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Arlette

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  1. "While we do appreciate constructive critcism and encourage feedback, we only listen to positive feedback and ignore everything else." Sounds about right
  2. After patch 1.2 and the major outburst it caused for the pvp community do you still think your development team has what it takes to come up with something fast enough to counter the effect of the release of a certain game praised for the quality of its PvP? I'm asking cuz if the answer is not... we might as well know now so those of us that are still hoping for pvp quality can leave now and save you some server space.
  3. It's not balanced, the more you play it only makes you think it is... BECAUSE YOU GOT USED TO IT. Hey look at this guy... 2 secs later... WHAT THE? Ah nevermind it was just a sentinel nothing to see here. Oh look a powertech... 5 secs later... Ugh where did that 20k damage came from? Ah nevermind he's a pyrotech, move along.
  4. Arlette

    1.2.2 wishlist

    No cuz then you'd be taking 15% extra damage
  5. In all fairness, Shock is still instant while Project takes a Game Of Thrones episode time to land.
  6. I left WoW cuz of the insane burst in that game which pretty much eliminated tactical games in everything other than arena. It seems you guys (Bioware) are taking this game to a whole new level in terms of burst damage (Still not like Terra Online but getting closer with each patch). However the one thing Blizzard did right is they introduced mechanics (yea sure long cooldown mechanics) to each class that would enable them to at least hold their own for a brief moment when outnumbered. Bubles, Pain Suppression, ******** Form, Nature Swiftness, Voidwalker Shields, Ports, Ice Blocks, Evasion, Cloak of Shadows you name it. You have these defensive mechanics for 2 out of the 8 ACs (Sent/Mara and Sin/Shadow)... what about the other 6? Once damage starts rolling there is no way of stopping it or even delaying the inevitable. You get jumped on regardless of class and spec and get chopped like ****. I am no expert but is that how competitive PvP is supposed to be? Is that your (Bioware's) idea of competitive PvP? Pile 2 Dpsers on 1 guy for 5 secs, chop him, rinse and repeat. And you have the idea of introducing Rated warzones and basically turn the game into an E-sport? How exactly do you intend to do that when there are only two classes that are competitive while the other 6 bend over and get ****ed in the *** at the sight of incoming damage? And no I do not think Sent/Mara and Sin/Shadow are OP, I think they're as they should be. Problem as I see it is that all the other 6 classes are bellow the par which makes it seem like the above mentioned two are OP. Please introduce competitive play and stop promoting zerg.
  7. Sooooo, Scoundrels/Ops get nerfed... then Sentinels/Marauders get nerfed into oblivion and Assassin tanks get an extra self heal and one more defense skill Sounds about right
  8. Benevolence with ~1000 Expertise crit heals for 1900-2100. Has a 1.5 secs cast time which can be interrupted but no1 bother to do so anyway. Yesterday I got crit for 2599 by a BH through Guard and Taunt on him... which means I took about 34% of the whole damage add 20% from armor + rejuvenate buff so let's say I took 29% of his damage and that was 2599... so he actually crit me for about 8k. Simple math says I'm gonna need 4 Benevolence casts to recover from that damage which totals 6 secs. Or 2 Benevolence and 1 Healing trance which totals 6 secs again. Granted I have some alactiry that time is dropped to let's say 5.5 secs. In those 5.5 secs that guy won't be sitting around he's gonna be setting up for another 8k+ attack which won't be taunted this time, and in the process of him setting up for it he's gonna do another let's say 5k. So in reality while I'm taking my 5.5 secs to catch up to the 8k+ hit I'll be actually getting only 3k of effective healing cuz of the other 5k that I took while healing the first 8k. I trust you can see where this is going.
  9. The class changes were well warranted both for sages/sorcs and commandos/mercs, the Expertise changes are what's killing us. On top of the 30% debuff in pvp, ALL healers took an additional 10% kick in the nuts from expertise making healers heal for 60% of what they used to while in an even gear situation dpsers are dpsing for the same 100% cuz dmg boost and reduction cancel eachother out more or less.
  10. It's not about healing through 2 dpsers... I can do it now too, problem is when my friend gets attacked and pops all his cooldowns and I'm tunneling 50k healing in him versus a marauder and a powertech over the course of 2 mins and instead having his HP at least remain the same he ends up dying regardless of his CDs and my healing. I ask myself why would my rated team need me? If I can't contribute to their victory at all and essentially I'm the weak link just because I picked healing instead of damage. If a dps class can do 4 times the healing I do as damage in the same time frame. Why would anyone want a healer in their team instead of an extra dps? Cuz in the time I cast a 2k heal (1.5 secs) that Marauder does 9k. Some will argue you "but he can't do that 9k again for X amount of seconds", sure but this is where his friend comes around and goes the extra mile for another 9k. So bottom line when a healer and 1 dps/tank end up in a 2v2 situation vs 2 dps or a dps and a tank. Healer and dps/tank die to any of the other two combinations. So why get a healer for your rated team instead of dps? Edit: Of course this is a very generalized situation but it will happen, A LOT. It happened to me yesterday 4 times in the course of 6 warzones.
  11. Wrong. Works on everyone as long as you are the one that casted the buble.
  12. This is what I'm using now and what I've been using in preparation for 1.2 in 1.1.5: 21/20/0 Basically as long as I do Telekinetic Throw and/or Disturbance I never even have to result to Noble Sacrifice. Plus It enables me to kite 2 (3 in 1.1.5) Marauders with ease for as long as I want. Salvation is just too costly now to be used often enough and Resplendence is just plain useless. My overall healing is about 100k less with this build due to lack of salvation but those ticks are mostly topping people off not a MUST have. However as it turns out now in 1.2 I'm gonna need a lot of alacrity from augments and what not to cover up for the cast time of Deliverance, Benevolence heals only for about 2k crit for me... and that's just not enough to keep anyone alive.
  13. I just took a 2500 crit from a Marauder that was taunted and I was guarded. Simple math shows that if it wasn't for the above mentioned effects I'd get hit for ~9k. I got an HP pool of 16k... nuff said
  14. Arlette

    No skill involved

    Chessmasters moving the chest pieces is a physical action. You sir, are full of ****!
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