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Ashane

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  1. I completely disagree frankly. If you like, I'll dig up some of the "patches" if you want to get extremely technical, which occur between major chapter points in Lineage 2's story. They are indeed just as large and just as feature rich. It is one thing NCSoft Korea has been known for along its MMO life, from Lineage, to Lineage 2, to Aion and beyond. While I understand you may be a huge fan of Bioware, let's not bury our head in the sand here. Its important to keep developers honest and truthful in a time when so many companies lie as much as they exhale.
  2. Harnessed Shadows indeed functions entirely correct with what the tooltip says. "Project and Slow Time have a 50%/100% chance to grant Harnessed Shadows, which makes the next Telekinetic Throw used uninterruptible and immune to pushback." Your mistake is assuming that knockback or stun are interrupts. They are not. Jolt Instant Cooldown: 12 seconds Range: 10m Interrupts the target's current action and prevents that ability from being used for 4 seconds. ^ That's a interrupt, which will have absolutely no effect while channeling TKT. Part of the confusion probably comes from the fact that few (if any) PvE mobs really interrupt, so its usefulness in PvE is the no pushback and the fact that it heals you. ........ To sum, adore my Assassin Tank, have done every piece of content in the game and it is by far the best all around tank for any situation you will encounter.
  3. To add to that list, Lineage 2 would be a prime example. Completely free updates, several of which were light years beyond what Bioware gave. (Hell, one featured a new *race*, new *classes* and a entire new continent, not to mention dungeons, pvp area's, new castles, etc) http://www.lineage2.com/en/game/patch-notes/goddess-of-destruction/ ^ Even that is light years beyond the content Bioware gave us.
  4. Force Shroud makes you immune to the ball lightning's damage, and Soa's damage, and Soa's "pillar drop", etc. Shroud is your friend. <3
  5. Your Sage should really never be running out of mana assuming they are getting off their free Noble Sacrifice after every Healing Trance.
  6. Yeah, plus you can even directly parse it into a webpage, which could take the data and form a nice table from everyone who has the plugin. Glad you find it workable, hopefully it'll save you alot of work and you can get it functioning quickly with 1.2!
  7. http://advancedcombattracker.com/ You can make a decent plugin for the above program that will generate any log's you might need, in a very nice format as well. Writing plugins for it is extremely easy, check it out, might help.
  8. Yep. A sure fire way to bug those Pylons and let Soa keep his buff is to have people get impatient waiting on the first one to spawn, jump down to the 2nd and kill it before the few people who are at the 1st down their's. You must go in order on them.
  9. The ability to have more then 16 was a bug, that was squashed. 16 is the max op's limit.
  10. You should not be getting out for his pounces. The only time your melee DPS should be off the boss is when he spawns the new platform and your running to it. (Dont stand and fight him there, as it hurts pretty bad) Make sure your using Pool's if you have alot of Melee's, as the pool heals will let them stay in just fine. Guard also dosent block damage in PvE, it will only function as a threat absorb.
  11. That's what we do. We usually one tank it. I'll force charge back in, and usually use Shroud if the healers are busy elsewhere, as it will resist all the ticks. Otherwise, you can do it with two tanks as was suggested. Make sure that DPS is using their detaunts (I know, who would have thought!) so that your 2nd tank can stay 2nd on the threat table. If you still cant get it, do what the other poster suggested and alternate taunts, specifically when he does his knockback or when his weapon starts to glow. You have a very brief period where you can switch cannonnade's target just by taunting.
  12. No its not. You'll get the Rakata pieces every time, *unless* you have ML on which screws your drops. Protip: Dont run with ML on, you'll find your loot increases by alot.
  13. Believe hes getting them from torstatus if I had to guess. http://www.torstatus.net/rwookrrorro/history/7d#!/rwookrrorro/history/30d It's certainly not the lowest population server, and if its hitting standard pop that's actually not horrible. Not great, but not horrible
  14. I was making the point that Armoring mods ALREADY drop, and at Rakata level as well. Therefor, its purely a oversight that Hilts do not. Which is probably why the item system is being modified (again) back to it's beta roots allowing you to remove the majority of mods from items. While your opinion is of course valid, it is not how it currently is in game. You can in fact craft "raid quality" gear. You can in fact get "raid quality" mods. This isnt about things being "handed to you", it's about being able to customize your appearance how you'd like. A great example is Truthseeker, a completely unique hilt design that you simply cant use if you have Rakata. (Yes, I'm full Rakata, before you go "you just want stuff free!111") Regardless, look for it to be changed soon, so whatever, if you dont like it you could always quit
  15. Uh... Considering for the Armoring mods, you have to actually, oh I dont know, run HM/NM to get them, it woudnt make a damn bit of difference tbh. Have the hilts be a BoP perk for Artificers (in that, they can actually *use* Truthseeker, and the other crafted lightsabers) and require the purple rakata crafting mat from NM/HM.
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