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codyr

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  • Location
    Phoenix, AZ
  • Occupation
    Astrophysicist
  1. ah, i wasn't sure if that was the default state or not. well that makes sense now, and it also means that we'll never finish our KP run with only 2 bosses left unless we just pug manually, get yelled at in general for "abusing general chat when there's an LFG tool" and lose out on the commendations. so over all, a win win win situation.
  2. i think that's right, but recruit gear is blue and not moddable. i still don't know why they made guardian battlemaster gear so horribad after they removed the centurion stuff.
  3. ok, so in A Guide to Group Finder Part 2, they repeat that replacing players puts you in a higher priority queue. maybe i'm just a pessimist, but my own experience with the LFG tool tells me this isn't true or isn't working as intended, because i have never once had players replaced in an operation. can anyone else confirm that they have? the one time i successfully had any player replaced in anything was in lost island story mode and we were on the last boss. when it replaced the lost player, it restarted the entire instance, and i never used LFG for flashpoints again.
  4. typically, sellers who've found a secret like this never reveal how they're doing it.
  5. i'd like to know how this feature works, because currently, when you click to replace lost players in a story mode operation, it claims you've been placed in a higher priority queue. however, not once since the release of this feature have i ever seen this function work for operations. nor have i ever queued into an operation currently in progress. the one time i saw this feature work at all was in a flashpoint, and that was after a 45 minute wait. last night, i had some willing guild members that wanted to see just how long it actually takes to replace missing members. there were 4 of us (a tank, 2 dps and 1 healer) so it would seem we had the optimal mix for replacing people. well, we waited for 2 hours before we gave up to level alts. which leads me to conclude that this "higher priority queue" is actually the lowest priority. after testing this many times now, i can safely say that on my server, the average time to find a new group for an ops is about 5 mins for EV, about 15-20 for KP, and the time to replace players hovers just around infinity minutes. so obviously there are priorities in these queues, but they are not what the game states they are.
  6. this is no small feat, but try visiting the specialty vendors on each planet.
  7. starting i think last week, i've noticed a significant increase in lag spikes inside instances. and since my guild uses vent, hearing 7 other people (spread around the country) simultaneously say "woah! lag spike!" indicates it's a server issue, and it's getting worse. the worst offender is the first droid boss in EV. for some reason, that boss just likes to eat bandwidth like candy. but i've also noticed that if, for instance, a bunch of us queue up for LFG, when it finishes forming the group, just before the "travel to instance" button appears, we will all simultaneously experience a big lag spike. i assume this is from connecting us to the instance server, and i guess that one is no big deal, but once inside, those lag spikes don't stop. i've looked around the community site and i don't see anywhere where Bioware even acknowledges that it's an issue. frankly, this combined with no acknowledgement of the continuing sound issues from before 1.2 doesn't fill me with great optimism for the future.
  8. i have the android app, and even though it crashes every time i start it, it still eventually gives me the key.
  9. why is it that almost without fail the medium strength armor looks much more armored than the heavy versions? take, for instance, the pvp gear. the sentinel pvp chest is a pewter-plated iron man outfit with a lit up, metal backpack. the guardian chest is a black t-shirt with a felt shoulder pauldron. the sentinel pvp boots are pewter-plated stompers. the guardian pvp boots are felt mocks. leveling up as a sentinel, you're often wearing robes with all kinds of gizmos on them, like a hose-fitted back-slot with lights all over. leveling as a guardian, you're in a brown robe, then a blue robe, then a tan robe, then a brown one again. the only midlevel strength chest for the republic with actual armor on it is medium. the marauder tionese/columi/rakata chest is entirely plated metal, with plating even on the hoses that attach to what looks like an actual pressure mechanism on the front. the juggernaut has a few rubber hoses snaked around a cloth cardigan, connecting to what looks like a plastic box with a nice, big 1970's style throw-switch. what is going on here? why do tanks look like they're wearing pajamas while the pure dps class looks like a battlemech?
  10. indeed. they often called 1.3 "content-light" but in fact it's "contentless". allowing me to grind out credits through the same dailies so i can afford to buy a repair droid is not content, it's retention. i always just assumed the economy was broken, but i never considered that it was intended all along to act as a gate to the actual content.
  11. well you know how those level 15 min/maxers are. they've gotta have the best stuff for hammer station so they can replace it all 5 minutes after maxing it out.
  12. my previous post here was too snarky, so i removed it. would be nice is 1.4 came soon and came without everything costing a lot of credits to enjoy.
  13. i, too, am disappointed that the legacy system is not much more than a family tree (that's invisible to everyone but you, so why bother?) and a never ending series of credit sinks. but, i guess that's to be expected, as the devs have even said they don't think there are enough credit sinks in a game that charges you to change your pants. sure credits are easy to get in this game, if you don't mind wasting your time grinding for them. they're not actually very easy to get if you're raiding, as even a successful and wipeless run through any of the current ops will put you at a net loss of credits after repairing, and you sure as heck aren't gonna have anything to sell from there. sadly, i think this is going to be the state of the game for a long time. enough people made way too many credits early on from slicing and exploits that it seems almost all of the development effort has gone into finding ways to take that extra currency out of the game.
  14. "Hey guys? What was the admin password again?" an hour is an awfully long time to restart servers. even the hundred or so that they have. i half expected the web server to be down, too. making checking whether servers were up impossible.
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