Jump to content

damonskye

Members
  • Posts

    422
  • Joined

Reputation

73 Excellent
  1. I'm sure the people who actually make the content, artwork, scripting and music for this game still care. Unfortunately, it's become pretty obvious that the decision makers just don't care, and that's sad. They're too busy with their BS "balance patches" and redoing systems, and of course creating cartel market items, to actually listen to the frustration of the player base. People are actually threatening to QUIT over this because it's a big middle finger to the face of players who PAY FOR SUBSCRIPTIONS and still log in on many different characters, even if they don't necessarily engage with the game all the time. My time is my time, and I don't need to spend my time doing heroic missions I did over a decade ago because of some short-sighted, boneheaded decision that equates time spent with money spent. I'm not going to give them another dime of subscription time *or* cartel market coins if this is the way they've decided to "balance" the game. I hope they hear that: they've lost my money AND my time because of this nonsense. I hope it's worth it, SWTOR.
  2. Wow, almost a week later and still absolutely no movement on this, and no follow up from Musco or anyone on addressing this. I've been an off-and-on customer since beta, I've been quite vociferous about things in the past but I've always managed to find my way back. However, honestly, this is the last straw for me. If this CQ thing isn't restored, or something changed to make it less PUNISHING to log in and actually achieve things, in a game that doesn't NEED balance patches because so few people still play anything endgame related, and its developers still resign themselves to fix a "problem" that was never a problem in the first place... this will truly be the end for me. And I'm not alone. Figure it out, guys.
  3. Most of the existing large active guilds that do regular weekly operations (which is the one thing I really enjoy doing) require you to meet your weekly conquest target. They're so full, with the 1000 member cap, that they routinely have to let people go in order to keep the ones that will push CQ (and I don't disagree with them about why they have to do that, it's guild progression.) And since a story mode operation doesn't give as much CQ as it should... without the reputation CQ bonus it becomes extremely difficult to hit the CQ target. So, that's why I'm not going to bother anymore. It's a pity because I love the ops I've done. If the developers thought this change would make people play more, they're most assuredly wrong.
  4. Mr. Musco, maybe instead of worrying about "balance" in a game that's barely seen any actual meaningful endgame content in a very long time, you should listen to the players who are telling you this was the wrong decision, ill-considered and horrendously delivered, and put things back to where they used to be.
  5. Not to mention, nerfs only punish loyal players at this point. The era of shiny new SWTOR players is in the past. Fun-hammers erode remaining goodwill from your longtime players, and that well is running dry. Seriously, devs, just stop. You made NO ONE happy, and NO ONE will play more after these changes.
  6. Yeah, I’m not happy with the explanation either. I’m just gonna let my sub go to preferred and log in on one character for the 30 minutes of story in the eventual 7.5 … I don’t feel any compulsion to continue trying to hit conquest anymore. As I said before, this was a solution to a problem that was never a problem to begin with, and as long as they got our subscription money, who the hell cared how much time we spent? Now I don’t even see myself spending ANY time. Hope it was worth it, guys.
  7. EricMusco, that’s all fine and good, but… it doesn’t even begin to address the problem of WHY the CQ/rep change was such a shock to our systems: the fact that so much of the CQ reward requirements are based on grinding years-old content (much of it more than a decade old). The actual REASON many of us are upset about it is that it was by far the path of least resistance to a punishing CQ requirement, when the alternatives are primarily just mindless grinds or things we’ve done to death. Let’s make this simple. Given, say, a messy floor, and your alternatives to clean it are a vacuum cleaner or a toothbrush & pail, you’re going to choose the vacuum… because cleaning a floor with a toothbrush just plain sucks. Easy CQ options are the vacuum. Heroic missions we’ve done a thousand times are the toothbrush. You’ve never given us an option in the middle, so it’s no wonder we’re frustrated, and the nerf made things worse. This isn’t rocket science, it’s common sense.
  8. Yeah, I'm feeling the same way. This whole thing feels like someone on the dev team said "let's sneak this one in" and then they're all suddenly in a tizzy because people ACTUALLY care about it. It's absolutely alt-unfriendly and smacks of desperation, a silly solution in need of a non-problem instead of a different solution for an ACTUAL problem which is that most of us are sick of grinding. We'll see what they come up with.
  9. Situational. Tech frags lead to purchasing implants. Conquest helps unlock the tech frag vendor. Please remember that many players (myself included) may not have been playing when 7.0 came out and have been playing catch up for months.
  10. That is exactly my problem with SWTOR, in one sentence.
  11. Exactly. I was leveling two characters and have a bunch of alts, but with this, I have to spend the limited amount of time I can actually play on only the characters I need CQ on, just so I don't get behind on gearing. Is that fun? No. It's a chore.
  12. And THAT is the real problem here. People don't want to PLAY the game... they feel like they have to complete a CHORE. Rep, companion influence and CZ-198 are the path of least resistance to do that. And who's fault is that? It's certainly not the fault of us players, that's for sure.
  13. Yeah, we'll see where that goes. As I said earlier, their "solution" was a solution to a symptom of a problem (people taking the path of least resistance) instead of a solution to the actual problem (people are sick and tired of the same old repetitive content we've had for 10+ years). If their "solution" is to make logging in even LESS rewarding, without investing a ton of time doing stuff we've done forever, then their "solution" is a failure. And let's all remember that the lifeblood of the game is our subscriptions and cartel market purchases. The conquest rep change made it 100% more likely I'll let my subscription lapse when it's over, because right now I'm just keeping the pilot light on until 7.5 and ensuring that I don't get removed from my guild (which is at the cap). I'm sure I'm not alone.
  14. The reactionary approach to this by the developer team is predictable, and yet complete nonsense. This overreaction was a solution a problem that wasn't *THE* problem. Their perceived problem: people were completing conquest objectives through reputation gains, and so it was something to nerf, in order to get people to do more content. The actual problem: the reason people were using reputation gains to complete conquest is because there's almost no repetitive content that's worth doing. I mean, really... the same 10+ year old heroic missions? The same old "kill X mobs" we've done for eyears? This is SWTOR's real problem: the lack of meaningful content. Log-in incentives aren't meaningful. "Date night" is not meaningful. Galactic seasons is not meaningful. But now, this nerf. I think the developers are really going to regret this decision. In their effort to entice more players to log in and do repetitive content, by nerfing the reputation conquest amount, what it will ACTUALLY do is persuade players to log in even less because the time sink just isn't worth the trouble. I hope their decision was worth it. I have a feeling this is one more nail in the coffin for this game.
  15. I'm basically at that point too. They just don't seem to understand that GRINDING SLOGS are not meaningful game play... The gearing was so perfect in 6.0, why oh why did they mess with it...
×
×
  • Create New...