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Queuouim

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  1. Congratulations to the following Troopers : Fredreck Igriatith Lotus Talenna Jekserso They have completed their training requirements and have been awarded the rank of Specialist. The following personnel have been awarded Veteran Strips for being with the guild for a certain amount of time. They are as follows: Dronos - 1 Year Kj'vago - 1 Year Eroca - 1 Year Ben'airu - 1 Year Katsuma - 1 Year Ranque - 11 Years Qorbin - 13 Years Congratulations to them as well! OORAH!
  2. I just wanted to thank the Imps for the 3+ hours of fighting last night outside of Zaroshe. It was pretty epic and one of the best times I have had in game in awhile.
  3. Sorry folks, I had some RL issues to take care of this evening so I had to postpone the event. I will try to give everyone a few weeks head up when I reschedule.
  4. The time has come for me to liquidate my overflowing cartel market inventory. This will be a good opportunity to get some great deals on items that are hard to find. Date: 4-12 Time: 2100 EST Event length: 2 hours Where: Byrec's Trade Emporium - Tatooine Space will be limited so I suggest you arrive early. Rules: I ask that players wishing to bid, do so on a Republic toon. This is done to speed up the transfer process. Items going to a Imperial player will be shipped COD after the auction, and will incur a 10% surcharge. Bidding: A random roll will be used to determine the item that will be placed up for bids. After the item is determined the opening bid will be called and bidding will commence. Those wishing to bid must use /nod, /raise, or /yes Bidding will be in 5k increments. Players can also call out bids in 50k increments. If no one bids on the opening bid, the items value will be lowered in 1k increments down to a 500 credit minimum until someone bids. Approximately 30 seconds after the last bid, a 1,2,3 count will be called and on the third count, highest bidder will win the item. The item will then be traded to the winner. Auction List: Over 300 items. List I will attempt to get through as many items as possible in the 2 hour timeframe. Those items that do not get auctioned off will be carried over to the next auction. Those disrupting the auction or those that refuse to pay at the time of winning will be removed from the auction. The seller reserves the right to change the opening bid at the time of the sale. The seller reserves the right to refuse any bid. All sales are final.
  5. Alpha Company has successfully defended the planet of Balmorra and helped its citizens cast off the yokes of Imperial tyranny and oppression.
  6. The name was chosen in honor of Alrek Torik, founder of Alpha Company clear back in the SWG days. The history of Alpha Company
  7. Yeah we are planning on having an RP event tied to opening the it up to the public for viewing. Not sure when the date will be, but I will post it up on the forums once we figure it out.
  8. Alpha Company is proud to announce that they have joined the list of guilds with fully unlocked ships. I would like to thank our members for their dedication and commitment to making this happen. I would also like to thank MEU for assisting us by trading for some of the last frameworks we needed. Alpha Company will be holding a tour at a later date.
  9. Incoming Holonet feed… On Friday at approximately 2100 Republic Standard Time, the Republic War Ship “Alrek Torik” was outfitted with the last of its cabin modules and underwent its final space trials. Fleet Admiral Tallob Dune was quoted as saying: “This new ship will become a symbol of the determination of Alpha Company. They will take the fight to where ever and whenever the enemy is. They will show no mercy. No compassion. They will never surrender.” Now back to you Donnie.
