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Rebel_Guy

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  1. What gear are you at? When gear first reset I was having problems with the boss also despite doing the flashpoint for years. Depending on the tank, some are so good at using the cooldowns it feels I don't even need to cleanse/heal for 90% of the fight and I just damage. Other tanks who both used no cooldowns AND get hit by the droids aoe damage felt impossible to heal. Once I upgraded the gear enough though I've even been healing some groups that have fake tanks. Other than that what the previous poster said is great advice.
  2. Ahh sad. Also, just tried the volt rush tactical. I think it's a nice with a surprisingly decent heal attached to it (it looked to be numbers similar to a dark heal), but it seems gimmicky: 1. The range is very short (I think it has to be a target 4 meters from the enemy you hit with volt rush otherwise nobody gets healed). 2. It doesn't prioritize people with missing health (it kept hitting a melee dps that was at full health instead of the tank who was standing next to him needing heals) 3. when volt rush gets resisted, the heal doesn't go off, which is kind of disappointing. I tried it in one flashpoint, so I could be wrong about something but this is what I've noticed to anybody wondering about it.
  3. wasn't there supposed to be a tactical that gave roaming mend another charge? I can't see it in vender, and it's not dropping in any content I've seen.
  4. /spit on people. Half the time they'll get mad and try to kill you.( seriously)
  5. are we only talking about specific contexts like only group ranked, or all pvp? And aren't you forgetting about the explosive fuel cooldown of powertechs on your active mitigation part?
  6. sooo much this, people just refuse to believe they are fallible even for a second. If somebody actually good shows any sort of modesty then apparently they are just gaming the system and don't deserve their rank. If they try to show that they are a credible source, then all of the sudden they are ego inflated. Lose/Lose situation.
  7. heh rarely if ever see them NOT queue syncing though, and they never seem to queue when the queue is going healthily anyway so I wouldn't actually worry about them too much so long as the queue is going. Just don't keep queuing if you keep getting the same team against the same republic premade is all
  8. I saw on a few occasions recently on the shadowlands where pug teams would queue just for the 10 group ranked rewards... they were even friendly to allowing pve geared players just to increase the player count so that people could get their bronze reward. I saw this on more than one occasion and i'm sure it'll happen again before the season is over. If you really want the crystals I would suggest setting another one up on the server forums if you can only play at specific times. Another alternative would be to queue as a tank. I can tell you from my own personal experience that there is very little competition for tanks in solo queue on the shadowlands and even being halfway decent should get you AT LEAST 1350, so long as you avoid that republic premade that takes advantage of the lopsided population... you'd probably do well even if you just switched to the tank discipline with your dps gear.
  9. If somebody spent hours gearing people for PVE and spent hours trying to kill HM PVE content but couldn't get anywhere because they just weren't good enough, would they be entitled to getting the achievements, gear, and titles, just because they tried? Wouldn't that devalue the efforts of people who were actually good enough to earn those rewards? Is that much different of what you are asking here??
  10. Yes generator for sure. Shield isn't even remotely useful unless in tank stance because shield chance is reduced by a lot, and there isn't much use in being in the tank stance without being in the tank discipline for powertechs at least, because you'll lose your ability to reset your rail shot among other significant dps losses.
  11. unrelated to the original misunderstanding by the OP, but I think they messed the tooltip on coolant up when they buffed kolto overload slightly... it still gives 35% defense/resist(like it had since 3.0) but in the discipline tree right now it says it gives 40%
  12. Yeee it's pretty useless except for tanks in pvp when there's no healer. In that one scenario it's very good. For every other situation for all bounty hunters its pretty bad. Sad for it being a 3 minute cooldown as somebody else pointed out. Changes to it would be great but who knows if it'll actually happen.
  13. Different playstyles, but if that doesn't matter to you go powertech tank. It's great in pvp and pve. it's also easy/forgiving to play as far as class choice goes
  14. I could be wrong, but this is what I think the confusion is: The patch notes say the talent in the discipline tree has been redesigned, but they mislead with the word "redesign" because they just ADDED the aoe portion to heat blast while the 2% damage reduction has been there (I remember checking when these notes were added to the pts because at first I thought that powertechs were getting an additional 2% DR at all times also, but that wasn't the case) The 2% additional DR you found after using heat blast comes from the set bonus i'm guessing because that is the 2 piece setbonus that tanks get.
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