mentioned the word consistent when describing the cc in swtor, though this probably wasn't the best way of describing what I meant. I understand how you think the damage might be the problem, which yes, can be an issue. Though I also don't see much reason for a game to be heavily based on cc, and lots of cc counters, why not reduce both and increase simplicity? Either we give healers and players more ways of counter acting the cc, reduce damage or add diminishing returns. I guess the balance of the later two would be the sensible choice. And as you agreed with me, bad players are not being punished for spamming their cc abilities, which they should!! Yes rogues have loads of cc, but this is also sometimes at the expense of damage. They also have to be careful of when to use this cc, incase of immunity cd's and diminishing returns. I've never seen roots as the real problem, so I take your point. And personally I don't see anything wrong with having 2 diminishing returns categories for roots. This isn't wow, swtor would have to make their own categories to suit the style of the game. And as you said roots can be dispelled. Its the stuns, knockbacks and pull ins that seem to be heavily used in Swtor pvp. Pushbacks and pull ins are quite important and unique to swtor. Almost every class has a pushback, unlike a game like WoW. Therefore there needs to be some consideration for this too. Just to use Trooper as an example, roots used upon them isn't entirely a huge issue. They basically have to tank a lot of stuff anyway. They don't have any slows, and any speed up abilities, so escaping isn't much of an option in many scenarios. On the other hand they heavily rely on castable abilities, but in the current framework they aren't been giving to chance to get these off. Relying on one shield cd, which doesn't stop stuns.. is simply not good enough. But at the same time adding more defensive cd's is an unnecessary addition.
  3. Ok well in a nutshell madtycoon, I disagree with almost everything you said. Firstly I would like to elaborate swtor has more consistent cc than any other mmorpg I've played, predominantly because there is little to no class exclusivity in the game. Secondly diminishing returns would work fine for all types of cc except slow and interrupts, which I'll elaborate below and thirdly I don't know how you can say putting diminishing returns on cc like roots would make it useless when the first cast will be unaffected? Hence the reason of diminishing returns, stopping numerous players apply the same ability type.. From what I'm aware in WoW the cc is classified under several categories: Root Stun Silence Suppress (cyclone etc.) I've ignored categories that aren't apparent in swtor. Although swtor may seem to have less types of categories, it is much rarer in WoW to see all types being cast repetitively in a bg as there is far more exclusivity (if you're being focused by anymore than 3 people then, ye, you should die pretty quickly without backup heals). Considering most classes have at least 3 of these cc's, on relatively low cooldowns, to suggest that it is fair to allow 3 stuns in a row without any diminishing returns is unacceptable on any level, particularly because this occurs so much, it's not rare! Even 2 stuns without diminishing returns is just far too long. The whole point of killing a healer is to work with multiple types of cc. I should also note, this does not mean applying all 4 types of cc, and then having them reapplied without an immunity period. Dps should be forced to either zerg a healer with damage and some cc, which really isn't asking for much in swtor bg's or thinking cleverly of when to start a stun rotation before its wasted and the healer hits immunity. Currently, bad players can waste their cc's, but care not, as other's can be applied in quick succession, without any consequences for bad play. Killing a healer should also require teamwork, hence the exclusivity of cc, which is rather unapparent in this game. This gives even further reason for the need of diminishing returns, otherwise 1 or 2 players could down a healer fairly easy or make it very hard for someone without escapes to enjoy the game experience. In fact increasing more types of cc and more exclusivity in these cc's would be ideal, as well as more fun. Hence one should copy a pvp framework that has been proven to work (WoW isn't perfect either, they've also blended out skills, destroying their own PvP system over subsequent patches). This would allow people being focused by 1-2 players fewer issues with cc, while tanks would not be immuned by 3+ players, even if diminishing returns existed. Problem solved. But no, bioware thought they would break a system that works, and therefore break PvP without really thinking of the consequences. One final thing to add, healers lack HoTs and instant heals to that of other games, it's very much cast, cast, cast, and pop cd's. This is counter productive to the currently high cc mechanics system.
  4. I just find it overall rather /facepalm to be honest with you lol. Anyway thanks for the replies. This is quite obviously still a prevalent issue amongst current swtor players. I guess you guys slug it out! Or simply stick to PvE
  5. So ye, many of the big titles have now moved to F2P. Star wars, Secret World and now Tera! Tera's press release video is actually worth while watching, although I won't be playing it, it was quite humorous. Best part of the video "Our philosophy from the beginning of this change was to add to what we already offer, instead of restricting what we already have.... this includes not taking away your existing hotbars". That certainly made me giggle! Fair play for having a dig at bio-ware, they deserved it So these "wow-killers" have succumbed to the F2P status, and it seems like blizzard are potentially the only ones left able to charge a subscription. So rather than writing a post doing nothing but having a dig at bioware, I was also wondering what people thought a "successful" F2P model would be like and what would you be willing to put up with? This question is more relevant than ever before as its unlikely there will be a new MMO without a F2P status. Questions to think about answering: - Would the bioware model be acceptable for you? - How passionate are you about the issues of gear and boosts in item shops? - Are you still playing swtor mainly because your a star wars fan? - Would you always take the subscription path? - Would you prefer a F2P game that had no subscription plan offer and was entirely item shop? /discuss
  6. I had a big break, swtor didn't work too well on my old computer, so now I'm back to give it a go again. I'm not usually one to complain about a game feature, particularly if the issue has been brought up numerous times, but I just got to get this one out my system. The resolve system sucks, end of. Diminishing returns works, there's absolutely nothing wrong with it, so why be stubborn and not use it? No one should be chain silenced for 8 secs + or receive interruptions 3 times in a row, I'm not sure how you can comprehend this as decent pvp gameplay. And I'm pretty sure people were saying this when the game was released -.- I might have a small idea of why you haven't changed it, 1 it will look bad on you, 2 it will affect competitive Huttball, resulting in unstoppable Juggernauts, because a continues AoE slow is balanced right? Anyway better not fix anything then!