  10. *work in Progress* Brainstorming: Guild Ideas: Guild Tax: A guild will get 10% of all mission payouts added to the guild treasury. Guild Log: A personal log for the guild should be available to the guild leader and those he / she designates. The list should include: Added, removed, left the guild, promoted / demoted. Calendar: Anyone with permissions should be able to create events and send out invites to the guild. It should have a list of those that signed up, and the spec they will be at the time of the event. Have a few categories from a list to choose from: Operations, Warzones, Flashpoints, Open World PvP, RP. Allow it to be exported to an XML file, or better yet program an API so that it can be tied directly to outside websites. Emotes: Give players the option to turn off group emotes, such as Rally or Party Bomb. Add these to the list of "free" emotes. Stand at Attention: Character stands with his arms at his side, and does not fidget or move his head. Stand at Ease: Character stand with their arms clasped behind their backs. Movement does not break this emote. Other RP elements Chat Bubbles: They have been "coming soon" since launch. Add a Military Rank Title bundle to the Cartel Market. They could include both an Army and a Navy variant. As a trooper you get some of these, but as a military RP guild there is a lot of blanks that I wish could be filled, this type of bundle would do so. Army: Trooper, Specialist, Corporal, Sergeant, Staff Sergeant, First Sergeant, Sergeant Major, Lieutenant, Captain, Major, Colonel, General. Navy: Petty Officer, Senior Chief, Master Chief, Ensign, Lieutenant, Commander , Captain, Admiral. Conquest: There should be an additional title for each planet that you conquest: "Defender of ..." It doesn't make sense that the Republic would conquer a planet such as Corellia. Quests such as Operations weeklies, PvP weeklies, etc should auto complete once you have achieved all the objectives. This will prevent people from completing them the week before and carrying them over to the next conquest to get points. Guild Ships: The ship should able to see whatever planets general chat that it is in orbit over. Grouping Make it so that you can create an ops group form inside your stronghold or guild ship. Companions: I would like to see the "Terrify" debuff applied to companions if they attack or aid someone that is attacking a Level 60 Player. This would prevent them from being used in open world engagements, much like they can not be used to aid in attacking a world boss. Companions appear even if they are dismissed when zoning onto a guild ship. Other Items: /head will turn your helmet on and off /weapon will display or hide your weapon. Only useable when out of combat. Add a item, that fits in the dye slot to automatically turn on color matching. Example if I equip a set of gloves, that I like color matched I would not have to go into my character sheet to turn it on, it would be done the moment I equipped them. Strongholds: Guild Headquarters / Settlement. Similar to the scale of the guild ship. Unlock rooms with credits (5 mill per room) and frameworks. 700 decoration limit, 15 rooms, 150 person limit. You are able to walk outside the base. As you add rooms, you are able to see the base expand and change. The outside of the Headquarters can be expanded, through a new system of blocks. Each neighborhood block contains: 8 Small Housing blocks, 4 medium blocks, or two large blocks. The layout can be change by the guild leader similar to the decoration hook system. The guild can construct a Housing Unit, through the collection of frameworks and the gathering of crafting materials. Once the guild has acquired the materials needed, the guild leader takes said items to a vendor, pays credits (deducted from the guild bank), and unlocks that structure for the guild. After a housing unit has been unlocked: The guild leader can place that block (free of charge). He can then assign that unit to a guild member. That guild member can then decorate his unit using "personal" items. If that person is kicked from the guild, or leaves the guild: The layout will be saved, and the house he was assigned will be picked up and sent back to the guild for placement again. If a layout is saved then the items in that house are placed on a hold, and can not be placed again by that player until that layout is used or is deleted . To save storage space on the server: layouts are only saved for 7 days. After that they will be deleted and the items returned to the personal list. Costs: Neighborhood Units Each Neighborhood Block cost 10 million to unlock, and 2 of each of the framework. There is a maximum of 20 neighborhood Units can be unlocked, by a guild. Housing units: Small: 500k to unlock, plus 1 logistical, and 1 engineering frameworks. Maximum number of unlocks 160. 50 decoration limit, 2 rooms. Medium: 1 mill to unlock, plus 2 logistical and 2 engineering frameworks. Maximum number of unlocks 80. 