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ViperI

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    West Coast, USA
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    TV, video games
  1. Short answer: FUN! If the game is fun for you, then it's a success. If it's not fun, or ceases to be fun, it's a fail. Once the hype of a new game wears off and you start to see the game for what it really is with all it's shortcomings, you can get a better idea of just how fun the game is to play. When new features come out and they're cumbersome to use or just don't work as one would expect them to work with the functionality that is expected, that feature doesn't add enjoyment to the game is can be considered a fail on the part of the developer.
  2. I think the easiest solution is to add a "hide slot" toggle for belts and wrists similar to the "hide headslot" feature.
  3. I'm pretty sure I remember them talking about this while it was still on PTS. Pretty much working-as-intended from what I can recall.
  4. Like I said, they're not that challenging once you're of the appropriate level and gear status. They might make you use more than 2 abilities and throw in an interrupt here and there, but they're nothing like raid level difficulty. I'm curious to know what class you are because I've one-shot all of them on the republic side as well as the IA. The only one to give me any problem was the JK when I played through during EGA and was, admittedly, trying to push through it undergeared and underleveled so I could get my legacy name (I 1-shot it in beta when I was appropriately geared/leveled). Fun is subjective, that's why there is a lot of variety in gaming. Perhaps you should find something more your level like words with friends or angry birds.
  5. This is one of the reasons I still have my smaller speeders on hotkey, specifically to use on the fleet. The normal size speeders never block terminals or vendors.
  6. Of course, though, there are ways to massage the data to make it seem more optimistic than it actually is without outright lying.
  7. They can be difficult if you try to rush through the planets as fast as possible and end up underleveled and undergeared. It's tempting to get about half way through alderaan and try to just hurry up and finish your class story and then race ahead to complete the last part, but doing so will leave your with the type of roadblock the OP is experiencing. However, these fights are not overtuned. They are meant to push you. They are meant to challenge you and if you think that is too much to deal with, you're playing the wrong genre. Take some time to run some flashpoints, get some gear upgrades, get another level or two and maybe track down some purple crafted gear (or make them yourself). Not everyone has to play an MMO.
  8. ... only if the station has anti-air defense guns that cause perma-death.
  9. I don't think absolutely no stuns allowed in PvP is the answer. It would make PvP a dull, 1-dimensional, DPS race. Personally, I do agree that there is slightly too much stunning going on in the current setup, but only slightly. The strategic stun should always be an option. It may seem over the top when you get chain stunned by 3 different players, but if you have 3 or more enemies focus firing you, you're going to die regardless of their use of stuns.
  10. Stuns have been the backbone to SWTOR PvP since early beta. I doubt they're gonna change it now. Not being mean, but people have been complaining about stuns since release and Bioware has had plenty of time to address it if they wanted to. They haven't changed much, and what they have changed has been very minor tweaks. That should tell you what their stance is on this topic.
  11. Features and game systems not being ready for prime time, yet they get pushed out the door anyways? It's never stopped them before. That's SOP @ Bioware/EA.
  12. I used to think the same thing, but honestly, mmo communities, nowadays, are mostly gutter trash as it is (SWTOR included). I don't really think automated matchmaking systems, even if they're x-server, hurt communities any more than has already been done.
  13. Well, I wasn't talking about outlaws den. The post I quoted mentions tat and alderaan, no outlaws den on alderaan so I figured it would be understood that we were talking about normal questing areas for level 25-30.
  14. That's because tat and alderaan are the easiest places for level 50's to go trolling for easy kills. That's not world pvp, IMO.
  15. This has been something that I've been wanting for a long time now. I think it also needs to be able to narrow it down by secondary stat as well as being able to set a threshold value so that if you're looking for items with aim higher than 20, you can filter out anything with 19 or less.
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