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  1. Honestly, I don't agree that a damage adjustment was needed and I don't even play an Op. IMO that damage was necessary for yall to function in pvp. As you said, post-nerf you hit as hard as Maras, but lack all of their defensive cooldowns. As a Sin, a fight against an Op often came down to finding him first and getting the jump, as it should. Now, against the same Ops, I dont care if they open on me because I will still have around 50% hp and it is essentially game over for the Op. There is no good player/bad player argument. Bioware nixed that too. Ops just do not have any kind of utility outside of a massive burst from stealth. Why is that bad? Why did it deserve a nerf? I just don't get it really... So a class designed around a quick kill from stealth effectively kills quickly from stealth... What is the problem? Sounds like a solid class design. It just shows that Bioware is new to the MMO thing. What has happened is Bioware has effectively said that an Op should only DPS once he has BM gear. Anything before that he should always spec healer.
  2. Yes, yes, so much yes. I've been saying this since WoW came out. The DAoC system was incredible because two people of the same class would not have all of the same abilities at level 50 if they speced differently. The whole idea that every person that plays a certain class should get every ability available to that class in asinine. All classes are essentially copies of each other with the only difference being one may hit 5% harder while the next guy might proc a shield on a heal. Nothing unique there... Give my a DAoC style system... Or hell, think WAY out of the box and stick a Titan Quest style system into an MMO. Too bad Bliz has turned the entire world off MMO players into a bunch of morons who need to have everything layed out for them nice and easy or they just whine and ***** about every little f'n thing....
  3. You have a bunch of misinformation here. First, shielding, it is largely USELESS in pvp. Most attacks cannot be shielded against (as many many many threads here have proven) making a focus item a far better choice for pvp than a shield. Now I'm not saying Dark Charge is bad for pvp, it is by far the best, but the shielding component is a nonfactor. (EDIT: Reread a part I missed about bonus damage....)
  4. I got both my orange bracers and belt off the GTN. I believe they were both ~lvl31ish... I dont remember what they were called. So they are out there, they are just hell to find unless you just go with the commendations one.
  5. Everything Sabba said is basically what I did. Ran Darkness from level 10 to 50. Low damage... very low... but you can survive the apocalypse, which is nice. There is a bit of a struggle a few levels before 36, but once you hit 36 you will have healing companion and the ability to use uninterrupted force lightning which heals you. Oh yeah, your ship droid is a healer! Use him before you get your other healer.
  6. http://www.torhead.com/skill-calc#200MIMozZhGbMzZf0cRr0z.1 I am still playing around with this build after swapping from a full Darkness tank build. Lots of thrash spam and I actually had to put Maul back on my hotbar. I'm still working on figuring everything out with it (only played about 6ish matches with it so far) so I am going to reserve judgment on how I like it compared to a full darkness brick wall build.
  7. We are faaaaaaaaar from the worst class in endgame. I cannot speak for the DPS side, because I have never touched it, but I am my guilds MT. Now I'm not saying that we are better tanks than Juggs or anything like that, but as a highly experienced raid tanker I can out perform my guilds other tanks with my Sin. We just have so many great tools available to really micro-manage the battlefield. I also have a blast in pvp. My Sin is far and away more enjoyable than my Commando. Do I top the damage meter? Hell no, I dont ever try to. I also never play in premades, everything is solo ques or occasionally a duo que with a DPS spec Op friend. I will generally end up with at least 8 medals, but I can often hit 11 out of the 13 we can realistically get. I generally do not get anywhere near the 300K Destroyer medal because I focus more on protection/interrupts and I'm not geared enough to get the 5K single damage Annihilator in the 50 bracket. I think people really need to stop looking at the damage stat and assuming they should top it every match. If you are going for the top of the damage stat you are hurting your team and aren't providing the all the bonuses the Sin brings to pvp.
