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Samcuu

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Samcuu last won the day on April 10

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  1. I said in my initial post that if ur solo and avoiding premades it probably works, again I've never tried it. I was mainly talking about your advice on how to match up against another premade if you want to, and I can confirm the advice you gave doesn't work the majority of the time. Issuing a challenge hardly ever works because you have to have two 8 man groups and a big premade is normally 5 - 6 people at most. Even leaving the group challenges out of the equation, if you queue almost the same exact time as another premade, the wonky matchmaker usually doesn't match you up for whatever reason.
  2. This does not work matchmaker is extremely broken right now. I mentioned in another thread I spent two nights in a big premade trying to queue sync with another big premade and out of maybe 10 matches played, while trying to sync the queue the whole time, we got the other big premade twice. But yeah its the way I'd assume it works but it still doesn't. If ur solo queue that probably does work for dodging big premades. Can't confirm cuz I've never been bothered enough to try tho.
  3. Here's where we disagree. What u are basically saying is that getting the achievement is tantamount to a participation reward, u want the chievo simply by sleep walking your way through the season. It's exactly why pvp players like myself are upset with the pvp seasons because it doesn't reward people who win matches all you have to do is queue and win or lose you can get all the rewards. In this instance yes if you really want that little box clicked off in ur legacy tab then maybe u should grind a bit more than the casual. The rep track had traditionally been achievable just by working your way through the season. However, things that were tied to the achievements have also traditionally been associated with a grind ie finishing 100 weeklies. So I don't see a massive departure in the way seasons are working here. I do agree tho that these fragments should have a higher drop rate, because at this point the achievement seems unattainable even for people who want it.
  4. Have the devs addressed this at all yet? I could imagine if they see nobody even nearing the objective they'll make some tweaks. Brazzes gift or whatever doesn't work either? Idc about trash or the gear drops so I hardly ever loot unless it's a yellow, but I swear I've picked up extra blueprints here and there.
  5. Define what u mean by halfway through the season. Doesn't the season go for 5 months or so? Don't think we even a month in at this point. Do you mean half way through the rewards track. Anyways on topic its a pointless grind for the blueprints just for an achievement. I'm not an achievement type person so I usually just ignore that aspect of stuff, especially if there's not a tangible reward behind it. The title you get from seasons is way better anyways, and iirc it's not tied to grinding the trash.
  6. Yeah damn instead of finishing 6 weeks early I might only finish 5 weeks early 😂😂
  7. People are up in arms because it's an underhanded tactic to force more of a grind. Let's look at context, we get very little new content. 2 dungeons in the last 5 years. Every 6 months or so we get a bit of story and a daily area. So what have they done to keep players busy...gear grind. As opposed to past expansions where a new gear cap is released upon expansion and there's one grind they decided to continually increase the gear rating throughout the expansions, giving players busy work to accomplish in between the small story updates we get. How do you get gear? By grinding conquest for tech frags and conquest comms. So they raised the cap from 50k to 100k...more grind. Then as the grind was palatable with the rep token, they remove it, which equals...you guessed it more grind. They've trained the players to grind for gear, they've trained them to play alts. Then they go and make changes that effect the amount of time it takes you to accomplish those things. Doesn't take a rocket scientist to realize that the only reason for these changes are to purposely stunt player progress in order to keep them logged into the game longer to do inane tasks. Again if there were actual content I have no problem spending all day playing an mmo. But when they've created all these systems that revolve around old content for ur char to make progress in the game....it's not a surprise players are up in arms.
  8. I think ur a little confused. Why do u think people grind conquest? Just to stare at the worthless points at the end of the week and admire their work? Lol 😂😂
  9. It was one char per day so the most you could get weekly was around 350k per legacy which is a drop in the bucket. But regardless I don't really understand why the devs or any player would be anti-login to play the game lol. Players are already doing a ton of gameplay to finish conquest this was just a supplementary thing that when taken away only angered ppl. Keep in mind they also increased conquest goals per char from 50k to 100k, so as you can see loyal players who are grinding conquest, only view a move like this as an underhanded method by the devs to get them to grind even more. If it was fresh new content so be it, but the content is old and stale in many cases.
  10. It's an easy fix tho. Rep cap is 5k per week so just make the rep tokens in bundles of 20 so each stack is worth 1k rep each. Then you can only turn them in 5 times a week or 50 times total until you cap the seasons rep. That would solve the issue of the tokens being basically infinite.
  11. For ppl who play like you and I (and I'm much more casual about it tbh I probably get like 1.5m per week on all my toons and I pvp a lot) the new heroic thing works out for us because we know all the easy heroics and can planet hop and finish them quickly. Idek what most of the people still complaining about conquest were doing. They seem to be the ppl who just wanted to pop the rep token twice in a week and hit conquest on one toon without having to actually do anything. If that's the case it's still doable you just have to log in 4 times in a week instead of two because there's still conquest objectives you can hit while u sit in the comfort of ur sh lol.
  12. There is the new "complete heroic mission" conquest objective that is worth 5,200 cp (with maxed sh bonus), but it's not listed on the conquest objectives. So for example say u are playing an imp side tech class you can do the Man with the Steel Voice heroic which is basically clicking an item, get 5.2k for the Hutta heroic, and an additional 5.2k from the new objective. So heroics are basically double cp than they were two weeks ago. I finished conquest in about 20 minutes on a char this morning using my comp gift mission, running cz (which is a seasons objective anyways), and doing like 3 of the very easy heroics. Keep in mind there's an additional 4.25k in cp by killing 25 enemies on a planet so some of these heroics can be done in a matter of minutes and will net you about 15k conquest as well.
  13. Ahh yes I was looking at what the rewards were the other day and I was like forklift...really? Lol they dropped the ball this season. The rewards in the track are still nice but it really does seem clunky actually getting through the season and finding motivation to do so.
  14. I understand not wanting to do old daily areas but like I said Ossus takes 10 minutes, couple clickable heroics, plus the comp gifts and the crafting stuff will have u finish 100k in maybe 15 minutes, if u were only doing conquest on one toon to begin with.
  15. No I swapped to a different toon and finished one heroic to get the 10/10. Didn't count that in my timed run on the two toons just doing my normal conquest routine. I made a post about how fast and easy it was..again it might not apply to you because you might not do the same activities. But Ossus daily area, cz dailies, the crafting missions, comp gift and like 7/8 easy heroics and ur in on conquest on two chars in 45 minutes or less (took me 42 minutes exactly).
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