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Latorn

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  1. They could make some nice money if they offered it on a character by character basis for cartel coins.
  2. Oh wow, thanks for clarifying this, I had no idea that was the case. So legacy level has always meant nothing since the entire thing can just be bought out with cartel coins anyways.
  3. It contains 10 boosts and all legacy perks from I-V that grant exp.
  4. It's only character level requirement? The legacy level doesn't matter at all? So if I understand this correctly essentially it's a means for someone to buy their way to victory and unlock something through cartel coins that could previously only be gained by reaching a legacy level of 10... >.<
  5. Just a question, the ultimate leveling bundle in the cartel market, does it grant the level 10 legacy perks even if the player hasn't reached level 10 in their legacy? If it's a case where one can simply buy the perks through the cartel market with a legacy level of 1, what's the point of having the level 10 legacy restriction on the leveling perks at all? >.<
  6. I'm so confused, how does this even work? I wouldn't mind leveling a few alts just so I could breeze through their class story =P ... So long as this isn't exploiting that is.
  7. Well, 2 days left on sub, I'll come back when neutral gear is implemented. Should go nicely with the legacy system and leveling alts.
  8. I don't want to "feel neutral" so much as I just want the alignment system to actually matter, and players to get equal rewards for making their own decisions and ending up in the Light I/Dark I/Neutral zone. Just like the advertised "choice" this game keeps pushing.
  9. Silly that Bioware hasn't responded to a thread of this magnitude >.< The last info we had on neutral gear was in the PC Gamer article...
  10. Ha, haha, HAHAHAHAHA. You probably shouldn't have bought this game. It's not WoW in space, each class actually has a meaningful story, and is superior for it =P Heh, I knew threads like these would be made eventually :/
  11. Perhaps some may see the elements of choice and story as small, but they are what were advertised as the core of this game. All they need to do to fix this "small issue" is a small change, it would add much more depth to the game and please many players.
  12. Quick tip to people that reply: read BEYOND the title.
  13. Because if Neutral V were exactly 0 it would once again force peoples hands when they're making a decision. There would be no sliding room, so the player would be forced to constantly counteract any LS decision they make with a DS decision of equal value and vice-versa. Thus players would not be rewarded for making their own decisions. Also even if players start at Neutral V, Neutral V items (which wouldn't be anymore powerful than Neutral IV items if you read the OP), would have high level requirements.
  14. Why should he have to play a certain way, get a certain crew skill, and spend time grinding LS/DS to make up for actually making the choices he wants to make? The game has a broken system, that's that. If choice really was the core of the game, players wouldn't be punished for making their own.
  15. Didn't they originally say (and it could have changed since I'm pretty sure this is an incredibly old statement), that they only needed 500,000 subscribers to be profitable?
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