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DeathDiciple

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  1. Whatever the idea was it is utterly stupid how it was implemented. The stuff that you'll outlevel and throw away in a day takes 2 weeks to farm for? Seriously.... if they let us somehow continuously upgrade it or so it would make 'some' sense but as it is its just a waste of space and development time.
  2. sigh i was wondering the same thing, 2 bugs in one run yesterday, as if he just got worse after 1.2.... seriously how hard can it be to make him actually work properly...
  3. Not really, most you can get is negative response. Some people just turn off general due to amount of trash in it - if im not looking for something, I just turn on guild chat and leave it that way. Does not mean I won't jump into a hm or 2 if I'm not doing anything useful - just watching all the epeen contests and nonsense in general doesnt sound appealing. However I agree with some of the above posters, non-HM FPs are a waste if you don't just jump in with friends/guildies and no downtime. Its nice first time for the sake of first time but otherwise, I'd prob rather end up grinding mobs than sit and wait for FP group to form. It's the same in every game really.
  4. Well I have to admit the new op/fps pushed melee dps into much more work than ranged in some occasions, zorn&toth being one, robot boss in new fp being the other. Keeping melee alive during 1st boss fight is making it way harder than with full ranged. It is doable but I think that aoe needs to be nerfed, if the point is to hurt tanks then boost the damage on them or something, but the way it is now is way too much against melees. However... 2nd fight everyone is getting knocked pretty much into the shields if people are standing like they should, sure there is slight downtime when trash is dead and you cant just shoot the bosses until mortar is over but its not critical, and e.g. mara 15% buff to raid definitely makes 3rd easier overall etc. Old ops, short of the fact you want some ranged on a aoe-ranged boss in karaga, isn't that problematic. Basically as long as melee is paying attention and knows the fights its far from liability. They have just gone too far in new ones. As for 12k hp... how many bosses have random attacks that can hit said ranged? What you're saying is 'nerf them into being one-hit', how exactly is that gonna help anyone? There is unavoidable damage, if you do not see it it shows just your own ignorance. Also its nice and cool that i can move out of aoes but guess what, all melee attacks are 'insta', most ranged attacks are interrupted by movement. So its not like mercs/snipers do not lose most of their dps with random aoe phases/running out of 'bad' just as much etc. Parts of the new content do need better rebalancing, but enough of qqing for nerfs of other classes. Why does making other's lives miserable make people feel better I'll never understand. EDIT: another thing you could've thought of, instead of crying for nerfs, is simply boosting/giving melee ACs innate AOE resistances. That would make 360 degree attacks easier to handle, while still forcing ranged to reposition.
  5. Well that is legacy name, the benefits/unlocks can be cross server, as long as you have ch1 or whichever finished on one toon on other server, regardless of different name you might have to chose.
  6. Oh so it wasnt just me... Failed like 4 times on an alt before i gave up, thought i was having latency issues or some nonsense. If they wanted to force multiple people they should've put some interesting puzzle or something, like +10 one, not 'press 2 buttons at the same time' thing but oh well, whatever.
  7. Cause they're not on the receiving end, therefore collecting tears and trolling, yeah. Guess its fun for the first time but gets old fast. The whole issue seems more like a bug/side effect to me than BW intention. Same as AOE flagging that was changed earlier. As for people qqing about qqers and asking for 'good ole days', im gonna say one thing - PVP is pointless without risk vs reward and actual consequences. There are no consequences here, so i have a hard time taking pvpers seriously. You can kill the same guy 1000 times and all you did was wasted your time, the biggest turn off in pvp logic here to me.
  8. Kinda useful to have some offtank for when soa mindtraps main tank, or for possible o**** moments, but then again if its a pug its always a gamble. Definitely not necesary, extra dps can help more if you take undergeared people more than having an offtank.
  9. This would explain it except... when you DO bring agent in the group it drops warrior or something. It's almost as if the loot tables are reversed to what they should be.
  10. 2 hours for findiing a group for daily heroics? Now that sounds excessive, most of the time I catch a lfm before I finish solo ones, if I don't catch up a guildy or 2 to do with. Now as far as leveling goes, I never run them, you don't need ALL mods up to date all the time, solo content is easy. Why are you implying you need that many comms for leveling I have no idea. Just run through normal quests, bonus series or a space mission or 2 if you're getting underlevel, and its all fine. Also you do NOT need 4 people for 4 man heroics, if you have one healing capable class you can two man all of them. Don't be exclusive on group composition, run with less than 4 people if you have to, instead of waiting. I won't wait for half an hour for a healer if I know I can pop out healer pet or get another dps and nuke through the content with no issues.
  11. Ran quite a bunch on both tanksin and a mara (not geared up yet), no issues with enrages whatsoever, except one time we ran with 2 healers lol. I don't know where you found 50% buff, but there's no way there is 50% buff to either hp or damage of bosses, it all felt the same as it did before. Learn your rotation better, check the stats you have - balancing stats, not just stacking just 1 etc, double check the spec. And/or if its not you, check your teammates. Unless you have high end gear, you can't afford to carry dead weight in 4 people's group. On a side note, I had a feeling some trash got either removed or moved in such a way its easier to avoid now, not sure if intentional.
  12. It happens in heroic zones all over the place from time to time too. It is griefing as it is intentionally disrupting other's gameplay (on pve servers at least). However, as long as it does not involve using any sort of exploits and bugs, I do not see it being against TOS. Pretty much, its a MMO, stay on your toes and adapt to the situation. Sucks being on the receiving end when you can't just camp the crap out of zone and kill the intruders repeatedly tho (which you can't unless they're pvp flagged) so it is bigger issue on PVE servers than it might sound at first.
  13. There is a reason classes are different. Some will let you skip more. Some will change the tactics of encounters. No, not every group composition should play the same and have the same abilities. If there is one problem its the fact boss fights are the same regardless of composition, not 'qq sins/ops have stealth give everyone stealth qq'.
  14. I don't quite get the argument here... First of all, you can beat about any hm except d7 and maybe kaon within an hour. Now if you don't know the instance or don't have properly geared group/tactics it can take longer but seriously, run fast ones if you don't have time, run longer ones if you do. There is nothing wrong with the fact not every FP can be done in 15 minutes. Now claim that 99% can't dedicate an hour to do two fps that might demand it and are gonna unsub due to that... sorry but I call bs.
  15. It's not game breaking cause where TOP performance is needed you can't use them (or dont want to use them). OPs, HMs (except for shortmanning but then its not that much of an issue checking gear when you enter fp), that kind of stuff. If your comp is missing some stats on doing solo quest and you die due to that, I dunno what to say lol.
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