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Freor

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  1. Yeah, very likely not. Not at this point. Then again, when more and more additions to the game (those multi-specs for example) are made that let people use more variety of gear, the pressure for them to add alternative becomes bigger after every "ninja post"
  2. It's no different from seeing it drop and losing roll. They could also alter the drop-% in such a way that when "rare" item is rolled by the RNG, everyone in the team gets their own random rare item. Another way to get this going in SWTOR is make the drops (mostly) tokens, and then let everyone trade them in to pick what they want. Everyone would either get the same amount of tokens, or the "general token" from boss etc would be rolled. In either way, noone would be entitled to anything, and there would be no fighting who deserves what.
  3. Well it's not even ninja looting to begin with. Ninjaing something is rather different than breaking artificial "rules" set by some random individuals. Swtor is so full of entitled players claiming their right for certain loot that the best thing BW could do is go with a system currently in Diablo 3: everyone in the team gets their own random drop(s) that others cannot loot. Otherwise it's just endless whining how someone deserves something more than other. The OP already mentioned rolling for "off-spec", which with the introduction of field-respecs and multi-specs will become very common (are you seriously saying the nice chaps respeccing for heals to get teams going shouldnt be allowed to Need dps item for instance?)
  4. Yep, that would work well. Seen another MMO that I play(/ed) do it exactly like this, and it works well. Key thing is that the devs/community reps/whoever posts the link asap when the interview/news is available. So it's not the player's job to find the info
  5. With new things/changes coming as you say, may I suggest making this official website the go-to place for players looking for news about the game, specially on it's coming updates. So far most of the info has been on third party sites first at least, and it feels pretty stupid having to follow them to look for news, instead of the game's own site. By all means keep giving interviews and such, but give the content here as well, or at least a link.
  6. These people indeed do not need the money. The main thing being pointed out by numerous posters is that the money is there, it just takes little bit of effort to get. This for people who claim that "casuals" can't afford few hundred k to replace mods/pay repairs. Being casual is one thing, being lazy is another
  7. Seems that the implementation will be like I feared: Every crafter (that can make the kits) will be crafting the exact same "augment adder", as every item uses the same kit (excluding making lower level kits). So instead of individual crafters having the chance to make, or at least slightly specialize in making certain augmented pieces, we'll all be making the same item now. Can't say I'm too excited about that. Critted oranges will likely become pretty obsolote, as people will want to pick the exact look they want - which itself is a good thing, don't get me wrong. I just wish the implementation for them to do that would have involved crafters in a bit more interesting way, say making specific augmenters for different items, or better, by allowing crafters to learn the recipes and distributing the augmented versions that way. Can only hope BW gives us some new, good looking (=people want to buy it) gear to craft soon to give some variety.
  8. *shrug* Well, to start with, most players aren't casuals (depending on the definition ofc), just look at the official numbers given by BW/EA (playing hours per session etc). Repair costs were already brought down a lot, full repair for Rakata geared 50 is now like 25-30k. Pulling every mod out of endgame gear is around 100k. And you aren't supposed to do that every day There's so much money raining down from the sky from dailies alone that anyone prepared to put in tiny bit of effort can afford those. There's also inflation. I'm not sure whether you don't understand it or just want to ignore it, but with the speed "new money" is brought to the game, there needs to be credit sinks as well. Otherwise we'd soon have forums full of "casuals" whining that they can't afford stuff since the prices have rocketed.
  9. Can't even do that, since, at least based on these forums, people would blow a fuse if you dared to need for that reason. Bringing less geared alt to need for appears to be ok though What would make geared 50s to do these? Something that is of value for them. Currently, main thing would likely be BH coms. But getting them from wipe-the-floor difficulty content would discourage doing Lost Island/Denova. At least the reward amount would have to be very small. Personally, getting some grade 7/8 crafting mats (or rather, columi tokens and able to buy the mats with them) might be reason enough to do old HM every now and then. But again, the speed at which you get those could not be too high.
  10. First of all, thank you David for answering questions here, very much appreciated. These are also the things I'm wondering about the most. I would assume he meant the item level (however it is calculated for oranges - maybe level req without any mods) Also, does certain tier of "augmenter" work on any item, or is there special augmenters for say armor and another for weapons? This I'm little worried about. It sounds like it could collapse the market for crafted augmented oranges, if making the augmenter is too cheap/easy. And in that case selling the augmenter (which,depending how specialized they are, every other crafter is selling as well ) wouldnt make up the loss. The situation I'm worried about is kinda what happened to slicing (only have alts with that, so not too annoyed myself). They used to be able to "make" (ok, gamble ) augments. This was taken away from them, and instead promised they'll be the ones selling raw materials to make the augments. What actually happened is every slicer is now selling the same grade 6 purple material (and getting tons of blue mats noone wants). I wouldn't want that to happen to the other crafting professions now. Would it be possible to "tier" the augmenters based on how high augment can go into them? And make the endgame augmenters require considerable amount of "failed oranges" (more than that 10) and/or some of the grade 7/8 crafting materials (which aren't operation-only, for those worried. You can get them via space battles, I'd also suggest making them buyable with daily/columi commendations). This way there would still be market for crafted augmented oranges (cheap way), and selling the augmenter would actually be profitable enough to make up the loss. And ideally make the augmenters specialized enough so that every crafter isn't selling the same "grade 50" piece.
  11. Exactly same thing here. They are very nice for PvE stuff, but for warzones (specially Novare which requires esc to cancel and still loads the cutscene forever) mainly annoying. Ok for introduction the first couple of times, but after that I'd really like to turn them off.
  12. Anything to give more use for your companions past 10k/level 50 would be welcome indeed. /support
  13. Being able to do flashpoints with multiple companions would be great. It doesn't have to replace group finder though - both would be ideal. Gives the ability to do the content the way each person wants
  14. Will there be different augment kits for different armor/weapon slots/types, or different kits for different level items, etc? Or just one generic "augment kit"? 'Cause if it's the latter, it makes crafting very boring. Just one item that every other crafter is making as well :/
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