  8. How do you know this? We have no DPS meters so there is no way to test a equal geared DPS Guard against an equal geared DPS Sent. Unless of course if by DPS you mean the number of damage done at the end of a pvp round... Which is the most useless stat given at the end. Damage does not equal kills, your focus should be on doing the LEAST damage with the most kills. That means your damage is actually doing something rather than being wasted as healing fodder. To the OP. I fully agree with you. As a player of both a Sin and a Sent, the Sent was far easier to level. Unlike you, I had a full plan in place as to what I wanted my Sin spec to be before I began, but the Sin has lower DPS and fewer survival talents for the majority of the leveling. For me there was a HUGE bump in power at level 36 with my Sin when I got my healing companion and my healing force lightning talent. I never experienced this with my Sent. I felt sufficiently capable throughout my leveling and never really ran into an issue.
  9. First, all melee classes are currently pointless in Ilum. Sure, we don't get a pull, but neither do guards. They just get the ability to leap-push-leap and hope for the best... The end game armor is personal preference. I like it faaaaaaar more than the pvp armor for my sin. (angry chicken) Also, Juggs and Maras pvp armor looks far closer to each other than Guards and Sents. I never had a single issue leveling up. If you feel you need a healing companion a damn good one comes with your ship at level 17-18. Use him, I did on my tank sin. On my sent I just geared up Kira and went to town without an issue. Again, I dont agree that our only viable pvp role ("face melters") can only be accomplished via a pocket healer. I will admit that the vast majority of Sents/Maras are terrible at their class and I can devastate them with my tank sin without an issue, but I have also played with and been crushed by well played Sents/Maras. The class is not easy to play, tons of things to keep an eye on, tons of keybinds to memorize, and you will be punished for screwing up, but it all comes down to skill. There are plenty of low skill cap classes in this game, the Sent is not one of them. Did I hit all your points? Are Sents perfect? No. We could use some work, but that has been the case with any non-stealth, med armor, melee dps in every game that has had one. (Zerk in DAOC comes to mind.) They are a very hard class to balance because it is very easy to make them OP, but back off just a little too much and they get rolled by everything. It is the nature of the class type. Hopefully there will be a few changes, but honestly not too much needs to happen. Definatly FAR from being "pissed on"...
  10. Both my Sent and my Sin use the same hotbar set up. Movement is esdf rather than wasd. Lowest bar is 1 thru = (1-6 most important). Bar above it is F1 thru F12 (F1-F6 most important). Right bar has 5 bound abilities to wqazx while the left has five bound abilities to rtgvc. Then I have two abilities bound to my thumb triggers on my mouse. All of my rotation keys are 1-6 and F1-F6 while everything else is situational abilities, defensive cds, or offensive cds. While some say this is work, these are the types of classes I enjoy playing. High skill cap with the need to practice and learn from your mistakes to become good rather than spamming the same abilities the whole fight.
  11. Assassins are the definition of late bloomers. Everyone has their own turning point, but for me it was when I got my ship and the ship Droid as a companion. Since I'm full tank speced having a healer makes pve solo cake. After that it seemed every few levels I was getting some new major skill. The higher level I get the more I enjoy my assassin. I also love the ability to tank a flashpoint and then distroy in pvp without changing specs.
  12. I'm not a fan of modifiers and try to avoid them for everything besides non-essential skills. I generally have my lower of the two bottom bars as 1 thru = while the upper is F1 thru F12. All of my most important abilities are on 1-6 and F1-F6 while the others are used for either long duration abilities or ones I don't use very often. Skills which are used under specific conditions (like breaking CC) I put on my sidebar and bind to one of the four side keys on my mouse. I started using this method while playing damage/hybrid healers in other games to keep my damage and healing keys in roughly the same place without having to use a second modifier key as well. If needed I will also rebind A and D to other attacks/heals as well as Z-C for people in my group. I have not found a reason to do either of these yet though. Then again my sorc is relatively new, my scoundrel is my main.
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