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Styxx

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  1. http://www.swtor.com/community/showthread.php?t=980992 When will you grace us with your presence, Mr. Community Representative?
  2. 9. Holster is not mirrored for offhand - it shows the steel buckle instead of the yellow symbol on the "outside" of the leg. No offense, but how hard can it be to remember to mirror items for offhand?
  3. Never paid for static IP and never had problems with SWTOR because of that. Now, about packet loss, Internet hiccups, bad routing, dodgy wires I cannot guarantee.
  4. Bump for visibility. Please acknowledge all these issues and add to tracker. Thank you.
  5. Here is how I read it: whomever had it past 600, will keep their progress (6xx/700), as long as it was 601 or up. Anything at 600 or lower will always stay at 600 and will have the 500k Onslaught skill buy mandatory. Could be wrong, but everything points to this.
  6. Much obliged. SO, it seems they 'fixed' it by allowing whomever had it to keep it, but mandatory buy from now on. I am conflicted about what to think about this...
  7. Can anyone test going past 600 with normal missions and see if it goes onto xxx/700, or does it ask for skill to be bought?
  8. 8. After cutscenes and sometimes either after interacting with vendor or disassembling gear, the holster changes size (gets bigger); unsure if the gun also - forces reequip.
  9. My point was about how they lack awareness and any semblance of rational thought. And I don`t think it is because they run Hammer non stop, it is simply because they either don`t care enough, or they just reached their peak. As for getting better - you either want to, or you don`t. Can`t flog someone for not caring in a casual game. By word of mouth, they run Hammer because they heard about gear, or for pleasure - can`t blame anyone for just playing the game, regardless of their level. We are in agreement that dumb games make for dumb population, but I highly doubt it is Hammer`s fault for this. Rather it is how the game is made as a whole. Hammer is just more visible because everybody runs it, and decent players are pretty pissed at 'noobs' - not 'newbies', just plain clueless, never learning players. But make no mistake - 'dress`em`ups' are the prevalent population now. In my opinion, of course.
  10. So, can you please expedite the crew skills fix? I can`t log most of my toons, because I have pending rewards and I really don`t want to have to level what I leveled before on my own money. Thank you for understanding.
  11. Today we had one ranged lvl 75, one other sniper that stood on the container and 2 melee, me and someone else. The ranged totally ignored the bactas AND got mouthy also. They cant even look past their quickbars to click one item next to them, but you want them to do more complicated content? Puhlease. Not saying all are clueless, but, if we judge by the HS pugs... not much left in terms of player skill in 2020.
  12. When using as one handed weapon: 5. Using any vendor for 'Repair All', holster vanishes - needs reequip. 6. Using any vendor to sell things - sometimes holster vanishes - needs reequip. 7. Holster is not showing in cutscenes. Now, kindly deposit my hourly fee into the CC linked to this account, since I am doing your job now. Thank you.
  13. I think this sums up things pretty well. One more thing to add: Freelancer is still, in my opinion, the supreme leader of space shooting. I have no expectations from Squadrons past the shiny graphics - lots of 'heroism' and starwaresque approach don`t necessarily make for great gameplay.
  14. 1. The guns are not mirrored for 2 handed use - the color crystal dot is always facing 'left', instead of either be towards 'inside', or 'outside', or both dots be crystal color, instead of one opaque. 2. Holster is missing in cutscenes. 3. Offhand holster dissapears when loading new zone (like loading a flashpoint) - need to reequip both guns. 4. Offhand holster dissapears after using 'Repair All' option with any NPC - need to reequip both guns. I believe this needs its own topic, as it is a pretty expensive item, on both markets.
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