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PalihoJ

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  • Location
    North East England
  • Interests
    TaeKwon-Do
  • Occupation
    IT Manager
  1. Any fear of a comment from BW? In!!! yey - nearly 30mins
  2. I've been watching the spinning wheel for about 20mins now and nothing........They really don't help themselves in terms of keeping players.
  3. I'm getting the same problem now as well
  4. This whole conversation should be irrelevant. There are 3 bases, 3 for heaven's sake. If your team controls 1 base and you are at another....presumably fighting to cap it......you should easily know where your single controlled base is in relation to you. In the unlikely event that the team holding 2 bases sends a guy or two out to cap your single base any call of 'HELP!' or 'Ahhhhh!!!!' should allow you to take off in the correct direction. If you don't know that direction you have bigger problems than we want to address here. Personally in this situation I always keep 1/2 an eye on the hp of the guy defending our one base just in case he's one of those that like to excite things up by calling inc at the spawn point. If your team holds 2 bases, you are guarding 1 and you see 'HELP'....immediately you think, are we fighting to hold this base? Yes - Keep fighting, No - then the other base needs help. As above if you can't find the other base you control you have bigger problems than we want to address here. If your team holds all 3 bases...well I won't go on as if you get into that situation you know what you are doing or they are so bad that if they do cap one you'll quickly get it back. I know I've over simplified it a bit but the tl;dr version......use your map and your brain.
  5. I would have used different words and probably taken 1/2 of a page but in essence I agree with this.
  6. It's not a simple are you are stating, it is actually a complex issue that is difficult to solve. Yes it is a game and the main point of it is fun, but there is no fun in having a stream of quitters pushing your team onto the back foot in a WZ just because the WZ is not exactly to their liking. If everyone had that attitude PvP would quickly become unplayable. I tend to avoid playing early in the evening or during the day at weekends as this problem seems more prevalent then. Why not? As I said if everyone had the same attitude most WZs would become a conveyer belt of players and utterly unplayable. What if your friends, gf or wife were watching the movie with you and enjoying it? Would you turn it off, walk out, or stay with them? People are also free to have a discussion about issues in the game, so I would put it to you that next time you do us a favour and think about your reply before you post. I have to hold my hands up...I don't have a solution. A deserter debuff may work but may not for the reasons I stated in another post. If you penalise base campers etc. you are also penalising genuine defenders. It's a toughie.
  7. And you think that seperating the PuGs from the premades will not have that effect only worse? Yes there a quite a few premades around but not enough to sustain a decent WZ queue, so those people would be penalised for doing what an MMO should be all about...grouping. Obviously if the number of premades is large enough to be a problem for PuGs removing them would also impact on PuG queue times. I do both, if I am playing in the mid evening I group with my guildmates, if I have been out and I am playing later I PuG. I have the attitude that when I am grouped I am playing an organised WZ pulling out all the stops to win, a little like RWZ. If I am pugging I can quickly ascertain the type of WZ it will be and change my attitude to fit, if the PuG is full of Rambos running around like idiots trying to rack up the DPS score I just have fun and try and get a bit of practice in without worrying too much about the outcome. If we are up against a well organised premade I just see how it goes without getting to worked up over the result. If my PuG has some objective focused players and we are up against another PuG I do all I can to help out in the team.
  8. I think a 15minute deserter bebuff could work, that said I believe people who have the 'quitter' attitude would stop bailing and instead start; Base camping in ACW and NC, In VS, run around but do nothing or even worse take up a solo door defence but let them cap or Standing on thier own goal ledge offering a leap target in huttball. Same end result.....a frustrating defeat, maybe better the quitter did quit and you may get a better replacement before too much damage is done.
  9. Why not just buy your friend some items and send them over? If they are F2P you can buy them some unlocks to help them get more out of their f2P experience.
  10. PalihoJ

    All your base

    Far too many people have this attitude to make any open world PvP viable, people seem to need incentives to do it and whatever incentives the Devs come up with will never be enough. If you want to earn something for your 2.5 hours go out and get a job (or do some overtime) or take up a hobby that produces something tangible. In the same token far too many MMO players have forgotten this fact, the forums are flooded with rants about how this bug costs me 0.025674% DPS on a raid or there's too much CC in PvP or this is not working to maximum efficiency, since when did playing a computer game turn into a serious business? People just need to chill out and play for fun.
  11. I was going to try to compose an intelligent counter argument but really couldn't be bothered.....I have more important things to do in my REAL LIFE (ever heard of that) and you don't warrant the effort. All I want to says is please don't feel the need to return, and definitely don't be bringing more people with your attitude along with you...better for all involved if you just continue to sit around with your online buddies stroking each other's e-peens about your latest in game achievements and laughing at us losers going about our daily lives interacting with real people, making real life achievements then getting around to playing our retarded little computer game for a bit fun and light entertainment.
  12. I agree a little with some of what you are saying but totally disagree with the bit I have quoted above, as soon as you start splitting out people into different tiers the queue time will shoot through the roof so less people will queue and you are into a vicious circle. Level 10 to 49 is fine...yes when you are lower levels you do feel a bit less capable because of the limited number of abilities but you should still be able to contribute to the team, everyone has been there many times and will be again. To put it in perspective try comparing low level PvP in this game to low level PvP in another very well known MMO where, until you get resi at lvl70, quite often you are dead before you even know you are in combat due to fully loomed stealthers. As for splitting out level 50s by gear levels....currently you can go from new lvl50 to full BM in 7 or 8 days. How long will that take you if you have to wait much longer for WZs to pop due to you only queuing with other recruits, and you will still have the problem of premades. Gear does make a difference there is no denying that, between two similarly skilled players it will give you the edge, however I think the impact of gear is very often overstated....WH gear does not turn a bad player good and recruit gear does not make a good player bad.
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