Jump to content

LordExozone

Members
  • Posts

    708
  • Joined

Reputation

10 Good
  1. I do But I'm still hopeful that this new trilogy is all about the Empire, its heroes, and their heroic struggle against those Rebel anarchists!
  2. Trailer looks awesome. Especially enjoyed that frightened stormtrooper. Finally we are shown their human side! Not a big fan of the lightsaber but a single minor detail like that won't ruin a movie for me hehe Judging from the trailer the movie could be great. Then again, episode I's trailer looked great too
  3. Hunt them down! All of them!
  4. Everyone that has ever PvP'ed knows (or should know) well geared healing Operatives/Scoundrels were the best PvP healers by far, and were the most survivable class to boot. Re-balancing their healing output downwards was inevitable, the only surprise here is that it took over a year for them to finally do it.
  5. Yes WAR was utterly mismanaged at the top levels. Still, I believe a free to play conversion could have saved it. But yeah, they would have had to invest a little first. Some of the bad design errors in WAR for PvP were also in SWTOR (example the huge gear gap in pvp vs newly 50's and 50's in min-maxed pvp gear, and the emphasis on CC) but SWTOR actually corrected this partially. And since SWTOR isn't focused on PvP, the PvP flaws in any case don't affect the game too much. ps. anyone else think its quite underhanded that 6 months ago they "removed 6 month subscription payment options due to lack of interest in those options" only to announce the closing of the game 3 months later. The reason for removing the 6 month payment option was obviously because they knew full well the game would be closing down, but they kept it to themselves, possibly with the motive of milking the subscribers for a couple more months.
  6. I suppose everyone has their own opinion on this. I feel that the minimum life-expectancy of a triple A MMO should be expected to be at least 8 years. DAOC (ironically, WAR's predecessor) is still alive and kicking, 12 years after launch. WoW is in its 9th year. Ultima Online is 16 years old. SW: Galaxies lasted 8 years, and was only cancelled because of the release of another SW MMO (this one! ), otherwise it would have continued. City of Heroes/Villains lasted respectively 9 and 8 years. Asheron's Call is active for 13 years now even though barely anyone plays it. Even Matrix Online, one of the biggest MMO flops ever, lasted over 4 years, and they shut it down when the game only had 500 active players left. Which is a far cry from WAR which still has many thousands of players.
  7. So, as is known for a while now, EA will not prolong the Warhammer license it has with Games Workshop. Warhammer Online (aka WAR) will close it servers before the end of the year. Even though I quit WAR years ago when the game went into life support-mode with no developer team to speak of and no prospect of further improvement to the game, I secretly always hoped they would make it free to play so I could play it again as my second "weekend MMO". Alas this is not the case, and the best PvP experience I had in any MMO is going to be lost to time. While I personally am not really affected by the closing down of Warhammer, the attitude of EA in this is simply shortsighted and crap. Even if the playerbase in WAR is small, these are still players who have invested a lot of time, money and effort into that game. When you play an MMO, you can usually expect them to be around for a very, very long time, which is part of the reason why people are willing to invest so much in them. EA should have continued the WAR service as a common decency to its still active players, to show them they are reliable and even if a game falls short of the profit mark, they will continue support. For me personally, this has sapped my will to continue subscribing for SWTOR. Can we expect the same treatment from EA if the game falls short of their profit mark in 2 years from now? I fear so, which has me looking at other prospective upcoming MMO's that are not made under EA's flag.
  8. You can thank the crappy early version of the engine that can't handle many characters. So they put very restrictive caps on zones to ensure performance is okey. It's almost insulting to see that Elder Scrolls Online manages to handle 200 players on screen in a fight (and there can be multiple of such fights in a single zone at the same time) atm in beta.
  9. Language barriers are a non-issue since it affects both factions equally. RP servers usually attract a more mature audience, not a younger one. I also don't believe there is an age discrepancy between the factions. What I do think, is that the people who enjoy PvP edge slightly more towards the "dark and militaristic" Imperial side, while the friendly ambiance of the Republic attracts more exclusive PvE'ers, resulting in a bigger "pvp-pool" for the Empire. Atm faction size on The Progenitor is roughly equal, yet I see more regular Imperial players that I deem good in warzones than regular Republic players that I deem good, and warzones often have incomplete Republic teams. Playing on both sides of The Progenitor, I do not see a lot of difference in quality between PUG teams. On both sides you sometimes end up in a good team, and sometimes in a horrible clueless team. The main difference is the Republic only has a few premades (Salvation, Some spanish named guild, and BRC Republic mostly) while the Empire has more, who are also more frequently active.
  10. Assassins are pretty hard for VG/PT's. An important aspect is to have enough of a health buffer. If you go all glass cannon with less than 30.000 min/maxed health, his initial burst will set you back so far it will be very hard to recover. While fighting, its key to recognize the force shroud in time to not waste any elemental attacks or especially CC. Also, don't pop all your defensive cooldowns at once. I see a lot of Powertechs panicking and popping Energy Shield and Hold the Line at the same time. Start with using Energy Shield and try to kite him as well as possible. When Energy Shield runs out, pop hydraulic overrides/hold the line and he will be hard pressed to do much damage to you. Don't backpedal, but also don't turn your back to him while in melee range. Finally, don't use the 3 stack flamethrower unless you don't have hold the line active and are outside of melee range but inside of flamethrower range. The good thing with fighting Sins is, if you loose no shame on you and no glory for him. He is playing the easy-mode dueling class after all. But if you win, you have the right to feel pretty awesome.
  11. No, Clan Fergo has vanished into nothingness about 5 months ago, its remaining warriors having spread over various mercenary guilds.
  12. Encountered this as well today. Operative planted a bomb before he became visible.
  13. Obviously expanded class stories would be great. However, if the choice is between 10 hours of additional content for each class, with individual expanded class stories and companion stories, or 40 hours of additional content for each class, with a shared "galactic" story, I'd go for the latter. I think they did well with Makeb.
  14. I wonder if it is force shroud (immunity to all tech and force) that allows sins to do this? Kinda makes sense that the arena poison counts as tech damage, considering all npc&player poison attacks do. If so, a simply solution would be to make the arena poison a different damage type that can't be defended against at all. Though I still feel there should be some stealth detection increasing buffs that spawn after a couple of minutes of no fighting activity.
  15. What a joke. Why not just do away with talent trees altogether and force players to just pick a tree and automatically get all the talents in it? Powertech's using Ion Cylinder give up a lot of damage potential for that. A flat -5% damage, a further -6% elemental/internal damage, -5% tech damage for using a shield generator, they loose out on the auto-crit railshot which greatly hampers their burst, and they loose out on the passive heat venting which makes heat management actually challenging and hampers dps. As a bonus they also loose 15% movement speed. As a whole you are looking at at least 20% less DPS. For all that, the only things they gain is -5% damage taken, a bit more armour, 20/20 shield chance and the ability to guard. Why were you complaining?
×
×
  • Create New...