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WillFalamee

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  • Location
    Falamee Villa on Mandalor
  • Interests
    Guns, Knives, Trophy Hunter
  • Occupation
    Gun For Hire
  1. Let's reply quote by quote, shall we? Wrapping these both into one for the time being as the reply applies to both. The core strategy comes in the way of playing the "Glass Tank". Drawing fire and forcing hostiles to lock missiles on myself, and once launched using distortion field to render the attack useless. Costing opponents the shot and time focused on me rather than my team mates. I stated it was a utility, the strategy came from not just knowing how to use it (i.e. clicking a button), but when. Ties in with the first but I was speaking more of the specialization of the ability, being able to render missiles in flight null rather than just the lock on feature. And I've played GSF from the beta days, I understand the difference in tones. Those are all strategies I and other team mates have employed to mixed results, usually to a hard counter by enemy interferance fighters and the often (again) the hard to reach areas the ticks have lodged themselves into, especially on maps like Mesa and the Asteroid Field's C point. To build off of there, when this is spread across not one but TWO capture points, that's where I draw the issue (highlight coming up shortly). What I mean by this goes on the lines of once the missile is locked and FIRED, it cannot be negated or outrun by any means other than an engine ability. Distortion field would have no effect on their trajectory or have the ability to be rendered null after the lock has been established and projectile fired. Your other points are valid and I do agree on many of them. Team play is vital in a game mode like this, but that doesn't fully negate my personal feelings toward some of the changes that the mode has made from it's launch... Bombers being the addition I noted at the end that I feel the game was made all the worse for including. I understand their role and sadly now, it's too late to outright remove them, but that does not remove the fact that they have eaten away at what the game was at it's inception: Dogfighting in Star Wars. Not playing bot manager and playing in what I still consider 'easy mode'. And yes, it did trivialize the use of certain fighters and fighter types (Strike Fighters got a massive buff from this, one that was admittedly needed). However, I still have no love for bomber mains, regardless for the various reasons given (Not focused on the game, 'medical' issues, exct.) and I am still of the opinion that the game is worse off with them included. It is arguable that it takes less skill and effort to play bomber, yet they are often rewarded more for this than some of the better Scout/Gunship players.
  2. Well, it has been some time since I had played GSF, largely due to some of the glaring issues I had with the game mode for some time that only got worse and worse as the weeks, then months, and now years have progressed. Ranging from problems with matchmaking taking up to 30 minutes or more at a time, to the use and over population of Tick Bombers and the like... and a waning interest in the game as a whole but that's hardly BW's fault. But upon returning and hearing some things had been patched, I wanted to dive in blind to see what it was all about, and my reaction? The rage and wrath of a thousand stars. I've not posted here before but before the most recent patches when BW never bothered to poke GSF with a stick for well over a year it seemed, but I've a rather distinct and white hot anger toward the "Tick Meta" that bombers employed, camping in hard to reach spots where either you'd be exposed to get at them with a GS, or forced into a kamikaze run with a Scout to even have a chance to dent their defense, whist I assume they were playing sit-n-spin on their thumbs, raking in points and doing little else than playing the game on Easy Mode. And I was a rather adamant scout player, I loved my Tier 2 (Flashfire/Sting) like nothing else. It was fun, fast, engaging, and I had to manage a fair few resources to be one of the harder nuisances to kill. But with the latest patch, any semblances of a Scout being viable in a GSF match outside of being burst, run, or be blown up. The key to mine (and other scout player's) core strategy was the maxed out utility of the Distortion Field ability, allowing you to negate missile locks and incoming missiles. I can't tell you how often that ability saved me in a game when I had to run down Bombers and combat three other players, ball and tie them up, whilst my team worked on objectives elsewhere. Now with one of the latest patches, that ability has been nerfed to non-existence. However, a still past issue remains in the form of ticking, and it's bastardized brother, of Tick Stacking, where after one tick is dug in and defenses set up, another bomber swoops in and further creates a hell nest for the other team to clear. Often times on multiple points with two, sometimes THREE, bombers in place there when even a skilled team has no chance possible to dig them out. I've voiced my opinion to multiple sources of "F*ck you!" and "Get Gud Scrub" by the team performing this, and by others who feel less passionately about the issue. There is no sway I can pull, no believed chance a developer will even give a crap about a 6 year subscriber to the game, but if they are I hope you guys could hear me out on two proposed rule changes for the game I loved dearly at it's start, and grew to resent as they added what I feel was the worst addition to the game mode. 1: De-nerf Distortion Field back to it's prior state, or make certain missiles unable to de-lock (proton torpedoes and sabotage probes for example) 2: Put a team wide cap on the number of bombers able to be fielded in Domination. A ratio of 1 Bomber / 4 Players, limiting the capacity of a 4 Bomber strat to just farm points and make the game nearly unwinnable for the other team. I know I'm going to be ripped a new one on here over these suggestions, but screw it if a Dev actually sees this post and plays the game they've made substantially less enjoyable than it once was in it's start.
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