Jump to content

Mythicrose

Members
  • Posts

    392
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Illinois
  • Occupation
    Accountant, Auditor
  1. Yeah.... Besides, critics are just expressing their own opinions. TOR has had its fair share of negative reviews. Like TOR, TERA (and any game) has it's own pros and cons. As far as questing goes...there's not much deviation from MMO to MMO. They all follow the basics of go kill X, collect Y, kill X to get Z, escort, etc. TOR just glosses it up with voiceover cinematics.
  2. I didn't have any cover related issues last night. Cleared 3/4 HM EC and did 5 pvp matches. Didn't experience any cover related issues yesterday either.
  3. Ziost Ryloth Centerpoint Station (ok..not technically a planet but it's huge!) Mandalore
  4. Definately agree with you. Also, my lowbie Pyro PT eats Marauders/Sentinels in warzones.
  5. Juggernauts can spec to make force choke an instant cast rather than a channeled ability.
  6. Here's a Marauder Myth : I hear that there's a 1% chance when undying rage is used to summon Chuck Norris in to the warzone. Chuck Norris counts down from three before obliterating everyone in the warzone and forcing an automatic win for the marauder's team.
  7. These three segments seem to be the most relevent in your post. The only real nerf was cull's weapon damage (but it also got an energy decrease). Improvements were made in all three trees. Nothing in the marksman tree would've been changed to your detriment. The most recent mini-patch actually boosts that particular tree's damage. That said, stating your damage is 1/7th of what you were doing seems a bit unrealistic. It's also not surprising large groups could give you a hard time. Snipers only have one 60 second CC, and it only works on droids. Packs of several strongs or mixes of strongs with elies will test just about any one leveling up. Your choice of companion, companion gear, your gear, your damage rotation, use of stuns/mez/interrupt, etc. also can greatly affect the outcome when facing such mobs.
  8. I'm happy with my sniper and commando in pvp and pve.
  9. Undying rage is main complaint people have about marauders. It's not particularily difficult to counter if roots/knockbacks/stuns/mezz are available but many people can't seem to figure that out. But it's almost too good of a defensive cooldown (especialliy if the marauder gets healed to full or force cammo's away after making a kill once popping UDR). So here are some proposed changes that I'm sure will not be as appreciated by the marauder crowd but would partially mollify the whiners. Take each as change as mutually exclusive, not a conglomerate. 1. Reduce the duration to 3 seconds at no cost to the user's health 2. Make it cost 4 rage. 3. Change the maximum damage reduction to 25,30,35% to be more in line with other defensive cooldowns 4. Change it to a passive ability with X% chance to cause a killing blow to fail 5. Change it to a 5 charge/stack ability that reduces damage from 100% to 0% as a charge falls off. No health consumed on use. 6. Increase the cooldown to 3 minutes. 7. Change it to an enrage ability to increase damage by A,B,C% when health is at X,Y,Z% (strong near death, weak at full health) 8. Rename it to "Like a Boss." The marauder gets to one-shot anything at 20% life, like a boss, but in return dies immediatey. not useable in pve. (Alright, less of a "serious" change than the others) 9. Remove the ability altogether (not that such an action is warranted).
  10. You don't give us much to go by here but here's some general advice for pvp, getting BM or better gear is a start. Get your crit multipler up to at least 70%. If you are comfortable with your accuracy rating and crit rating, get more power mods/augments/enhancements. Shatter shot and stims/adrenals/relics should be used. Doesn't hurt to waste some time to collect the cunning and aim datacrons at the very least either (not really needed, but every little bit helps right?). Play with Tibbel's spreadsheet on the sithwarrior website. I'll give you a good idea what you need accomplsh to achieve 5k crits.
  11. At least our sound effects don't give us away like gunslingers. They're rather loud and easier to track as a result.
  12. If anything, it's just people that want more of a chance against Marauders/Sentinels in pvp as we're the only class that cannot be force lept at or interrupted while in cover. We potentially have the better defensive arsenal to deal with undying rage. Diversion (if spec'd) is extremely useful against marauders and so is Evasion. Pending spec again, a short cd on legshot is nice, additional knockback with ambush is nice. ...But yeah...I've noticed a few more snipers cropping up on Davik's Estate anyway as I pvp on one of my various alts.
  13. The easiest way to prevent a marauder from using undying rage is to watch him blow it on a team mate, wait 6 seconds, the proceed to kill the marauder within the next minute and thirty seconds. Edit : This ability will continued to be complained about until Bioware shortens its duration, increases its cooldown, or removes it completely. The ability is only marginally useful in pve and other games have shown that such an ability isn't needed for pvp. I'm not advocating for it's removal or change but merely saying it should've been a pve tank ability.
  14. Another operative nerf ? Nah....sorcs are too busy bit..err...complaining about marauders now. I could see a bug "fix" yet again tampering with tracer missile or HSM for commandos seeing how vocal that community is. Maybe there might be a change to marauders/sentinels damage. However I do believe a good portion of the complaints about those classes would cease if the marauder/sentinal cheat death ability was removed (or rather shortened in duration) or if the whiners took the time to learn how to counter it properly.
  15. Doesn't the companion bonus toolip say something along "Unlock all companion conversations" or something? If that's the case, you may need to boost your affection with others that Kaliyo has one or two butt-in conversations/interactions with. I've had my agent's companions at max affection level (and completed all conversations) for some time. However, my Warrior only has max affection with Jaesa and Vette. Jaesa has her icon/bonus unlocked (though it doesn't stack with vector's) whereas Vette has not. I'm suspecting there is still a conversation/interaction she has with one of my other Warrior's companions that I've yet to max out affection with.
×
×
  • Create New...