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OldSwab

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    212
  • Joined

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Personal Information

  • Location
    Midwest
  • Interests
    computer games, reading, wii fit
  • Occupation
    biological research
  1. The benefit of alcohol and video gaming is that that it always seems like launch day.
  2. Decent gear is available on planets for credits. A lot of the drops/rewards are OK. It's a giant, royal, time-sucking PITA to do a 100% COMM swap anyway. I'll do one complete refresh at 52 from now on...and that's *it*. Everything else is getting replaced piece-meal...maybe except for the main hand. Besides that, the blue 190s are all "free" from just running PVE. I've found it's barely effective to run missions until I have 5-6 toons to do them efficiently. I ran up armstech from 0-450 in about 4 hours of semi-focused barrel crafting this past weekend. Polished it off Sunday after getting a guild member to farm a few more turadium for me. Now, I'm closing in on 400 scavenging since I can devote my crew to that one entirely. Frankly, the story lines are some of the best I've ever encountered. To me, it's worth playing them through cohesively, and having a stable full of max toons to tinker with, although you do bring up some valid potential draw backs.
  3. If you think POT5 is dead, you should check out Belegoth's Bacon and The Fat Man.
  4. Sarlacc Pit. Most definitely. 100%. Without reservation. Go for it.
  5. Some days I long for the magical days of driving around in circles on Ilum to "PvP". I just came back last month. Does anyone still nascar for old times' sakes?
  6. Clearly, you should have brought a better team of stun-locking operatives to make the offending healer unsubscribe.
  7. Lolz. I was a teamlocking stunsubbing operative, before I took a arrow to the knee*, and unsubbed with the thousands of other players I had stunsubbed. *and about six over three patches to the bawlz
  8. In the box/survey they send you when you unsub, and also in the third-party survey they email you a day or two after you unsub, I offered similar reasons for deciding to quit playing swtor. Here's hoping they figure out something fun to do with Ilum 2.5. I honestly didn't think it was horrid, for a pre-beta product, but between the slideshow (even on fast hardware), the lack of any real reason to be there except to make a kill quota for a station turn in or stay and farm valor, and the zerg-v-zergieness...what do you do? Suggestion on release of Ilum 2.5: cutscene of Deathstar blowing up old, familiar Ilum version 0.47d, and announcing the opening of the new arena planet--Muli, of course. P.S. Don't stop at Ilum 1.0 or even 2.0...keep working on it until it's 2.5
  9. Operatives are only effective in packs that make opponents immediately unsub. Their data clearly shows this.
  10. Someone who just found out out that typing "1337d00d" makes them look stupid, but hasn't yet figured out why?
  11. It really does work, just not as an "oh, shoot" skill the way you think it might ought to. Nor very often. Or reliably. Dot's on you, dots on them (?), companion interactions, visibility, proximity, not holding your nose right and hopping on one foot, in PvE, in PvP, in instances, with or without ham and eggs, on a truss or on a bus...it seems like anything that can make cloaking screen fail to hide you, will, routinely. It's basically useful for a second (fairly) quick hidden strike, in my experience. Or it's working as intended, 'cuz....you know, packs of operatives with a working cloaking screen might make more folks unsub out of sheer frustration of not being able to see a stealth class. Ok, I'll stop now before they decide to make Operative Sprint only half its value, out of stealth.
  12. I'm a medic op as well. I like Dart for its range, I can pop Dart on a couple of folks before a fight starts, when you have plenty of energy anyhoo. If we're up against poor players, I'd prefer to get the dots rolling than putting KP on someone who might not end up getting the hate . At the very least, it pads your kills. You can also get the occasional killing blow with it. That's completely beside the damage per tick you're getting and if you are put into a position as a medic where you actually have to take down a player, you need every last bit of ooomph you can muster. A crit tick or two combined with a crit shiv/bs is still pretty wicked in a one-on-one, if you're all trinketed out. If you're in a WZ with a healing sorc or taking a point with another healer, then it's a critical part of your damage. You're already gimped for DPS as a medic--don't gimp yourself further by not using Ze Dart! I do have it traited up as much as possible with a 31-medic build so that it hits as hard as I can push it. I'm not completely sure that's the best way to trait, though, all things considered.
  13. I don't know what is worse: that this thread is so true, or that I find it so funny. Whatever the case, what they've decided to do has been just really, really terrible, to quote BDM. /signed: an operative with my finger on the "stunlock my subscription" trigger
  14. If I WASN'T 400 Biochem and if HADN'T gotten a lucky exotech attack adrenal (+530 ish power) schematic in an EV run, I'd be absolutely broke, all the time, no matter what. It's a problem I don't expect them to address very soon, but here's to hope and change. Oops.
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