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KahnyaGnorc

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  1. If two of your characters are related by blood to a third character, are they not allowed to be married? If they can, you can have incest already.
  2. KahnyaGnorc

    Easter Eggs

    The renegade Sith Lord on Dromund Kaas were creating the Cybermen . . . I just wondered where the Doctor was... On one quest near the temple on Dromund Kaas, my Sith Inquisitor had a retort "Perhaps you dug too deep." (but no Balrog to be found . . . yet)
  3. Yes, combat macros are available via a workaround. I have a G15 Keyboard, but I bind my G Keys to CTRL+1-9 and ALT+1-9 (18 keys total), then keybinding quickslots to those combinations. HOWEVER, with BioWare NOT supporting those that use those macros, they can ignore balancing issues with them (They don't have to make content harder because of those who use macros make their gameplay easier). The problem with supporting in-combat macros is that it makes balancing for both those with macros and without impossible.
  4. No, I do not ridicule others for doing so. However, it is bad for a company to design a specific version of their game that can only put players at a significant disadvantage. This would cause the game to be impossible to balance for both user types.
  5. If you are genetically human, you are human. If you are genetically Chiss, you are Chiss. If you are genetically nerf, you are a nerf. All three are different species and, therefore, cannot turn into each other without DNA resequencing. This is very basic stuff, or did you think that you could go to a cosmetic surgeon and change your species?
  6. This is an mmoRPG. In fact, this is the game that was designed to put the RPG BACK into mmos. My remarks would only confuse one if they didn't know that this game is an RPG.
  7. Changing species is altering your DNA, not just changing your appearance. Now, I agree that the advanced tech Star Wars has would allow for drastic appearance changes, which is why I think Body Type should be able to be altered post-roll. However, DNA resequencing is a bit too much.
  8. It is easy to be outraged with the anonymity of the Internet as one's armor.
  9. Those companies have determined that price would yield the best combination of quantity and profit per item to maximize their profits (since stores only order more of the product when the previous shipment sells), probably using econometric modeling. Of course, I am not a mind reader, nor am I in on meetings at those companies, so I can only logic my way to that answer.
  10. There is already an option for single-saber dps . . . dps-specced Guardians.
  11. Work on WINE compatibility (or help WINE devs work on TOR compatibility). That way you get pretty much everybody with a computer but not Windows OS.
  12. Your crafters are not large companies that deal with stores that you can dictate prices to. Your crafters are small businessmen who sell on an open market, where people can buy your product and raise the price and resell if they so choose.
  13. Yes, because it makes sooo much sense to be able to suddenly change your entire DNA sequencing.
  14. -Combat macros makes combat easier -When one group has easier combat and another doesn't (macro-users vs. non-macro-users), balancing content to work with both groups becomes impossible.
  15. I only worked on characters who I knew would be the species/class combination I wanted because of the legacy races. Although, to be fair, the only one I really wanted was a Twi'lek Trooper (fits the mold of my "Ghaeleah" named warrior-type better than a Knight).
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