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Pinchy_

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  • Location
    UK
  • Homepage
    http://www.design-technology-media.co.uk/
  • Occupation
    Professional Web Designer
  1. Paying for a weak attempt to attention seek? Seriously if anyone plays these games for ego they must be dead inside.
  2. They call it Sandbox because it allows you to model things out of something to the point of infinite replayablility, only limited by your imagination. I'm designing a document for an MMO stepping up from a game currently being remade in a modern design, to get some feedback fromt he industry on these ideas. A mix of turn based combat, sandbox type base building and a large expansive tech tree to research. So unlike the "get the tier set" copy paste MMO design, it will have a complete custom set of equipment which you can fit into your soldiers equipment grid A tech tree for each aspect of the game, combat, construction, resource gathering, diplomatic/social. There is a galaxy map where random missions based on radar coverage and skill level pop up for the player to choose, however they can only go on missions alone if it is linked to their class. Each class chooses one combat and one support class (EG, Foot soldier, Constructor or Vehicle Pilot, and one of the research types) You start out by creating a "Company"(guild) of 10 players then selecting a place in the galaxy for a new planet to be terraformed, this will be where your Company places their main base building and has a set area to construct on. The levelling process goes from expertise 1-100 and is like an extensive tutorial, after that the end game opens up an enourmous second tech tree, where you can choose where to go. The game will allow you to vote on most things as a guild or vote for a leader who will select all choices, including the start locations and approve base constructions. Think custom tower defence but with traps and other defence structures in your main base, maybe like stronghold, but you can only use what you have researched and fabricated in your base. I typed most of this stuff here as a quick note if you want to know more ask me.
  3. I noticed I had an eye twitch when I was playing, I didn't know it could be related to this.
  4. ';,,;' Currently I'm working on getting some feedback for an MMO that has a turn base combat system, a base for your guild that is custom crafted and the land terraformed to your needs for tower defence like strategy, and mission based resource gathering. Trust me, it's nothing like what you are thinking of.
  5. http://www.youtube.com/watch?v=ZO0_oS7p01w Do it ALL OVER AGAIN
  6. You missed the point that this game copied so much which should mean the budget should of gone into content. Why are you comparing a launch 7 years ago with a launch 2 months ago? That should of given them a MASSIVE headstart.
  7. EA are buying out and destroying franchises from the 90's all the time.
  8. Add subscriptions to the threads you have posted in.
  9. In other news the Ice Field makes up it's own rules:
  10. Maybe it was influenced by EA. All C & C games made by them use the WeakSpy engine for online play, maybe they are used to dumping games into poor already existing systems instead of making their own.
  11. No. Just another gear hunt raid runner with 80% of it's mechanics borrowed from another game. I lost my place in my guild due to too many melee, and melee being crippled in operations.
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