Jump to content

ufarax

Members
  • Posts

    275
  • Joined

Reputation

10 Good
  1. I have not played my Marauder in over a year and a half. I log in for crew skills but that is all. Now I want to play my Marauder and have no idea what to do. I am a Carnage Marauder I need help, when I start a fight what should I do..what combination of abilities should I use? Please tell me exactly what I should do. Activate that ability to make that proc then use this to make that available. Should my proficiency include this to make that proc? I am serious about playing again, and I don't want to be that guy who screws up "That's it man, game over man, game over"
  2. What is the basic Marksmanship rotation minus whatever Tacticals and pretend I don't have any set bonus...because I don't have any. What do I when I start combat...I activate this because it causes this to proc and then I activate this and then that. Pretend I'm 10 years old when you explain it to me. Please help me community you are my only hope. P.S this rotation is meant for PvE. "That's it man, game over man, game over"
  3. I am glad I decided to read the forums today, I had no idea a datacron existed that could bump my level to 70. I have a level 20 Powertech tank that is in limbo because EAWARE raised the level needed to get Jet Charge, now I can buy this Datacron and enjoy. PS I still kind of dislike EAWARE but at least they are not ACTIVISION BLIZZARD 'Free Hong Kong revolution of our tme" "That's it man, game over man, game over"
  4. Akaavi Spar, when she says "I have never been with a man"....Bowchikawowow. I am going to claim that card.:D:D:D:D:D:D "That's it man, game over man, game over"
  5. Do not PVP...problem solved. :p:p:p:p:p:p "That's it man, game over man, game over"
  6. You are incorrect. A companion range is what....30 meters/feet. I understand that if I attack at 35 meters/feet the companion would move to within range of the enemy, so he/she would move 5 feet/meters ahead of the player. As it stands now if I am a ranged DPS and I stand at 30 meters/feet from the enemy the range healer companion will run ahead to 15 meters/feet from the enemy, that does not make sense. I have been playing since beta nonstop to present and this is not how companions have always functioned. Companions were broken when the devs decided that companions can serve all roles healer/dps/tank, I am not looking for a stay command. When this game launched companions did not rush ahead as they do now. I am not requesting anything new.
  7. I do not want my ranged/healer companion to run to the enemy. I want them to stand at range and heal. :mad::mad: "That's it man, game over man, game over"
  8. Fixed this is my opinion of the fix. ................................................................................................................................................................................................................................................................................................. I am leveling my Consular the story is meh nut I like the DPS. Enter the companion fix, I like to stand at max range as a sage, early levles 30 , later 35 meters or is it feet. I download the patch and bring my sage to Belsavis heroics, I hang back at max range activate force quake and my companion run to the enemy, I think about 15 meters/feet from the enemy. That ruins the emersion, I find I let my companion die just to teach it a lesson. I remember 1.0 when you could toggle all your companion abilities on and off, I will not unsub but this is a complete mess. And the white knights are defending the fix. Wait a minute I got it "this is a surprise new mechanic". I would say more but I just just,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  9. Since the character affection level was raised to 50, giving gifts to companions is a pain the fingers. SO IF I DRAG A GIFT TO THE QUICK BAR AND USE A MACRO TO PRESS BUTTON 1 EVERY 1.2 SECONDS. Is that cheating "That's it man, game over man, game over"
  10. I am glad someone is talking about this. I find myself riding on a speeder to face trash, or using jet boots while in an area where speeders are not allowed to ensure my companion is in range. They need to fi this and soon. "That's it man, game over man, game over"
  11. Can someone list a basic Marksmanship Sniper rotation? And it's utility tree. I do mean basic, nothing fancy. Just a simple, A will cause C to activate instantly, and D will increase energy regen, and B will lower the energy cost of E. I have not played my snipers in a while (a year or more). "That's it man, game over man, game over"
  12. I have noticed some terrible Powertech tanks, they are usually in mediocre gear. I know for a fact that it's not the gear, so I asked myself ***. Last week I decided to level my second Powertech tank. I get to level 10 and I'm excited to learn when will I get my Jet Charge? I select show all at the trainer, I find I have to wait until level 59 ***. That was my eureka moment. I remember getting Jet Charge at an early level, not 59. I jump to the forums and asked: " Am mistaken or did PT get Jet Charge at an earlier level other than 59"?. Bioware for whatever reason decided to increase the level needed to attain Jet Charge, therefore a player leveling PT would not be familiar with Jet Charge. From a tanking perspective, Jet Charge is integral to a PT rotation, you jump in getting two free flame sweeps, and if your Carbonizer is available you can also use it, you can agro a group of enemies without using a taunt. At what level does a Juggernaut receive force leap? I don't know when the Assassin receives Phantom Stride, the Assassin has a cloak and attacking while cloaked does generate agro (all eyes on me). Maybe there is a reason for making Powertechs wait for Jet Charge, I am not a Powertech expert. This just my two cents. :mad::mad: "That's it man, game over man, game over"
  13. I still see the targets, and I have target of targets enabled. I will reblog on a different toon and see if it's same.:p:p:p:p
×
×
  • Create New...