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BlueArab

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  • Location
    Sydney, Australia
  1. I remember signing up on the day the site went live. Being in Australia, we didn't get the game until a fair time after the US release, and even then, I found out my crap computer wouldn't run it. So it was around 5 months after release that I actually got to play the game - though I was subscribed from launch. I stopped playing around 1.6 - before Makeb came out (though I payed for it, and remained a sub for about 6 months after I stopped). I decided to reactivate my account today, and give it another go. I don't know how I feel about it all yet; the game doesn't seem to have taken any major leaps and bounds. If anything, it now seems to be finally getting to what we all wanted when the game launched with the social features - guild ships, housing, customisable ships, etc. End game seems to have progressed, though I'm curious about our class stories - has there been any development there? Or just the overall story development? From what I can see, I still don't feel like it's enough for me to stick around - perhaps my expectations for the game were simply unreasonable, but I just don't feel like this game has still come close to reaching its potential, yet funny enough, I still play through KoToR all the time.
  2. I'm looking for some advice for getting back into the game. To give some context, I left just before the Hutt expansion came out, citing boredom as my main reason for leaving. I've been reading up on the game lately, and have been enjoying some of the social additions to the game - housing, customisable ships, dyes, etc. Just wanted to get an idea on some of the major changes, things I should be doing, things I don't want to miss, etc. Edit: A bit rusty. Accidentally double posted.
  3. I'm looking for some advice for getting back into the game. To give some context, I left just before the Hutt expansion came out, citing boredom as my main reason for leaving. I've been reading up on the game lately, and have been enjoying some of the social additions to the game - housing, customisable ships, dyes, etc. Just wanted to get an idea on some of the major changes, things I should be doing, things I don't want to miss, etc.
  4. 4/5 of those guys were wearing the same cargo shorts. They definitely need the donations...
  5. So you expect to play a game that cost over $200 million to develop, for absolutely nothing, and have full access to all features. Imagine if everything in life was free...
  6. Yeah, I'm downloading the patches and Makeb, will take a little while.
  7. I stopped playing just before Makeb came out, things were just getting a little monotonous to keep me interested, and thought I would take some time off, but I kept my sub active. So how are things going in the game at the moment? I ask, because before I stopped playing, there was a general consensus that the game seemed to be going the way of the cartel market a little too much, and the game was lacking depth in it's updates. How is everyone finding it now?
  8. My thoughts on the game are that I would like to see the classical Battlefront combat crossed with the Republic Commando style of play, meaning we can immerse ourselves deeper into a story mode and still have the open shooter for multiplayer. Basically, it will probably play out like a Battlefield/CoD game.
  9. This was actually me for a while, I only stopped playing just over a month ago. This game, though young, still felt like it had no depth for what was invested into it. The fact that class stories seem over is a nail in the coffin. This is a game with two things to do; both repetitive PvP and repetitive PvE. It seems like this game was going too far in the direction of the cartel market, and I spent my fair share of my money there, but it didn't help make the game any more fun. This game has absolutely no 'funability', and the Star Wars factor has run out for me now. I have been playing LOTRO now, for the first time, and I have been lmoving it. Plenty to keep you busy.
  10. You proposed this meeting for Easter Sunday, you probably won't get as good a turn out as you would like.
  11. Absolutely wrong. He brings a character, who can show no physical emotion, to life, through both his voice acting, and the use of small gestures. To say he was just flailing about shows the lack of understanding you have for the appreciation you show to this character.
  12. For those claiming that I said BW was done for, etc. I did not. I made sure to say I did not want to guess the total staffing numbers, and say that this game was done for. But the fact of the matter is this; when the game was launched, it did not set a new standard in MMO gaming, in fact, it was seen as being very far behind the standard. Over a year since launch, the community is starting to consider that the game is reaching the standard. Now, instead of releasing a proper expansion pack, they are releasing Makeb, which is basically two-three of the current content updates in one. An expansion pack should include a continuation of class quests, a few new planets, new players races, possibly a new player class, new PvE and PvP content, etc. What we've come to expect as an industry standard. But they can't do that. They are severely understaffed, and this is what they can give us. Edit: If they did have decent staff levels, there is no reason why we wouldn't get a full expansion pack, just like most other MMO's are currently delivering.
  13. It isn't $41. You can get a 5500 coin pack for $40. Also, it doesn't seem worth it, as there aren't any general major/minor experience boosts in there. You need to keep stacking all of them to get the right benefits.
  14. There is something to be had here. In the 'old days' there was something to creating a masterpiece, no matter what it took. George Lucas nearly went broke trying to create Episode IV, but it was about proving the ability to create what he wanted, the way he wanted. Disney, too, are a company prided on a legacy of so many new and inventive ideas. I was excited with the acquisition by Disney, because I was hopeful that they could inject some original, fresh life into the franchise. Back to TOR, I believe that the game can be run reasonably profitable with a skeleton staff and some basic new content, but mainly focused on the cartel market. I don't know which way they will go, in today's world, profit is a lot more important than invention. You can see it already in the 'WoW clone' style of this game. Perhaps they will turn it around, and start to actually set the bar in MMO gaming.
  15. Oh, I just noticed that I read that wrong. The fact that he is responsible for implementation as well, suggests that the work load is very high. Also, does that mean he is responsible for PvP class balance as well. I feel bad for him.
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