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Tramell

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  • Location
    Conecticut
  • Homepage
    http://www.gamerbc.com
  • Interests
    Gaming, Website building, Information Consumption
  • Occupation
    College Student
  1. I agree with most people here. Having Takedown/Quickdraw be put back into the set bonus would help a lot. Lethality and Dirty Fighting will get the benefit of having easier energy management with reduce skill cost as well as Marksmanship and Sharpshooter. It will allow the spec to use Takedown/Quickdraw they way the skill trees wants us to use it. Which is after Aimed Blast/Ambush to act as a empowered follow up when the enemy is below 30%. As for Engineering/Saboteur I'm not sure what they would want. I'm not well versed in that spec.
  2. From a PvE perspective it's pretty devastating. I was personally parsing 6700 with a mix of 224/220 gear optimized. Parsed today and the the best I was getting was between 5800-5900. It goes without saying that the experience thus far has been pretty depressing.
  3. The major issues with Kreia's Robe on females seem to have been fixed but I noticed since the patch today the hand/wrist area there are some clipping issues. The sleeves look slightly rolled up in the front. They aren't rolled up in the preview window nor in the appearance modification screen. There are also some clipping issues around the wrist area while in a combat stance for Sages at least. These issues persist on all of the body types, some worst than others.
  4. In the patch notes for 2.4.2 they stated that the removed the rating requirements for all PvP items. This allowed the PvP War Hero RANKED set to be equippable but, the unrated armor including the Battlemaster sets still have their Valor requirements. At this point in time with the dye system and the reuse of armor models, I think BioWare should take it a step further and remove the valor requirement since you can already cheese it if people on your server can make the Rated sets that no longer have a rating requirement. There are essentially the same thing with a different swab of paint.
  5. I'm a bit upset myself, hopefully BioWare throws armorings on both vendors to allow people to choose their set bonuses. I feel bad for future Snipers and Gunslingers who have to sacrifice stats to obtain an extra tick of Orbital Strike/XS Freighter Flyby with is awesome in trash pulls/bosses in PvE.
  6. I know it's been talked about a lot but I have never seen it posted in the suggestion box thread. The Imperial Agent's AoE Orbital Strike that knock backs opponents isn't an efficient ability especially when the Smuggler equivalent XS Freighter Flyby burns enemies in place. At best I can can only get two of the three hits from the AoE on weak and normal enemies that I mainly use it on. I would love if the effect was just a knockdown and not a knockback.
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