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legionof

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  1. another thread of this old saw but the last boss is a mechanics check. if you don't learn the mechanics you die. of the 3 mechanics, turning the boss is the most important and falls on the tanks shoulders. second is add pickup, this fall to dps. third is avoiding the mines. after you learn these 3 its easy to manage.
  2. don't see a particular issue with you starting ops in that gear. Thou who you are raiding with matters. in a cordinated guild run you will be good. pug runs on thother hand may give you some flack.
  3. the red circles on toth and zorn are remarkably like the red circles during the storm protocol phase on first boss of EV. Each raid member gets a certain number of circle the need to evade. fixed patterns from each raid member help minimize splash. ranged players can simply run forwards and back relative to their boss. Melee can bunch up and circle strafe their boss since they can swing on the move pretty easily. if your having alot of trouble go spend some time using annihilator as a dummy. Have someone set aside his/her attention to watch who is eating circles too much or droping circle on other raiders. chances are these same folks do it on thoth and zorn.
  4. its a smidgen of rpg design leaking through. Anything vaguely off the beaten path gets a pointer quest or 2 to try and shove the player to go look at some pretty thing they made. actually pretty common in other rpg developers too. And if you made a quest it has to give xp cause if it didn't the universe would implode or something. Honestly i think the xp value some how determines legacy xp. so the value needs to exist for the legacy calcualtion to fire correctly. Additionally from the game design side xp is often used as base or check for all sorts of things because xp always exists on everything rpg since the dawn of rpg time
  5. MORE HM YES PLS. Though i do see the point of it being more difficult to increase the mechanics on some encounters. Imagine another layer on the last boss of hammer. That would be adds, conal attacks of doom, ground aoes, invulnerability phases, random threat drops, and a hard enrage. would be worth his nickname of "baby denova" then
  6. Did some data hunting on torhead and swtorspy and it seems that the ultratech is spread from D7 to FE. Now i dont think this information is entirely accurate given the alterations to the last few FPs loot tables in recent patches. D7 how ever was not affected so far as i know by the changes to the endgame gearup. You may try focusing on SM D7 runs
  7. a mirror match like that would be pretty awesome. drop that in the suggestion box
  8. @ OP it is very difficult to get a sense of who you may be grouped with before you start a FP. However you can get some clue by how they respond in chat. Say you put out a call for Hammer Station. One person responds with "merc dps 17" this terse but informative person tends to be someone who has been around awhile likely playing an alt and therefore reasonably decent at the game. Another responds with " Awesome heals here" Definite ego in this response the ego may or may not be deserved. Yet another " im a level 16 Powertech can i come?" Enthusiasm and lack of abbreviations could mean a relatively young or new player. While it is by no means perfect paying close attention to how and what a person says back to you can tell you something about them.
  9. okay a fair number of responses so far. However none of the replies seem to fit the situation i saw. I shall elaborate on what i saw. We kill the third bomber with 5ish seconds to spare, bomb carrier goes up and gets pulled back, burn commences. Walker is somewhere between 30% and 20% at start of this final burn. Kephess comes down tank picks him up. About halfway through the burn the additional bomber pops up and 2-3 shots the healer he picks. Total time between the kill of previous bomber and the new one somewhere in the 20-40 sec range. Now i know the bombers come out pretty quick at the end if you miss one entirely but we are getting the bombers pretty quickly unless its the way far away door for the spawn even then it doesn't time out usually.
  10. So ran EC story mode today. Took 5 attempts to down kephess due to additional bombers spawning during the third and final burn on the walker. Each time the additional bomber appeared it went right for the nearest healer and consequently wiped the raid. I would like to know if anyone else has seen this happen, and what the cause of it might be? I did try more then one search on the subject and came up empty. thank you for your time.
  11. you do have a point on the quality. my answer was bent in favor of rapid improvement. A brand new 50 after the 25 comms get handed out needs one HM flash point to the bh implant/ear vs 120 daily comms starting from zero.
  12. We are imperials and your foolish republic will fall because of this. Muaahhhh. Seriously i find it odd as well.
  13. i think its a nice boost 25 comms per toon. while it doesn't buy anything it does let you run a single finder hm before you get a characters first piece of bh gear. I recommend getting earpieces or implants as they are hard to find in tier one raids and hard modes.
  14. overall I've had a positive experience with the finder. Probably the worst ive had was a derpy dps in full campaign that was just doing auto attacks in a kp run. one votekick later run back on track. also one rage quit before a SM false emp run had even gotten in gear. fellow thought we couldn't manage it with coulmni or better gear.
  15. I would raise this point for those having difficultly with the last boss. The sweeping gunfire aoe centers on whoever has aggro at the start of the cast and is a big cone. If the tank initiates and can maintain aggro it is possible to turn the boss so only hit the tank is within the cone. It much the same thing as turning the turrets of stormcaller and firebrand in EC. What i tend to do at level for the fight is have the tank go to the right of the console while the other party members go left. This way you have party members near both add spawn points as well more room to avoid the red circle bombs and keep the gunfire aoe on one person. Fighting the boss straight on form the corridor is a death sentence because the gunfire cone covers the entire hallway at 20-30m from the boss. guess where most people stop and hang out during a boss fight. Cheers all and hope i helped.
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