75 decoration limit, 3 rooms. Large: 2.5 mill to unlock plus 4 Logistical, Engineering, and also 2 Command Frameworks. Maximum number of unlocks 40. 100 decoration limit, 5 rooms. Other Information: Neighborhood Blocks can not be unlocked until you have a fully unlocked Headquarters. Only subscribers can be assigned a housing unit. If your subscription lapses, your house will be pulled, the same as if you left the guild. Only one house can be assigned per account / server. The player can vacate their house and move into another guild settlement or another location within the same guild. Layouts can be transferred (within 7 days). Craftable road segments, with decoration hooks (guild decoration placement) Headquarters Bonuses Once fully unlocked: 10% increase to mission payouts 10% increase to Reputation gains 10% increase to WZ and GSF comms Concept art Coming Soon Decorations: Decoration should be able to be moved more than 10 spaces. Allow them to be moved at least the full space of a large hook. The Security Camera decoration should be able to be placed on small wall hooks. In-game Artwork: Add more decoration Items that can be crafted. Banner1 Small Floor Hook Barrier Medium Narrow Floor Hook Console1 Large Floor Hook Console2 Large Floor Hook Console3 Large Floor Hook ElevatorSign Large Ceiling Hook Forklift Medium Floor Hook HoldingCell Medium Floor Hook Map1 Medium Wall Hook Map2 Medium Wall Hook MissileTurret Centerpiece Hook Networked Security Monitor With Screen Medium Floor Hook Painting1 Medium Wall Hook Poster1 Medium Wall Hook Poster2 Medium Wall Hook Poster3 Large Wall Hook Poster4 Large Wall Hook Poster5 Medium Wall Hook Poster6 Medium Wall Hook Poster7 Medium Wall Hook Poster8 Medium Wall Hook ShuttleUnfolded Starship Floor Hook Sign1 Medium Wall Hook Sign2 Small Wall Hook Break up the Icons into separate decorations Add Imperial Variant Table Large Floor Hook SmallDataTerminal Small Floor Hook Terminal1 Medium Narrow Floor Hook Terminal2 Medium Narrow Floor Hook Terminal3 Large Floor Hook Terminal4 Medium Narrow Floor Hook Terminal5 Medium Floor Hook Terminal6 Large Floor Hook Terminal7 Small Floor Hook Terminal8 Medium Floor Hook Walker Centerpiece Floor Hook WallScreen 1 Large Wall Hook WallScreen 2 Small Wall Hook WallScreen3 Medium Wall Hook WallScreen4 Large Wall Hook WallScreen5 Large Wall Hook WallScreen6 Large Wall Hook WallScreen7 Medium Wall Hook WallScreen8 Medium Wall Hook WallScreen9 Medium Wall Hook WallTerminal1 Medium Wall Hook WallTerminal2 Medium Wall Hook WallTerminal3 Medium Wall Hook Almost every Planet has a flag the is unique to that planet: Award those flag when you capture that planet through conquest (tied to the achievement, so that they are retroactively awarded). Two Variants: Freestanding (floor hook) and Hanging (wall Hook). Can be purchased for the guild. Fixes: Missing Decorations: (Decorations that are listed and should be attainable but are not able to be acquired) Signs - Decals: Corellian Zoo Decal Signs - Placards: Decal: Recharge Area Sign: Danger Sign: Keep Out Sign: Watch Signs - Posters Corellian Zoo Poster Technological - Computers Ship Computer: Imperial (Full) Ship Computer: Republic (Full) Technological - Machine Generator Node (Imperial) Generator Node (Republic) Technological - Monitor Orbital Power Monitor Missing Previews: Large Field Generator Mentor Processing Core Purchase for the guild: These items are not unlockable decorations for the guild. 3rd Anniversary Items Trophies: Golden Fury Lance Squadron Command Unit The Ancient Threat The Eyeless Xenoanalyst Signs: Circular Signs: Agent, Consular, Hunter, Knight, Smuggler, Sorcerer, Trooper, Warrior. Other Fixes: /chair When you use this command it should place you in the seated position, relative to the ground, not height of your character standing on the chair. This would fix the appearance of your character floating when trying to sit on furniture. There should be a standard sit animation when using /chair, not multiple random animations. Add those animations to /chair7, 8, 9... Take /chair 1-6 (Cartel items) and make them function like /chair (remove the chair artwork, but keep the animation. Luxury Bed (Orange): You clip through the bed when walking or /sleep on the mattress. Guild Cargo Bay: The key above the cargo bay does not move relative to the bay itself. Other Ideas:
  11. Damn you Reign! Well fought no your side, and congrats on your victory. For your reward let me present you this bottle of sand...
  12. Is there going to be an option to "purchase for guild" in the near future?
  13. We had the same issues on our ship. A workaround is to unlock the two rooms in purple. They seem to be paired to the two rooms off to the right. For example: when you unlock the top room in purple you will be able to decorate that room and you will also be able to decorate the top right room you have unlock. Unlocking the bottom purple room will allow you to decorate the bottom two rooms.
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