Jump to content

JFTravis

Members
  • Posts

    87
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Seattle, WA
  1. We don't need the Stronghold nameplate hagning around on the screen for as long as it does, and it blocks access to other elements of my interface that I've had positioned where I want them for a long time, and have no interest in rearranging again. Please give an option to move or hide it, or to shorten it's duration.
  2. A buff, per http://en.wikipedia.org/wiki/Status_effect#Buffs Does it do anything even remotely similar to the list above? Granting fluffy snowflakes isn't a buff, but it does seem to be the only thing it does. If the effect is purely visual, it's not a buff. If it's not a buff, it shouldn't be flagging people. If it is supposed to be providing some kind of mechanical benefit similar to those listed above, then the power itself is bugged, and needs to be fixed. This isn't a concept I'd have expected a bunch of "veteran" MMO players to have difficulty grasping. p.s. Your arrogant little /thread means nothing.
  3. In other words, there is no actual buff involved. Like I said: stupid. If they actually cared, they'd treat it like the bug it is, and respond accordingly. They obviously don't.
  4. I understand the mechanical intent of not being able to positively or negatively affect flagged players without becoming flagged yourself. Makes perfect sense. What I don't understand is why a power that, as far as I can tell, has no positive or negative effect on the target qualifies as a de/buff, thus flagging you. If anyone can honestly tell me what mechanical effect, good or bad, the snowballs and tinsel bombs have, then that's fine. If not (as seems to be the case, as far as I can tell), then getting flagged for using an empty power on a flagged player is stupid. That's been my bone of contention about the whole thing, since the beginning.
  5. Most likely, it's one you already scanned from a different location, since they're all visible from a wide range of spots. These objects aren't "clickable" in the usual sense, don't despawn when scanned, have no reset time, and don't move. Edit: Running across this thread prompted me to go do it and get good scan locations for each meteor. Working from (South) East to (North) West, they are: 1880, -579 1427, -806 985, -865 611, -931 As stated above, all of them can be scanned from multiple spots. I went out of my way to make sure, as much as possible, that there's not much way to confuse what direction one should be looking, or see more than one.
  6. Please, for the class, describe how purely cosmetic items equate to "full 192 gear". Feel free to take as much time as you need...
  7. You've said this much better than I could have. I've never seen the developer "logic" of gating "fluff items" (what you refer to as items with no tangible impact on game play) behind prohibitive drop rates. Unless they plan on selling them for 1000+ CC as well. That would suddenly make perfect sense...
  8. Correct, but you can only run the arcs once per character. The question was where else to get them, since the arcs alone don't give you enough to complete a set.
  9. Having a different issue with this mission, now. At the stage: Launch an Airstrike on Regulator Communications, I've completed all objectives up to this point, but when I try to use the console (which is highlighted on the map as an available objective), it tells me I can't use it yet. Obviously, can't even reach the hovertank fight, now.
  10. I don't see it as "forced", so much as "stupid." It's a bad design, plain and simple. The powers in question shouldn't provide a "buff", least of all one that apparently does nothing other than flag you if you "buff" another flagged player. If they don't want to overload the server (or whatever) with snowball fights, they need to lengthen the cd of the power. Not that this really matters all that much to me; I decided last year that this effect was stupid, that there was nothing from the event that I couldn't earn some equivalent of, elsewhere, and that as such the event was a waste of my time. I don't get flagged, because I don't throw snowballs. At all. Obviously, other folks will find the whole thing enjoyable. Awesome. Wouldn't want Bioware to feel like their efforts were wasted or unappreciated, I suppose.
  11. On the Imperial side of the tower, one of the cats is often just a few yards from the door.
  12. Eh, decent solution, but someone will inevitably complain (accurately) that they have to play the event in order to avoid the event.
  13. The rakghoul event on Alderaan is supposed to be accessible to level 20+ characters, but the elevator to the underground has an annoyingly persistent and perceptive lvl40 Manka Cat (strong) that prevents access. Wouldn't be a problem if the THORN "guards" around it did anything, but they don't.
  14. Wow, this is a switch. Usually I see posts from PvPers complaining that the game should be made more of a pain in the neck for PvE players, generally with the gist of "I want to be able to kill anyone, anywhere, all the time." Seeing the flip-side is somewhat enlightening, if not particularly surprising. Most of the specific complaints have already been covered, but re: the vaccine being "too expensive"... mail the money from a higher level alt. Most of my lvl 40+ characters make that much in 1-2 seconds of combat, just from vendor trash. Even so, I don't think that it should cost more than 500, and agree that it should persist through defeat. As it is, it's a bit like saying "you were defeated, so the aspirin you took just before that stopped working". A toggled immunity that prevents any participation would be fine, but beyond the scope of their abilities, from what I've seen. Edit: And then I realize that this IS the same old argument. "I'm a PvPer, and I want to kill other players." Some things never change.
×
×
  • Create New...