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skiehigh

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  1. How much has changed? do any old players still exist from Shadowlands The Gray Order or ORD?? waiting on this download so I can log in and just see how interesting it has become
  2. we know this much read the chat text. i asked him if i looked stealth, he told me no
  3. http://imageshack.us/photo/my-images/689/screenshot2013011921204.jpg/ here you go Bioware valid proof stealth is broken
  4. Ok so i leveled my scoundrel as pure pvp dps but of course when i hit 50 i went with my passionate healing. What i noticed as soon as i lost those extra 3 points into my stealth efficiency is that alot of times it seems as though I may as well not be stealthed at all. For instance in huttball today I was standing on the imperial ledge to wait on a pass (this being said atm no teammates were close or headed to toss me the ball) and watched a juggernaut run across the side fire pit down the ramp and straight at me. Multiple time's I've been leaped to by juggernauts and marauders (yes i know the bleed spec, watchmen pub side, has reduced leap distance to 0 meters) but juggs don't have this spec and im speaking of focus bombers this means that to leap to me I have to be minimum of 10 feet away. I've also multiple times been dotted by sages/sorcs from quite a distance away and been cc'd while my sneak is active. This is a serious inquiry if others are having these problems. Does it happen often? I have heard of it occuring with others but I only know a couple scoundrel healers that I speak with on a day to day basis and even fewer of those pvp. So my questions are these: 1. Does it occur regularly? 2. Is it random people or seem to be the same people over and over?(i of course am one tracked mind so i focus on staying alive at this point and rarely have the other person targeted yes i intend to start doing this? and 3. ( depending on the answer from #2 is it hacks or is it just that our stealth isn't working as intended and needs to be tweeked with a little bit? This is a serious inquiry post only anything other than serious discussion on this topic I will report and have removed.
  5. This one is my most favorite post of the year and last year.....^^^^^ditto to what he said
  6. Claiming to be the best pvp guild on a pve server is like Bragging you got the best Intermediate Algebra Grade in College... Your getting there good job
  7. LMAO from another ooooo im a beast in pvp on a pve server...Question Has physics/ID/Darkjesters/wook matter of fact any of those top 5 guilds even cleared TFB HM let alone EC NIM?
  8. UMMM FACT WOOK doesn't beat out eternal or OMG PINKS a team. Fact this is a BS list DARK JESTERS REALLY ive seen 4 man premades beat full 8 man dark jester teams. Fact GRATS ID your the top pvp guild on a pve server is it hard to get that status or just hard to play on a pvp server because you dont want to lose.. ???? so does Churb taste salty people.
  9. Heres an updated spreadsheet made by somebody on the same thread for the whole server/world figured i'd give you a hand to make it available for anyone looking to be one of your recruits.
  10. so i got reported for telling you to not be certain things so i must say this nicely...Before you ever came to this server there were crafters crafting for your mats+tip. you want it to be not like that please join the server you said had the certain ban on doing so. Otherwise learn that your only hurting your business when you act greedy and try to over charge for certain things. None of us are hurting the economy I have friends who have 300+ mill credits currently and i can walk up to them and have anything your mats+ whatever tip i feel like or no tip at all. So seems to me the only one's business getting hurt is yours which would tell me your hurting it not everyone else. It's an economy and economies always fight over the best price of stuff. Heck i've been paid 400k tips for 2 enhancements that other people forcefully charge your mats + 100k fee just because i was the first of that enhancement that said tips greatly appreciated but not required.
