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Jasherob

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10 Good
  1. Show me some statistics (damage logs?) and I'll believe you.
  2. +1 to this. Just had 5 huttball wins in a row (one epic match vs another republic side and 4 X 4-0 murderings of the Imperials). Sentinels are pretty useless below lvl 25 in PVP (as are most classes) but above 35 we shine. - Sentinel is the long reciever. Catch a pass within 20 meters of the goal and you can always run it in with rebuke, sabre ward and if you manage your resolve properly you won't get snared. Force leap onto spawning imperials for the score = particularly win and works every time. - Sentinel = great tackler. Murders ball carriers - our slow knee slash thing is excellent, and force leap allows us to move vertically on the course where others can't. It also immobilises. Crippling throw, if specced is also an immobiliser and I think the only healing prevention move in the game. Totally win. - We're not that squishy - other teams healers and ranged team are squishier, and have no chance in a 1v1 vs us. Scored two ball-spawn -> finish line points tonight because I had a good healer and saved up my damage absorbing buffs. OP needs to post what lvl his sentinel is . . . I'm betting not that high or not pvp specced.
  3. I like it being random - best way to escape the dudes trying to kill me and take the ball off me.
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