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Bonesmello

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  • Location
    Canada
  • Interests
    DCI, DCA, LoL
  • Occupation
    Software Developer
  1. Let's put it this way, when I was leveling as a healer, I saw a lot of Assassins (Shadow equivalent) who needed my help with their class quests. It's really easy to just heal your tank companion and throw damage-over-time abilities on the enemy. Around level 30 you get a powerful AOE (area effect) ability and you can pretty much just shield yourself and spam that every pull.
  2. The term of course comes from the NERF brand foam darts and weapons made by Parker Brothers.
  3. There are no programmable macros in this game like in some other games. I think what you mean is key bindings. Press Esc and click preferences. On the very bottom of that window you can click onto the key bindings tab. The Quickslot option will let you scroll through and choose what keys you want to assign to additional slots in bars 1 through 4. If you want to enable additional bars, go to your interface editor. Sorry, I've had these on since the beginning so I don't remember the exact steps.
  4. Nothing really, the zone used to have some quest rewards, but it wasn't very well thought out and they just gave up on it a couple patches ago.
  5. Hi PestilenceRising, Gear progression goes: Daily Quest Mods (50), Tionese/Xenotech (51), Columi/Exotech (56), Rakata (58), Black Hole/Campaign (61). Tionese, Columi, Rakata, and Campaign gear has set bonuses. Tionese gear comes from commendations/crystals and Normal mode FPs. Columi gear comes from commendations and the end bosses of Hard Mode FPs. You can also get columi from the Story (Normal) mode of tier 1 operations Karagga's Palace and Eternity Vault. Rakata comes from gear tokens in Hard mode Karagga's Palace and Eternity Vault. It also comes from Story mode Explosive Conflict (tier 2 operation) and the end boss of Lost Island (tier 2 flashpoint). Black Hole comes from commendations in various daily/weekly quests. Check on the fleet and in your group finder window. Black Hole gear also drops in Explosive Conflict story/hard mode along with in extra chests in Nightmare KP. Campaign Gear currently only drops from bosses on Hard mode Explosive Conflict. My recommendation would be to either: A) Find some experienced or geared friends in a guild to help skip over normal flashpoints and go straight for Columi gear. Work on Black Hole commendations by doing the group finder dailies and doing the Corellia weekly. B) Work your way up from the bottom solo by doing Illum dailies to get at least all item lvl 50 mods and get experience on normal mode flashpoints and get most of your tionese gear before attempting some of the hard mode flashpoints. Some of the hard mode flashpoints are actually really easy, but some people just want to rush through them and might not play nice if you are still in blue gear. Hope this helps.
  6. Screw world bosses. If I wanted to camp out looking for spawns just to be griefed, I'd play EQ.
  7. You are an inspiration Can you rephrase that in your native language or something? I have no idea what you're trying to say. Maybe Google Translate will do a better job.
  8. Whenever someone comes up with details like new ability names with exact values or invents new items and gives them stats, it reminds me of when I was 8 years old and drew Mario Bros. levels with pencil crayons. Bioware will think this is cute, but for practical and legal reasons they can't actually use this.
  9. I always get the impression that new people think these are easier than they really are because people can drag their asses through anything in tionese gear. We can only do that because we've been farming these things for months and know every little trick. Throw 8 new 50s with no experience into SM EC and let me know how that goes.
  10. Fight HM Kephess -> Bomber spawns -> lag spike! -> lag spike ends and Bomber instantly explodes -> 5 minute run back. As a healer, 90% of the time, I don't even notice lag because no one takes any extra damage during these spikes. The problem is that enrage timers and countdowns continue for those 5-10 seconds of lag.
  11. Thanks for the info everyone, our tank had a chance to read and discuss this thread and we picked up a lot of valuable info. Hopefully this helps anyone else who reads too.
  12. Well the marauder takes less aoe damage so it isn't so bad. Like I said we beat the tight dps timers by having the healers contribute dps. To do that, you have tight execution where no one is taking damage they shouldn't be. Also our dps uses their cooldowns effectively and I think they're even using adrenals and I think the jugg dps even uses grenades (for the aoe). Everyone has exotech stims and mostly black hole / campaign gear. Only a few of us have learned to min/max mods though, but it really makes a difference when you do. My innervate channel crits went from like 1700 to 2100 once I figured out how to balance my stats properly. It goes without saying that everyone in the raid should have all their gear augmented.
  13. I usually run out to the center as the group is finishing off last add in whatever phase and throw an electrocute (ranged stun) on the bomber as he spawns. Someone usually takes a hit anyway but we have enough time to heal through it between that and force chokes.
  14. Personally that's just the combination of players that had enough dps to take down the rest of the bosses. We're gearing up others but our melee dps is strong and that's just what works for us. The enrage timers are really tight.
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