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BlastersOnStun

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  1. This is an issue that has been bothering my friends and I as we play, and it seems more and more pronounced as we move through the story: isn't there supposed to be a treaty-enforced peace? Probably the first thing we noticed was the space missions, where your character is hired by your faction to attack the fleet of the other faction. This is no biggie for the smuggler, bounty hunter, and even the imperial agent; I doubt the treaty addresses hiring mercenaries to attack the enemy, and the imperial agent can easily remain anonymous and independent. What about the Jedi/Sith and, worst of all, the Trooper? In that scenario, you are a soldier of your faction fighting soldiers of the other faction in what seems to me a clear violation of the treaty. The same applies to Warzones; the Voidstar I can justify, but Alderaan certainly qualifies in this category. As we've moved through the story we've been finding more and more such events planet-side, as well. We've just finished Taris (as Imperial characters), which was covered in conflict. The starting base is under siege from some Republic turrets, and half of the side-quests, including the planet quest-line, are direct assaults on Republic troops/territory. Many of these start with talk of a squad of Imperials charging in to attack Republic troops and failing, so the PC's are being called in. How can Imperial troops assault a Republic settlement without breaking the treaty? And, though we see much less of it on the Imperial side, I'm sure the same is true of the Republic, attacking Imperials, which seems even worse. Why wouldn't one faction declare these attacks a violation of the treaty? Are both sides simply turning a blind eye to these events, despite the apparent lack of subtlety? Or is there something in the treaty that allows for such conflict? I would like to note that I am not trying to point out a flaw, but rather seek an answer. I know a lot of people take pleasure in seeking out continuity errors and throwing them in BioWare's face. I feel confident that there is an answer to this, however, because I don't think BioWare would overlook something this large. As someone who enjoys the roleplay aspects of ToR and appreciates all of the work that BioWare has put into the story, I would like to know how I can justify my characters actions and those of the NPC's around him in the context of the time period. Has anyone else out there been bothered by this or have a theory/explanation that is relevant? *Whispers* Or maybe BioWare could come and explain... *Winks suggestively*
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