  7. Ok, quick update. I plugged in an ethernet cable and it seemed to improve warzones considerably. It just felt a lot smoother, even though I'm still running at like 15-20 fps! Wireless adapters... bane of my life. Anyway, think I'm going to try upgrade my graphics card, 15-20 fps in warzones is pretty shoddy, even though its still playable. Though it means upgrading my power supply too, which is going to be a hassle as I have no idea how to do this. Time to get a friends help..
  8. Well this doesnt really help, because it doesnt look like they attempted to PvP, which in my case would drop performance considerably. My performance outside of PvP, seems pretty standard. According to their testings too, my setup should work find on "lowest settings" which they are currently on. I know the 5770 was superior to 5750 but not by a HUGE margin, and the 5770 seemed to perform fine. Not sure how my processor (athlon) compares to a phenom though, I'm not too good with computers, thats why I ask here I guess wiring up my internet connection sounds like the first plan really.
  9. Hi, thankyou for the reponses. Well my internet is currently on average 15mb, though the connection is 30mb. This is because I'm currently connected to a wireless adapter. My wireless adapter sometimes drops with performance yes, but I didn't think this was the cause of the bad fps considering its usually at 15mb. Do you think the wireless adapter is restricting the amount of data needing to be transfered in pvp? I was thinking of cabling it up, so I could at least try that first before committing to an upgrade. I'm pretty sure the ATI radeon 5750 is not an onboard graphics chip I even have the graphics card box that it came in. Secondly I got my computer from overclockers, so its a decently setup desktop. The ATI radeon 6850 is only 100 quids now so if that's a decent investment I'll do that. I'm a little concerned about upgrading my processor as I've never done it before. Is it a difficult proccess?
  10. Hi, I've been playing for a short while now and I'm unable to play PvP battlegrounds smoothly. My fps drops right down when there is a lot of action going on and I was therefore wondering on how I could update my computer to remove this poor performance. It seems its only in PvP battlegrounds, everything else is running around 30fps, warzones it's around <10 most of the time. I was running fine on top graphics outside of warzones, but I have been forced to drop my graphics to minimum to able to PvP at all. My specs are: Processor: AMD Athlon II x 4 630 processor (4CPUs), ~2.8GHz Memory: 4096MB RAM Graphics card: ATI Radeon HD 5700 Series, Memory: 2805MB (5750 to be precise) I have also updated all graphics card drivers I thought these covered minimum requirements easily, but surely minimum requirements should allow PvP to be played smoothly at lowest graphics settings? Anyway, is there a way to update my computer to completely get rid of the fps lag, or at least reduce it considerably? I.e. something like upgrading to ATI radeon 6850? Or is my processor speed just not up to scratch to run this game? If you think my computer specs should handle this game easily on lowest graphics then do you have any other suggestions to my problem? If you would like a full dxdiag just ask, Cheers.
  11. Hi, I've been playing for a short while now and I'm unable to play PvP battlegrounds smoothly. My fps drops right down when there is a lot of action going on and I was therefore wondering on how I could update my computer to remove this poor performance. It seems its only in PvP battlegrounds, everything else is running around 30fps, warzones it's around <10 most of the time. I was running fine on top graphics outside of warzones, but I have been forced to drop my graphics to minimum to able to PvP at all. My specs are: Processor: AMD Athlon II x 4 630 processor (4CPUs), ~2.8GHz Memory: 4096MB RAM Graphics card: ATI Radeon HD 5700 Series, Memory: 2805MB (5750 to be precise) I have also updated all graphics card drivers I thought these covered minimum requirements easily, but surely minimum requirements should allow PvP to be played smoothly at lowest graphics settings? Anyway, is there a way to update my computer to completely get rid of the fps lag, or at least reduce it considerably? I.e. something like upgrading to ATI radeon 6850? Or is my processor speed just not up to scratch to run this game? If you think my computer specs should handle this game easily on lowest graphics then do you have any other suggestions to my problem? If you would like a full dxdiag just ask, Cheers.
  12. Ok, cheers. Unfortunately I did not notice this "extra" bonus. I'll check it out next time. In response to above, I've been getting very nice rewards for all of the missions, but I guess it depends on your level compared to the space battle level.
  13. I can't seem to figure out if the missions given daily give any extra bonus to repeating the mission whenever. I've repeated one mission 4 times today already to see if I recieve a token, experience and the money bonus, which I do. Does the actual daily mission give any extra reward on top of this? From what I remember it didn't. Or are the dailies bugged, allowing constant repetiton of rewards?
  14. I kind of agree with the OP, you can't just say social gear is "fun attire" considering light armour users can use it properly, but others can't. Social gear is modable so you can use it properly. If it was only for looks it wouldn't have any stats. So it does beg the question why only light armour social gear is available.
  15. Antitso

    lag problems in pvp

    I'm experiencing this also, and my internet/computer is decent. The annoying thing is, I have guildies tell me its fine for them. Now either they have no idea what lag and responsive problems are, or not everyone is suffering from it. It can be as small as a 0.5 second delay on a skill, but for me thats game breaking for PvP.
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