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Proctor

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  1. CMs need help, but not so much to become OP. If we got all three things you listed (especially #1), we'd be broken as hell.
  2. If this forum had a search feature, I'd go find it. As it stands, it would take far longer than I'd like to find a link. So I'll say that I've tested it personally and hope that it holds weight.
  3. Yes, all three AoEs target the ground. CM is all upfront healing, SB applies a HoT to the targets, and Seer creates a "healing zone" that heals while players remain inside the area--note, while it does heal over time, it is not recognized as your typical HoT because it is affixed to the area, and not a buff placed on the player. Hit Esc, go to Preferences, select Controls, and slide the Camera Zoom or whatever option to 100%. Zoom out and it should be much easier when bosses are effin' huge. Oh and DonnyCage is a troll you silly gooses. Stop taking him seriously, it's embarrassing watching you guys act like he's actually advocating armor type as a factor in PvE, where 90% of raid damage effects ignore armor.
  4. Some constructive feedback: -Cell Capacitor does add two additional Ammo overall, making the total eight. This make an enormous difference, because with it talented you can go from 0 Ammo (regen critical danger zone) to 9 Ammo (highest regen zone) within one GCD. -Above being said, I would recommend taking two points from Treated Wound Dressings to place into Cell Capacitor. Raid damage is consistent and predictable in TOR, so you're better off just using Reactive Shield/medpacs on yourself, or timing SCC such that you can AMP yourself in a "blanket" healing strat. -Alacrity does not hasten DoT/HoT effects, only cast times. -While Alacrity does not effect the GCD for instant, it does lower the IGCD for skills with cast times. Meaning that a 1.2 sec cast time skill will adhere to a 1.2 sec GCD instead of 1.5 sec. Other than that, stat-weights for us atm are very relative, and will be more appropriately measurable when accurate spreadsheets become available. Because Power, Crit, and Surge can be extrapolated to show the effects that they will have point-per-point with diminishing returns factored in, they will change as your gear changes. Alacrity is trickier, because on paper it is our best possible stat as a hard caster, but due to our Ammo resource mechanic limitations it is very hard to attach a stat-weight to. Hopefully, Bioware will listen to the community and give Alacrity a buff or change that will elevate it from being the best AND worst stat (for everyone), to being measurably prioritized against Power/Crit/Surge. Regardless, you will have some Alac on your endgame gear no matter what, so no use sweating it too hard.
  5. Keep in mind that absorbs aren't represented in the healing totals.
  6. Bro, no one wants Seer to get destroyed, most people don't even want it nerfed at all. All we want is slight buffs to CM and Sawbones utility so that they're on par. Sidenote: Are you Brazilian/Filipino?
  7. 1. No it doesn't. 3. It does not give Charge Shield while CSC is active, only with SCC. Three target maximum is not "many". I question your overall understanding of CMs, no offense. The class does need some help, same with Sawbones. Minor help, like very slight tweaks in the utility department ONLY.
  8. Sage is exactly where it needs to be, Sawbones and CMs just need a little love and everything will be perfect.
  9. I think that the largest problem with CMs is the fundamental lack of understanding of SCC and how ludicrously strong it is. But I won't argue, it IS the weakest healing AC, don't be fooled. The other healers aren't too strong by a long shot, CM just needs MINOR tweaks, and I do mean very minor. Pushing it even slightly too far would break balance in a huge way.
  10. Interrupts as mentioned in the guide are representative of skills whose sole function is to interrupt a spell with an activation time. Cryo Grenade is a stun, Concussion Charge is a hard CC--both of these are differentiated from an interrupt. An interrupt is able to be used on ANY target, including bosses of any difficulty, because the only purpose they serve is to stop a cast time. Stuns and hard CC interrupt as a byproduct targets which can be affected by such status effects, but it is not their primary and sole function as an interrupt exhibits. No offense is intended, but you and your guildmate are in error, not the guide.
  11. Pretty sure Druid and BM were easier in Rift, you had a macro with every skill you used on one button. You had maybe 2-3 CDs to pop otherwise.
  12. Analogy? The rotation is a carbon copy, you goon.
  13. Salvation is wonderful on fights where everyone is clumped up and stationary, given that the Seer can stand still long enough to drop it. Most fights do not allow for this, as people either must spread out or constantly move out of ground-based AoEs. That doesn't change that a 3 target non-smart heal is borked as hell.
  14. 1. Bacta Infusion is extremely strong. It's free, instant, gives moderate-high health, and is on a very reasonable CD. You can use it on the move, global it with MP for a burst, spot heal someone in an emergency, or just use it to conserve Ammo in your rotation. 2. Sawbones 31 pt skill is an AoE which is only moderately stronger than KB in numbers (over time), but provides no other benefits (residue and shield), and hits 1 more target. 3. Seer 31 pt skill is a ground-target AoE with a cast time. It cannot be used on the go, won't be feasible during movement phases, and is only viable because it has no target limit. With both cast time and non-accessibility if players are spread out/moving, it *********** well deserves to have no size limit. It is the only AoE healing ability that can be "clipped", despite the moderate amount that it can heal over time for the HEFTY price of 100 Force. Bacta Infusion is an amazing skill, most people just didn't take the time to look into what it was competing with as a 31 pt healer talent.
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