Well, it has been some time since I had played GSF, largely due to some of the glaring issues I had with the game mode for some time that only got worse and worse as the weeks, then months, and now years have progressed. Ranging from problems with matchmaking taking up to 30 minutes or more at a time, to the use and over population of Tick Bombers and the like... and a waning interest in the game as a whole but that's hardly BW's fault.
But upon returning and hearing some things had been patched, I wanted to dive in blind to see what it was all about, and my reaction? The rage and wrath of a thousand stars.
I've not posted here before but before the most recent patches when BW never bothered to poke GSF with a stick for well over a year it seemed, but I've a rather distinct and white hot anger toward the "Tick Meta" that bombers employed, camping in hard to reach spots where either you'd be exposed to get at them with a GS, or forced into a kamikaze run with a Scout to even have a chance to dent their defense, whist I assume they were playing sit-n-spin on their thumbs, raking in points and doing little else than playing the game on Easy Mode.
And I was a rather adamant scout player, I loved my Tier 2 (Flashfire/Sting) like nothing else. It was fun, fast, engaging, and I had to manage a fair few resources to be one of the harder nuisances to kill. But with the latest patch, any semblances of a Scout being viable in a GSF match outside of being burst, run, or be blown up. The key to mine (and other scout player's) core strategy was the maxed out utility of the Distortion Field ability, allowing you to negate missile locks and incoming missiles. I can't tell you how often that ability saved me in a game when I had to run down Bombers and combat three other players, ball and tie them up, whilst my team worked on objectives elsewhere.
Now with one of the latest patches, that ability has been nerfed to non-existence.
However, a still past issue remains in the form of ticking, and it's bastardized brother, of Tick Stacking, where after one tick is dug in and defenses set up, another bomber swoops in and further creates a hell nest for the other team to clear. Often times on multiple points with two, sometimes THREE, bombers in place there when even a skilled team has no chance possible to dig them out.
I've voiced my opinion to multiple sources of "F*ck you!" and "Get Gud Scrub" by the team performing this, and by others who feel less passionately about the issue.
There is no sway I can pull, no believed chance a developer will even give a crap about a 6 year subscriber to the game, but if they are I hope you guys could hear me out on two proposed rule changes for the game I loved dearly at it's start, and grew to resent as they added what I feel was the worst addition to the game mode.
1: De-nerf Distortion Field back to it's prior state, or make certain missiles unable to de-lock (proton torpedoes and sabotage probes for example)
2: Put a team wide cap on the number of bombers able to be fielded in Domination. A ratio of 1 Bomber / 4 Players, limiting the capacity of a 4 Bomber strat to just farm points and make the game nearly unwinnable for the other team.
I know I'm going to be ripped a new one on here over these suggestions, but screw it if a Dev actually sees this post and plays the game they've made substantially less enjoyable than it once was in it's start.