  11. So i've not been playing from day one like alot of people have been but i have been playing since April and have 3 fully geared almost BiS toons whom i raid with on a weekly basis. My weeks used to consist of 2 EC HMs 3NiM KPs 3EC SMs and sometimes i would pop in with a SM ops group that maybe needed some help and do a quick daily GF with them. Now my weekly raids consist of 2 TFB HMs and 2EC HMs. The dev's have answered that SM is not for progression any longer which is ok except that if HM's are progression and not SM how come SM and HM ops are dropping rakata? Also I've noticed through the forum's quite a few post asking about the changes not mentioned in the patch notes that took place and Bioware's response being It was intentional. You ruined Group finder for so many people that I hardly see but a few here and there not just LFG for random HM and then queuing up. No longer queued for GF queue if you enter pvp...WAit what do i do for the next 2 hours as a random dps with no guild while i wait in queue. Dailies maybe except if i want to do the heroics I have to leave group finder queue to join them then Rejoin and start at the bottom of the list. Bioware did answer the thread about BH comms in EC SM which it does make plenty of sense as they were very easy to acquire if you were a geared group that didn't need them. But it was also nice to take in 2-3 undergeared guildies and help them get comms faster to gear up for progression. NiM KP still never saw a response for that. Understandable if SM aren't progression no comms but NiM pretty sure that's progression so why no comms. New gear. Hey great armorings and mods except 1 piece 4 bosses 8 people in group 2 months for each group member to get all 4 pieces not to bad at all. Then you come across situations such as my sentinel the Advanced Deft Mod 26 has been seen in almost all BiS geared sentinels...the Belt and unacquirable piece currently is the only piece of weaonmaster's gear that contains the advanced deft mod 27. Sure the guardian Dps leggings do have it so lets see there 7 pieces of gear 2 weapons 9 mods...so on top of gaining my 2 months for 4 pieces i have to hope to win every legging drop for the following 2 months I don't mind a grind but really 4.5 months to gain 4 armorings and 9 mods sounds a bit insane to me. The upgrades well my sage using +power + alacrity implants and the stat increase from BH to DG is +6 willpower + 6 end +5 power + 3 alac. At 350 comms for one so 700 for 2 im looking at roughly another 2 months of Doing every daily GF available every weekly available and my ops runs while not using comms for anything else to gain +12 WP +12 end +10 power +6 alacrity....... The numbers just do not add up. I love a good gear grind personally but thats not a gear grind. Thats a run all this crap you entirely don't need to do anymore and hope you can get a guild group on your dps for Daily HM's so that you not standing around for 2 hours waiting and all for 5 comms to go towards my 700 for a crap increase in stats. i have 2200 willpower so 12 isnt even but a .1%increase roughly. The new ops...Amazing beautiful graphics awesome mechanics and it really takes true skill to conquer these fights and makes for quite a bit of fun. Sage self heal Awesome best thing that ever happened i don't have to untarget my tank to heal myself and hope his hp doesn't go down to far while i do. Commando Int. i don't have one but i hear they are all in love with it. Sadly not much else great wise i can say about patch 1.4. so Comments are welcome i want to see what other people are saying about the patch as a whole not individual QQ's about this or that but as a whole what do you think. My personal opinion you need to find a median when nerfing and adding in new content and this patch Gave us 1 thing and took away so much. Good metaphor If good was driving on the right hand side of the road patch 1.4 Is driving in the ditch on the left.
  12. Just a little thought Dev's to make pvp more bearable for fresh 50's and not make the grind to full WH so unbearable that after one toon i do not even like attempting the grind again. there are a few steps it would require but all in all the effect seems like it would have a good impact on endgame pvp. 1. Even all stats on WH/BM/recruit gear to the same lvl with only an expertise gain in between each set. 2. Increase stats on pve end-game relics to at least match those of WH relics seeing as atm your WH +power relic is the best in slot for 99% of toons. 3. make pvp gear only equippable/usable in pvp designated areas such as Outlaw's Den/Ilum/WZ's that way with the increase in stats you do not have brand new 50's just being able to jump in EC SM and KP HM/NiM and the such. The reason I feel this would affect alot more people playing pvp is because atm when you hit fresh 50 most recruit sets give complete garbage for stats. Think of how many people you are trying to bring to the game. So the new people who get their first 50 hear about expertise and such go into the WZ and get blitzcreed by everyone because they have 5k less hp a hell of alot less +dmg/-dmg taken and so they die almost instantly everytime you step out. I mean really atm placing recruits against WH is like placing a lvl 30 against a lvl 20 outside of WZ's theres no way in the world no matter how good the lvl 20 is that he is going to beat the lvl 30 it just will not happen. and seeing how most people are using the WH relics in pve the increase of pve relics would remove that and make it so easy. I hate to say it but right now if i were a fresh person starting this game and walked into WZ at 50 in recruit i'd never do it again. yeah sure it was fine with the release of 1.2 when WH gear was new and not every person and their mom had full sets but now theres people with sets for each individual spec and to make the people that are brand new go up against that on a regular basis is like taking myself into EC HM when i just hit 50 it ain't happening not at all no matter what
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