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SabinDeus

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  1. Unless the tab charged you money to change your appearance. It's a useful gold sink for the developers to have available.
  2. Well it means that you hunt for mods instead of gear and that's really equivalent, with the exception that professions that craft gear and not endgame mods are shafted. So I understand the problem but I think your solution is incorrect. I would much prefer they stick with the current mod system, which IMO works fantastically, and allow crafters that make armor to craft viable modifications or something similar. Perhaps alter the relationship between cybertech, armormech and synthweave. Right now they all sort of fall flat because cybertech doesn't scale to the 50+ rating area and armormech and synthweave generate unmoddable and mostly inferior gear. That's what needs to be fixed, not the mod system itself imo.
  3. That's the intent, isn't it? To allow custom visual appearance while maintaining the rarity/difficulty of obtaining the stats.
  4. Ah, I see the difference. Why is it important that there also be inherent stats that need to be merged? Isn't having all the mods removable equivalent?
  5. What you describe is exactly what they're doing in 1.2 (or was it 1.1.4?)
  6. For what it's worth, OP, I agree with you. Seeing all the stuff it was possible to do to Vette made me decide never to play Empire. It's just sickening.
  7. Can't you just run flashpoints for more DS points?
  8. Misleading. Actual armor score is based on both the rating and the gear type. While the "rating" may match the Armoring you put in, it will still provide Light values of armor for that rating.
  9. This is both false and misleading. SWTOR is not a worldwide game. It exists in certain few markets where iOS usage dominates Android usage. rofl.
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