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TalantMAJR

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  1. Done and Done. I was gonna suggest putting bases...but i figured the tab would become unruly. The thought to put it in its own tab was genius. So thanks for basically adding two tabs to my chart. ^_^ Can anyone think of anything else that would be helpful to include?
  2. Indeed it does, thank you very much! I put all your numbers into the chart- new tab titled 'ship info'...couldn't think of a better name, if you've got one, i'm all ears. Thought of two more to possibly add- max hull hp and max turning rate. Do you think those are worthwhile? Not sure if you have the numbers on those, but i don't think they'd be hard to get.
  3. Hell's, yeah- at that point I really wouldn't be putting a ton more work in- would just be a lot of copy pasting. Any of the ones you listed you want to throw at me, I shall put in the chart!
  4. Not gonna lie- that basically made my morning. Thank you, Drakko~ No, you were right- I had a few of my numbers wrong. ...not sure how i managed that, but I blame lack of sleep due to starfighter. I fixed them, but I'm wondering where the third on blackbolt/novadive comes from? I'm not in-game at the moment, so I can't just go look. But looking at my chart, is it EMP Field? That's the only system ability unique to the blackbolt/novadive. An ability I've rarely used, and don't think I've ever mastered, so...that would make sense. Still, I updated the numbers, so it should be correct now. Let me know if you notice anything else that's erroneous. I considered titling that column 'Max Missile Breaks or something' just for you. It is renamed to 'max' now though. Should I add those? I easily could. To clarify- you mean peak available by stacking DR/evasion- not by popping a cooldown, right? Can I trust the numbers it gives me on the ship page, in game? Or should I do the math myself? Also, would 'peak shield strength' then also be something I should list? It seems like that could vary a bit more than the two you listed... Still- I'm willing to add them if you think they would be a worthy addition. Thanks for the feedback, guys- and I'll see you in the sky~
  5. That's all fine and dandy- but unless i'm missing something- that list only has five of the twelve ships currently available in-game. It lists bombers as 'coming soon', and doesn't have t3 of any ship, or the t2 gunships. It's a fine list, to a point- but it isn't up to date. Hence the need for a new one. ^_^
  6. Hey all. So I initially started working on this purely for myself- I like things laid out so I can compare options, visually, at-a-glance. Once I put a bit of work into it- I figured I'd share it with you guys, as I hadn't seen something similar in my short time on these forums. I know that all this data is in-game, in the starfighter menu, but I dislike clicking and scrolling through each ship when I want to, for example, check which ships have access to Barrel Roll. If there already is something like this around, please point me in that direction, and disregard the rest of my post. If there isn't, I would love feedback / ideas to make it better. Thanks for taking a look~ (oh, and make sure you notice the tabs at the bottom- I've got primaries, secondaries, system, shields, engines, and the rest as different tabs.) The Link Edit; Big thanks to Drakkolich for giving all of the data for the new second tab! much appreciated.
  7. I am Risp'iege'lorku and Rjam'io'nottow on imp and pub, respectively. And when i heard about a GSF 'event' i was like hell yeah! I can be on the whole time. I can play on imp or pub. I will be flying anything but a strike fighter, but i'm best as a gunship. I have a couple gunships maxed on each side, a bomber maxed on each side, and a scout on each side that's almost maxed. Everything else is ~halfway or stock.
  8. I can't believe no one has asked this yet (at least i think so, searching brought back nothing, but i may have missed something); But if they're removing planetary comms...how is gearing while leveling gonna work? Am i just gonna be getting basic comms as rewards for dailies / missions, and using them at the planetary vendors? That seems more likely than them removing the planetary vendors... But i haven't seen an announement either way, so- Bioware! How will gearing while leveling work in 3.0 re: comms?
  9. Anecdotal evidence is not proof of anything. It can support more concrete evidence, but it is not proof of its own. I do not know quite how bolster works, it is entirely possible that it can be manipulated to bolster lower ranked gear above higher gear, depending on how bioware does their math. It has previously been demonstrated that a naked level 10 will our stat a fully geared 50. Bolster has changed since then, but that does not mean the same "fault" that rewards crappy gear is not still present in a lesser form.
  10. If you have some information that might shed light on the subject, by all means. I'd be very interested to see it. I intend to test some things myself. Will post numbers if and when I get them, if it hasn't been resolved by then.
  11. What, may i ask, is the problem with gear advantage? Its not as though any of the gear is unavailable to anyone who puts in the time to get it. If I put in the weeks it takes to get awesome gear, why should i not have an advantage? what is the point of earning the gear, any gear, in any game, if i can be just as effective with basic stuff? That is how progression works. Put in time and effort and gain skill to get the better stuff. It is the very definition of a fair system. If you are lazy or "don't have the time" its not the fault of bioware. Make the time, or accept that you don't have the time to be competitive. If anything, denying dedicated and skilled players a progression system worthy of the investment they've put in is unfair. It also detracts from the game's lifespan, by rendering any advanced content pointless in terms of potential benefits (hence the gear scaling upwards as the new content is released. In that context, gear advantage is a good thing. It provides both incentive and tangible reward for skill, effort and dedication.
  12. Hey, forum. Long time no reading you. Not sure if this is in the right place, but I stopped playing for a while, and have decided to return. So, what do i really need to know about things that have changed? The last time i logged on was right after TFB came out (story mode), and i haven't read a thing about the updates, other than hearing about the expansion, the new levels and the dyes. So lay stuff on me! And welcome me back. And move me if need be. Patching now, and i'm surprised how excited i am to get back in it~ EDIT: Just finished reading through the developer posts about the class changes posted from 4.16-4.19 for 2.0(?). And DAMN! so much changed, just there. o.O
  13. You don't create it. As the item says, there's a vendor on coruscant. Go to coruscant, go to the big plaza right in front of the senate building, find the vendors right in front of the left (looking at the senate building) entrance to the underground area, click on the legacy item you want, presto.
  14. ...do you even know what pug means? The above sentence makes no sense.
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